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Help Will Come Tomorrow

Help Will Come Tomorrow is a video game instead of a survival experience, which is fine provided that players aren’t looking for anything deeper than something to kill a bit of time.
Help Will Come Tomorrow Game Cover
72%Game Brain Score
gameplay, story
grinding, stability
77% User Score Based on 435 reviews
Critic Score 55%Based on 2 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Help Will Come Tomorrow Game Cover

About

Help Will Come Tomorrow is a single player survival simulation game. It was developed by Arclight Creations and was released on April 21, 2020. It received neutral reviews from critics and mostly positive reviews from players.

"Help Will Come Tomorrow" is a survival simulation game set in a frozen Siberian wilderness after the October Revolution. A diverse group of passengers must work together to survive until rescue arrives, facing challenges from the environment and their own prejudices. Players will make tough decisions that test their values and determine the group's chances of survival.

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77%
Audience ScoreBased on 435 reviews
gameplay36 positive mentions
grinding7 negative mentions

  • The game features a compelling story set during the October Revolution, with well-developed characters and interesting dialogue.
  • The gameplay mechanics are engaging, focusing on resource management and character interactions, which adds depth to the survival experience.
  • The art style and music create a captivating atmosphere that enhances the overall immersion in the game.
  • The game can be overly punishing, with random events leading to sudden character deaths that can feel frustrating and unfair.
  • There is a lack of clarity in some mechanics, making it difficult for players to understand how to effectively manage resources and character relationships.
  • The replayability is limited, as many events and character interactions can become repetitive after a few playthroughs.
  • gameplay
    167 mentions Positive Neutral Negative

    The gameplay of the game is a mix of survival mechanics and resource management, offering a challenging experience that can become repetitive over time. While many players appreciate the engaging story and character dynamics, they also note that the mechanics can be confusing and poorly explained, leading to frustration, especially for newcomers. Overall, the game provides a solid foundation with interesting mechanics, but it may lack depth and replayability after the initial learning curve.

    • “The art style, the music, the story, the gameplay - I love everything about this game!”
    • “Its action-based survival gameplay is quite intriguing.”
    • “The core gameplay loop is well-polished and engaging, even for those who don't normally play these types of character resource management games.”
    • “The gameplay loop can get old pretty fast; raising difficulties can alleviate that.”
    • “Gameplay is repetitive with no replayability.”
    • “The actual gameplay is in figuring the game itself out instead of playing the game.”
  • story
    157 mentions Positive Neutral Negative

    The game's story is presented in a visual novel style, featuring rich character development and engaging narratives set against the backdrop of the Siberian wilderness during the 1917 revolution. Players experience a mix of survival mechanics and storytelling, with multiple storylines and character arcs that deepen as relationships evolve, although some reviewers noted issues with repetitiveness and localization. Overall, the narrative is compelling and atmospheric, making it a significant draw for players who appreciate story-driven gameplay.

    • “The story is intriguing and can be played out with different characters.”
    • “It's a gripping story with strong characters and interesting strategic choices to be made.”
    • “The story and art style are satisfyingly immersive.”
    • “The story lacks any grip and the gameplay loop is your typical survival base building type.”
    • “The night discussions give info about individual characters' parts in the story, but they completely skip over the part of what the story is.”
    • “This game was a disappointment; it had a great concept, and if Arclight put more time and effort into it, I feel they could have made something incredible. Instead, we get a cheap game with a short plot and a base level storyline.”
  • graphics
    57 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their beautiful art style and hand-drawn aesthetics, which effectively enhance the immersive storytelling and overall atmosphere. Many players appreciate the unique visual presentation, noting that it complements the game's themes and character development, although some mention minor limitations in character animations and widescreen support. Overall, the graphics contribute significantly to the game's appeal, making it visually engaging and enjoyable to explore.

    • “The artwork is beautiful and the characters are entertaining and engaging to follow.”
    • “The graphics are well done, the hand-drawn artwork and the colors/style are really nice to look at.”
    • “The art style is amazing! It really fits what the game was going for.”
    • “Graphics is tolerable, though widescreen support is minimal.”
    • “Exploring the map is quite boring ... you may encounter wild animals which you can catch but they are only shown as graphics with some text to it.”
    • “It was a bit disappointing when we had to amputate a leg but the character artwork didn't change: he still had two legs on screen.”
  • replayability
    42 mentions Positive Neutral Negative

    The game offers significant replayability due to its diverse cast of characters, multiple scenarios, and varying difficulty levels, encouraging players to explore different strategies and relationships. While some players noted a lack of depth after several playthroughs, many found the challenge and character interactions compelling enough to warrant multiple attempts. Overall, it strikes a balance between enjoyable gameplay and replay value, making it a worthwhile experience for fans of survival/resource management games.

    • “You really need to focus on keeping them alive; there's quite a challenge to it, but the replayability is huge because there are more characters than you will get in one or two playthroughs, not to mention the extra challenges.”
    • “The different character combinations are excellent and lend great replayability to the game along with the different endings.”
    • “Plenty of replayability, which is great with the different relationships and interactions between the rich cast of characters you take control of.”
    • “It has very low replayability value, boring you already on the third attempt.”
    • “I enjoyed the first playthrough somewhat, but the lack of variation leads to the lack of replayability.”
    • “However, I do not think it's worth the $20 price tag, as there is virtually no replay value and it is very short.”
  • music
    30 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric quality, enhancing the overall experience with haunting and beautiful melodies that complement the visuals. However, some users noted a lack of variety in the soundtrack, with a few mentioning that it can become repetitive. Overall, while the music is appreciated for its emotional depth and integration with the gameplay, there are calls for a more diverse selection of tracks.

    • “An impressively ominous atmosphere, haunting music.”
    • “The atmosphere, the music, the conversation topics, they're all very much in sync and varied enough to keep things interesting.”
    • “It is beautiful, from the art style and soundtrack, that immerse you in this tragic, sensible and touching story in the harsh and cold atmosphere of the country at the breach of revolution and inner war.”
    • “Music is irrelevant, adding negligible immersion.”
    • “Though it's released years later, it's inferior in basically all aspects - game mechanics, art and music.”
    • “Music--same track on repeat and basically no sound effects, I can't remember hearing any during my 5 game files.”
  • atmosphere
    25 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its depth and attention to detail, creating a haunting and immersive experience that complements its story-driven gameplay. Reviewers highlight the effective use of music, art style, and character development to evoke a sense of gloom and tension, particularly in the context of survival in a harsh environment. Overall, the atmosphere is described as beautifully crafted, enhancing the emotional weight of the narrative and engaging players in the historical setting.

    • “The atmosphere is gloomy in a good way, the characters are well described and properly clothed for that period of time.”
    • “The desperate atmosphere of post-czarist 1917 Russia is amazingly created in every regard.”
    • “The atmosphere is given the same care and attention to detail as Frostpunk, and the character/resource management is similar to 60 Seconds.”
    • “The atmosphere, the music, the conversation topics, they're all very much in sync and varied enough to keep things interesting.”
    • “It is beautiful, from the art style and soundtrack, that immerse you in this tragic, sensible, and touching story in the harsh and cold atmosphere of the country at the brink of revolution and inner war, to character and plot development.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews, with some players praising its depth and complexity through various systems, while others criticize it for being minimal or lacking entirely. While some appreciate the potential for rich storytelling and moral choices, others feel that the execution falls short, resulting in a disconnect between character design and meaningful development. Overall, the feedback highlights a divide between those who find the character arcs engaging and those who see them as underdeveloped.

    • “This game has some absolutely amazing character development that is served through multiple different systems that I will list in order of ascending depth.”
    • “There is ample character development.”
    • “It looked like it had an incredible amount of potential, and the basis of the plot, a group of strangers thrown into a survival situation is the pinnacle of survival concepts in my opinion, provided you are able to have a complex storyline and character development, with social and moral choices having a major impact on the characters.”
    • “There is no character development.”
    • “Second, there is a complete lack of character development.”
    • “Arclight games just fell short in this concept, and gave a little mechanic to make the game look more appealing and complex, when in reality, the entire character development is almost nonexistent.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while some elements are engaging and contribute to a well-refined gameplay loop, others, such as inventory management and repetitive dialogue, can feel tedious and detract from the overall enjoyment. The need for grinding is acknowledged, but it is often overshadowed by the game's focus on risk management and character storytelling, which can become monotonous over time.

    • “The inventory management is exactly the sort I don't enjoy and find tedious.”
    • “You'll need a second life for grinding.”
    • “A lot of the dialogue is repetitive and can get a little tedious, and it's irritating that some of the dialogue that doesn't appear to be character-based keep appearing when you're further into the game if you don't pick them initially.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional impact of the game is profound, with players expressing deep connections to the characters and their stories, often leading to tears as they witness their journeys toward happiness despite hardship. The game's ability to evoke strong feelings through its writing, art style, and soundtrack is frequently highlighted, making it a memorable and heart-wrenching experience. While some comparisons are made to other emotionally charged games, this title stands out for its unique blend of beauty and tragedy.

    • “It is an absolute masterpiece, and I will admit that I almost shed a tear after finally unlocking all of the characters' stories, learning their ultimate fates, and finding out that these poor, hurt people would eventually find happiness.”
    • “This is one of the few games that has never really left me. I wish there was more to the game, but what there is was addictive and emotionally affecting.”
    • “It is beautiful, from the art style and soundtrack that immerse you in this tragic, sensible, and touching story, to character and plot development, all set in the harsh and cold atmosphere of a country on the brink of revolution and inner war.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability has been criticized for significant bugs, particularly affecting the final story event, which is acknowledged by the developers. Users report issues with the user interface, including disappearing elements and unresponsive clicks, leading to a frustrating experience that feels unfinished. Overall, while the game has potential, its stability issues detract from replayability and enjoyment.

    • “It feels like it's in late-stage beta, but it's very good; the GUI is a little clumsy, not buggy.”
    • “Turns out there is a big, fat ugly bug -- known to the devs -- that glitches the very final story event.”
    • “Poor replayability; so many crashes and a buggy UI.”
    • “Very buggy; the UI sometimes disappears or becomes unresponsive when clicking.”
  • humor
    3 mentions Positive Neutral Negative

    Players find humor in the game's quirky mechanics, such as the unexpected ability to stack and use items like mushrooms after exiting the cooking menu, adding a lighthearted and amusing twist to gameplay.

    • “The funny thing is, if you exit the cooking menu and try again, you can find a stack of 4 mushrooms available to use this time.”
    • “The humor in the game is spot on, with clever dialogue and unexpected situations that always make me laugh.”
    • “I love how the game incorporates silly puns and playful interactions that keep the mood light and entertaining.”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Help Will Come Tomorrow is a survival simulation game.

Help Will Come Tomorrow is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 5 hours playing Help Will Come Tomorrow.

Help Will Come Tomorrow was released on April 21, 2020.

Help Will Come Tomorrow was developed by Arclight Creations.

Help Will Come Tomorrow has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Help Will Come Tomorrow is a single player game.

Similar games include Dead In Bermuda, The Pale Beyond, Regalia: Of Men and Monarchs, Expeditions: Rome, Dead In Bermuda and others.