- February 17, 2020
- BekkerDev Studio
Deep Despair
Platforms
About
"Deep Despair" is a survival sandbox game with a retro style, similar to Minecraft but with more realistic and credible mechanics. The game world is divided into 4 levels with increasing resources and difficulty, including abandoned mines in dungeons. Building shelter and preparing for nightfall is crucial as the game features dynamic time of day and challenging nights. The second part of the game is set to release this fall.
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- Deep Despair offers a nostalgic experience reminiscent of Minecraft and Terraria, with engaging gameplay mechanics and a charming pixel art style.
- The game features a large open world with various crafting options, allowing players to explore, gather resources, and build their own shelters.
- Despite its challenges, players find satisfaction in overcoming the learning curve and discovering the game's mechanics, leading to rewarding gameplay.
- The game lacks a tutorial or clear instructions, making it difficult for new players to understand basic mechanics, such as how to gather wood or manage hunger.
- Hunger depletes too quickly, and the darkness at night can be punishing, often leading to frustrating deaths and loss of progress.
- Many players feel the game is a poorly executed clone of Minecraft, with limited content and repetitive gameplay that lacks depth and originality.
gameplay
41 mentions Positive Neutral NegativeThe gameplay is generally praised for its enjoyable mechanics and addictive nature, combining elements from games like Terraria and Minecraft. While many players appreciate the intuitive controls and freedom of action, some express frustration over the lack of guidance in learning the more complex mechanics, which can hinder the initial experience. Overall, the game offers a captivating sandbox environment with a variety of activities, though it may require patience to fully grasp all its features.
“The game has excellent gameplay mechanics, complete freedom of action, huge worlds, and a lot of different content.”
“The gameplay is very addictive; you can also build your own house, kill monsters, and find something new every time.”
“You have a sturdy collection of game mechanics, fully working and polished growth/crafting/building/battle systems, and with this, you can create a pretty interesting and challenging game.”
“I don't doubt it gets better once you know all the mechanics, but I don't think the grind to learn everything, especially since the game does nothing to teach you, will be worth it... at least not for $10.”
“Unintuitive gameplay mixed with horrible design decisions results in this... minecraft-like abomination.”
“While I feel there were several non-intuitive mechanics, even only 20 minutes into the game, the conflict between the information barrier and hunger urgency was by far the biggest negative for me.”