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ALL WILL FALL: Physics-Based Survival City Builder Game Cover

About ALL WILL FALL: Physics-Based Survival City Builder

ALL WILL FALL: Physics-Based Survival City Builder is a single player open world city builder game with economy and post-apocalyptic themes. It received mostly positive reviews from players.

The world is dying, overtaken by the endless ocean. You are the leader of a small group of survivors stranded on a rusty boat. You find a small land area, solid enough to serve as a building foundation. And now, step by step, you build a city. This city will go up to the sky, weather many storms, and become a home for the last remnants of humanity. For your people. The game’s physics-based bu…

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Games Like ALL WILL FALL: Physics-Based Survival City Builder

Looking for games like ALL WILL FALL: Physics-Based Survival City Builder? Here are top open world city builder recommendations with a economy and post-apocalyptic focus, selected from player-similarity data — start with Settlement Survival, Havendock or Flotsam.

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Reviews

78%Audience ScoreBased on 620 reviews
gameplay46 positive mentions
optimization11 negative mentions

  • Unique physics-based building system adds engaging puzzle and strategy elements to city building.
  • Cozy and addictive colony sim gameplay with vertical construction and dynamic tide mechanics.
  • Well-supported by developers with frequent updates, bug fixes, and active community modding.
  • Poor optimization and performance issues causing lag and crashes in mid to late game.
  • Camera controls and UI are clunky, unintuitive, and cause frustration during building and navigation.
  • Resource and population management systems are unbalanced and sometimes illogical, leading to tedious micromanagement.
  • gameplay

    140 mentions Positive Neutral Negative
    33% positive mentions, 61% neutral mentions, 6% negative mentions

    The gameplay is praised for its unique, intuitive building mechanics, solid survival and colony simulation elements, and engaging physics-based systems, offering a fresh and rewarding experience especially in the early to mid-game. However, many reviewers note a repetitive gameplay loop, technical issues, unclear or underwhelming mechanics (such as the core falling structures feature), and limited long-term variety, which can reduce overall engagement. While the game has strong creative potential and a satisfying core, it would benefit from more depth, polish, and expanded mechanics to fully realize that potential.

    • “Had a lot of fun learning the building mechanics and adapting to different scenarios they present.”
    • “The mechanics are unique, the building is like a massive creativity puzzle and there's a lot of variety with different scenarios.”
    • “Wonderful, engaging core mechanics, good difficulty balance and straightforward progression in any scenario still make it interesting to play after the initial 15-20 hours.”
    • “Not playable with my hardware; game crashes after a maximum of 10 minutes of gameplay or during world generation.”
    • “The gameplay loop can become repetitive after a while.”
    • “The physics—supposedly the core—barely deliver, and the “everything will fall” idea never really materializes in gameplay.”
  • optimization

    57 mentions Positive Neutral Negative
    11% positive mentions, 70% neutral mentions, 19% negative mentions

    Optimization in the game is mixed, with many users reporting significant performance issues such as frame drops, stuttering, and freezing, especially in mid-to-late game or during weather events like rain and storms. However, frequent patches and updates have improved performance over time, and the developers appear committed to ongoing optimization efforts. While it runs smoothly on some mid-range systems early on, large settlements and heavy physics calculations often cause lag, making it advisable to expect performance struggles on less powerful hardware until further optimization is achieved.

    • “Game runs smoothly with no noticeable bugs or game-breaking oversights; it is a fun post-apocalyptic city builder in an ocean world. From my perspective, it is a rare game setting that is well made.”
    • “Runs very smoothly with no performance issues.”
    • “The game has received many bug fixes and performance improvements since my original review.”
    • “Pathfinding and physics calculations trigger every time you add a tiny block, causing the game to halt or suffer major performance drops.”
    • “As a result, the game uses a heavy physics system that constantly calculates events that never happen, leading to poor performance as you progress.”
    • “Performance randomly tanks to unacceptable levels, dropping below 10 fps inconsistently, regardless of weather, and my high-end system should not be struggling this much.”
  • graphics

    26 mentions Positive Neutral Negative
    27% positive mentions, 61% neutral mentions, 12% negative mentions

    The graphics are praised for their beautiful, polished art style and atmospheric, post-apocalyptic ocean aesthetic that blends charm with functionality. While visually impressive and easy on the eyes, some users note occasional graphical/UI bugs, limited polish in feedback systems, and performance drops on lower-end hardware. Overall, the visuals contribute strongly to the game's mood and appeal, despite minor flaws.

    • “Beautiful graphics with a great atmosphere.”
    • “Stunning visuals: the game looks beautiful; the art style is truly impressive.”
    • “Visuals: the post-apocalyptic ocean aesthetic is polished and atmospheric.”
    • “Still quite a few graphical/UI bugs and polish needed. For example, understanding what is wrong when there is a pathing issue is suboptimal. I have gotten better at figuring it out, but the current system feels like the absolute minimum in terms of telling the player where to look to solve an issue.”
    • “Had to drop graphics a fair bit to get it to run stable 30fps, as I would expect when trying to run the game on a $600, 6-year old laptop.”
    • “Additionally, compared to the game’s cover art, the actual buildings and artwork in the game are quite ugly.”
  • story

    23 mentions Positive Neutral Negative
    22% positive mentions, 65% neutral mentions, 13% negative mentions

    The story offers an intriguing, immersive world with a mix of humor and ominous undertones, supported by flavorful text and varied decisions. However, many find the campaign repetitive and shallow, lacking meaningful progression or narrative depth, with missions feeling like repeated challenges rather than an evolving story. Some users criticize the tutorial and pacing, wishing for more varied content and a less simplified, more engaging storytelling experience.

    • “When first starting it does feel unassuming, the game simultaneously does not take itself seriously yet the world maintains an ominous backstory.”
    • “There is considerable flavour text in every required decision telling more of the world story which combined with the different available decisions makes the game feel significantly immersive.”
    • “The storyline is interesting to follow and as you progress and unlock new areas you can either stay with your current city or move on.”
    • “I'm not a fan of the story mode; I would rather build a single city with unlocks along the way instead of starting a whole new city for each new tutorial concept.”
    • “However, with no real narrations or story, I am confused as to what the point is.”
    • “Same story as Captain Industry, but without an island, without complex research and production chain, and without space.”
  • stability

    19 mentions Positive Neutral Negative
    11% positive mentions, 0% neutral mentions, 89% negative mentions

    The game launched with several bugs and optimization issues, causing occasional freezes and glitches, especially during fast forwarding and auto-saves. However, regular updates have significantly improved stability, making the experience mostly smooth and playable, with many users reporting minimal issues after patches. While not perfectly polished, the game is generally stable enough to enjoy without major interruptions.

    • “It's not buggy enough to be game breaking and it certainly doesn't warrant some of these bad reviews; plus, what's there so far is really good!”
    • “It's fun, runs great and has plenty of systems without overdoing it.”
    • “Buggy mess, fun game, they will get it right.”
    • “Doesn't make sense why the lag is horrendous when fast forwarding and the whole game freezes when you try to select items to be collected.”
    • “There are quite a few bugs and glitches that take away from the experience, and I was hoping for a bit more polish overall.”
  • grinding

    12 mentions Positive Neutral Negative
    0% positive mentions, 8% neutral mentions, 92% negative mentions

    Grinding in the game is often described as tedious and frustrating, particularly due to constant resource upkeep and inefficient AI that requires micromanagement. While resource gathering and building upgrades can become monotonous, the unlimited availability of resources somewhat offsets the repetitiveness, though progression still feels slow and clumsy.

    • “Population grows so fast that the constant upkeep of food, water, and junk becomes tedious incredibly quickly.”
    • “I don't mind retooling housing once or twice, but having to slowly wait and deconstruct and reconstruct every upgrade is just tedious.”
    • “Also, the AI is really bad; you have to micromanage everything, and it's tedious and frustrating to run out of wood because your boat can't figure out what to do.”
  • replayability

    10 mentions Positive Neutral Negative
    40% positive mentions, 30% neutral mentions, 30% negative mentions

    The game offers solid replayability through varied scenarios and extensive community-made maps, providing interesting variations on its core gameplay. While some find the replay value strong due to workshop support and sandbox mode, others note limited content for discovery and feel replayability depends heavily on custom or user-created content. Overall, replay value is decent but may feel repetitive without regular updates or quality-of-life improvements.

    • “It's everything you want it to be, it delivers its exact pitch, with super high replayability and lots of fun with custom community-made maps.”
    • “With plenty of maps to try, and workshop support, there is quite a decent bit of replayability, as different maps can have their own gimmicks.”
    • “The motivation to continue and replay value are both very well executed.”
    • “A bit of a lack of replayability unless you love testing custom maps from the workshop or making your own.”
    • “It is missing a lot of quality of life features and features that add to replay value.”
    • “There isn't a massive amount of stuff to discover, and after a couple of playthroughs you'll probably have seen all the game has to offer.”
  • music

    10 mentions Positive Neutral Negative
    50% positive mentions, 20% neutral mentions, 30% negative mentions

    The music is widely praised for its excellent, chill, and fitting soundtrack that creates a melodic, lighthearted atmosphere, often standing out as a highlight of the game. However, some users feel the upbeat and pleasant music contrasts oddly with the post-apocalyptic setting or becomes repetitive over time. Overall, the soundtrack contributes positively to the game's design and mood.

    • “Honestly, I'm almost recommending this for the OST alone; it's really quite excellent.”
    • “Finally - kudos to an interesting and very fitting soundtrack and sound design.”
    • “And with the choice of music, the environment gives a calm and pleasant feel.”
    • “The idea is great but the implementation is subpar - visual style, voicing and music seem a bit lame and overly happy for a post-apocalyptic survival.”
    • “The music is not to our taste and gets redundant.”
    • “Even though the announcer's barks may sound a bit annoying after hearing them for a while, together with the OST they create a melodic lighthearted atmosphere and rhythm.”
  • atmosphere

    9 mentions Positive Neutral Negative
    67% positive mentions, 33% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its beautiful, polished visuals and engaging post-apocalyptic ocean aesthetic, creating a moody yet relaxing vibe. Coupled with a melodic, lighthearted soundtrack and thoughtful pacing, the atmosphere effectively pulls players in and maintains an underlying tension that keeps the experience immersive and captivating.

    • “The atmosphere pulls you in, the mechanics feel fresh but intuitive, and there’s this underlying tension that keeps you thinking about your next move even after you’ve stopped playing.”
    • “The atmosphere is moody and beautiful, with changing water levels revealing new areas.”
    • “Visuals: the post-apocalyptic ocean aesthetic is polished and atmospheric.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is highlighted by its dark, witty tone and amusing story events that result from player choices. Players appreciate its clever, quirky charm that blends well with the game's unique setting and challenges. Overall, the humor adds a refreshing and engaging layer to the experience.

    • “This game is literally what happens if Frostpunk and Waterworld had a baby that grew up to be an architect, possibly with a dark sense of humor (lol me).”
    • “Loved the dark humor at a couple points.”
    • “Some pro's: simple to learn, cute story-like events with funny outcomes/choices, nice art style, simple but good physics, good challenge in some scenarios.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel that the game's monetization falls short, as it struggles to balance the chaotic gameplay shown in ads with the promised cozy economy optimization, resulting in a less enjoyable experience than advertised.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The provided user feedback does not relate to the emotional aspect of the game, focusing instead on hardware performance and resource usage.

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Play Times

24h Median play time
49h Average play time
10-80h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

ALL WILL FALL: Physics-Based Survival City Builder is a open world city builder game with economy and post-apocalyptic themes. Common tags for ALL WILL FALL: Physics-Based Survival City Builder include 3D, politics, trading, colony sim, automation and others.

ALL WILL FALL: Physics-Based Survival City Builder is available on PC and Windows.

On average players spend around 49 hours playing ALL WILL FALL: Physics-Based Survival City Builder.

ALL WILL FALL: Physics-Based Survival City Builder was developed by All Parts Connected.

ALL WILL FALL: Physics-Based Survival City Builder has received mostly positive reviews from players. Most players liked ALL WILL FALL: Physics-Based Survival City Builder for its gameplay but disliked it for its optimization.

ALL WILL FALL: Physics-Based Survival City Builder is a single player game.

Similar games include Settlement Survival, Havendock, Flotsam, Surviving the Aftermath, Foundation and others.