- March 28, 2023
- Proper Goblin
All Goblin
Platforms
About
Pre Release Beta For the All Goblin Project This is a work in progress and is for testing and feedback for anyone who is interested in the idea behind this game. You are a goblin, an alien species recently brought to the brink of extinction. You must find your way out of the temple, turned prison, by any means necessary. Find strange creatures, obscure and hidden secrets. Or just beat the game …
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- The game has a unique and charming crude aesthetic that resonates with the goblin theme.
- Exploration and lore discovery provide an entertaining experience, with a sense of mystery and hidden details.
- The developer shows promise for future updates, potentially expanding the game into a more complex and engaging experience.
- The game suffers from poor optimization, leading to low frame rates even on capable systems.
- Combat and enemy design are subpar, often resulting in repetitive gameplay and minimal challenge.
- The game is quite short, feeling more like a demo than a fully fleshed-out experience.
graphics
3 mentions Positive Neutral NegativeThe game's graphics are characterized by a crude, early 2010s aesthetic that some players find charming despite its intentional ugliness. The visual design effectively captures the goblin theme, creating a cohesive experience that blends various models and set pieces, contributing to a unique beauty in its imperfections. Overall, the graphics reflect the game's early access status while maintaining a consistent artistic vision.
“I've decided to write a review mostly because I want to provide feedback on the game, but also because I feel some affection towards the crude aesthetic of the game.”
“The visual aspects of all goblins feel true to the goblin aesthetic. The game shows a decent amount of cohesion in both lore and gameplay, so I'll assume the graphics are intentional as well. It plays like a game you'd find in the early 2010s; it's somewhat ugly but it isn't trying to be. There is a beauty in the ugliness, and it manages to blend whatever models and set pieces the game throws together into a somewhat consistent experience.”
“I've decided to write a review mostly because I want to provide feedback on the game, but also because I feel some amount of affection towards the crude aesthetic of the game.”
“It may or may not be intentional, after all the game is in an early access state, but the visual aspects of all goblins feel true to the goblin aesthetic. The game shows a decent amount of cohesion in both lore and gameplay, so I'll assume the graphics are intentional as well. It plays like a game you'd find in the early 2010s; it's somewhat ugly but it isn't trying to be. It has a beauty in the ugliness and manages to blend whatever models and set pieces the game throws together into a somewhat consistent experience.”