All Goblin
- March 28, 2023
- Proper Goblin
Pre Release Beta For the All Goblin Project This is a work in progress and is for testing and feedback for anyone who is interested in the idea behind this game. You are a goblin, an alien species recently brought to the brink of extinction. You must find your way out of the temple, turned prison, by any means necessary. Find strange creatures, obscure and hidden secrets. Or just beat the game …
Reviews
- The game has a unique and charming crude aesthetic that resonates with the goblin theme.
- Exploration and lore discovery provide an entertaining experience, with a sense of mystery and hidden details.
- The developer shows promise for future updates, potentially expanding the game into a more complex and engaging experience.
- The game suffers from poor optimization, leading to low frame rates even on capable systems.
- Combat and enemy design are subpar, often resulting in repetitive gameplay and minimal challenge.
- The game is quite short, feeling more like a demo than a fully fleshed-out experience.
- graphics3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The game's graphics are characterized by a crude, early 2010s aesthetic that some players find charming despite its intentional ugliness. The visual design effectively captures the goblin theme, creating a cohesive experience that blends various models and set pieces, contributing to a unique beauty in its imperfections. Overall, the graphics reflect the game's early access status while maintaining a consistent artistic vision.
“I've decided to write a review mostly because I want to provide feedback on the game, but also because I feel some affection towards the crude aesthetic of the game.”
“The visual aspects of all goblins feel true to the goblin aesthetic. The game shows a decent amount of cohesion in both lore and gameplay, so I'll assume the graphics are intentional as well. It plays like a game you'd find in the early 2010s; it's somewhat ugly but it isn't trying to be. There is a beauty in the ugliness, and it manages to blend whatever models and set pieces the game throws together into a somewhat consistent experience.”
“I've decided to write a review mostly because I want to provide feedback on the game, but also because I feel some amount of affection towards the crude aesthetic of the game.”
“It may or may not be intentional, after all the game is in an early access state, but the visual aspects of all goblins feel true to the goblin aesthetic. The game shows a decent amount of cohesion in both lore and gameplay, so I'll assume the graphics are intentional as well. It plays like a game you'd find in the early 2010s; it's somewhat ugly but it isn't trying to be. It has a beauty in the ugliness and manages to blend whatever models and set pieces the game throws together into a somewhat consistent experience.”
- gameplay3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The gameplay of "All Goblin" is reminiscent of early 2010s titles, featuring a unique charm in its visual style that blends cohesion in lore and mechanics. While currently linear, the developer's promise of expanding the map suggests potential for more exploration and puzzle elements in the future. The platforming and slingshot mechanics are enjoyable, though players may find resource availability, like rock piles, somewhat limiting.
“If you're the kind of person that enjoys seeing a game grow and want to participate in a somewhat niche corner of the internet, then you would probably enjoy All Goblin. It's dirt cheap on discount, so if you wait, you might get it for less than a dollar. Most importantly, at the time of review, the developer promises that the game's map will keep growing. If eventually the game's progression becomes less linear and we have a much bigger map to explore, then I can see the game taking on a more puzzle/exploration-oriented gameplay. I'd like to see such a small game grow and develop, and if you enjoy the idea of seeing that too, then you should try the game.”
“Platforming is decent, and the slingshot mechanic is fun too, although at a point it felt like there weren't enough rock piles, as I had to keep going back to the sacrifice sanctum to grab more rocks.”
“The game shows a decent amount of cohesion in both lore and gameplay. It plays like a game you'd find in the early 2010s; it's somewhat ugly, but it isn't trying to be. It has a beauty in the ugliness and manages to blend whatever models and set pieces the game throws together into a somewhat consistent experience.”
“The gameplay feels outdated, reminiscent of early 2010s titles, and while it has a certain charm, it lacks the polish and innovation expected from modern games.”
“At the moment, the gameplay is quite linear and repetitive, which detracts from the overall experience and makes it feel more like a chore than an enjoyable adventure.”
“While the game has potential, the current state of gameplay is frustratingly simplistic, leaving little room for exploration or meaningful interaction.”
- story1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The story and lore of the game are highly praised, with users highlighting their depth and quality.
“The lore and story are fantastic, adding depth to the gameplay.”
“The narrative is engaging and keeps you invested in the characters.”
“The storytelling is immersive, making you feel a part of the world.”