- November 11, 2016
- CrimsonRabbit
- 5h median play time
AL・FINE
Platforms
About
"Al Fine" is a simulation game set in a cooperative town where humans, sprites, and kindred coexist. Players assume the role of Louis, running and managing an item shop. The key to success is buying low and selling high, growing the store to overpower competitors while paying attention to the weather and time to attract more customers.
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- The story is enjoyable and features cute characters, making it a light and amusing experience.
- The shop management mechanics are simple yet fun, allowing for some strategic planning to maximize profits.
- The game has a charming visual style that appeals to fans of the genre.
- The game lacks fullscreen support and has limited graphical options, which detracts from the overall experience.
- Many players find it to be a budget clone of Recettear, lacking depth and unique features.
- There are numerous bugs and glitches, including crashes and texture issues, which can significantly hinder gameplay.
story
28 mentions Positive Neutral NegativeThe story is generally well-received for its charm and humor, featuring a boy who reopens his parents' shop to repay a debt after breaking a pixie's jewel. However, it is criticized for its lack of depth, with characters described as caricatures and minimal development, as well as a major conflict that feels underwhelming and only spans a small portion of the game's duration. Additionally, the absence of postgame content leaves players wanting more after the main story concludes.
“But what this game does do right is story; my word, this story made me smile and laugh on several occasions throughout the several-hour journey.”
“The story isn't bad; the characters are super cute, and the management part is very simple but quite fun (you need to buy things to resell at the right price, or equip/pay adventurers to bring back some things to sell from their quests).”
“The VN story is about a boy who destroys a pixie's jewel, and to pay it back, he reopens his parents' shop.”
“The biggest drawback to this is that there's no postgame; the story ends on day 100 with very little variation in it.”
“The story itself is too bland and light for its own good.”
“All of the characters are caricatures that barely get any development, and the only major conflict is a plot to monopolize the town's economy that only takes up 10 days of the 100-day duration.”