Skip to main content
Akatori Game Cover

About Akatori

Akatori is a single player platformer game. It was developed by Contrast Games and was released on August 5, 2026. It received positive reviews from critics and mostly positive reviews from players.

A colorful action platformer with metroidvania elements and a staff that unlocks unique combat techniques and new ways to overcome obstacles. Explore beautiful worlds, fight monsters, and help Mako stop the amber storms that poison all living things.

Skip Games Like Akatori

Games Like Akatori

Looking for games like Akatori? Here are top platformer recommendations, selected from player-similarity data — start with Momodora: Reverie Under the Moonlight, Cookie Cutter or HAAK.

Skip User Reviews

Reviews

74%Audience ScoreBased on 141 reviews
story16 positive mentions
grinding6 negative mentions

  • Stunning and unique visual art style blending 2D pixel art with 3D backgrounds, creating a vibrant and atmospheric world.
  • Smooth and fluid platforming and combat mechanics with a variety of moves unlocked over time, making gameplay engaging.
  • Humorous and witty dialogue adding charm, alongside an enjoyable soundtrack that fits the game’s mood.
  • The game is very short and mostly linear, lacking meaningful exploration or metroidvania-style backtracking and secrets.
  • Story and writing are inconsistent and often considered awkward, childish, or uninspired, detracting from the narrative experience.
  • Combat and difficulty balance issues with repetitive enemy AI, unimpactful hits, and harsh platforming sections leading to frustration.
  • story

    52 mentions Positive Neutral Negative
    31% positive mentions, 63% neutral mentions, 6% negative mentions

    The story in this game is generally considered basic and predictable, with some appreciating its intriguing start and visual storytelling, while others find it inconsistent, shallow, or lacking depth and coherence, especially toward the end. It complements the gameplay but is not the main attraction, often seen as serviceable or underdeveloped compared to stronger narrative-driven metroidvanias. Overall, it receives mixed reviews, praised for occasional charm and atmosphere but criticized for weak writing and an unfocused plot.

    • “I enjoyed the story, the interesting game world, and the reasonable difficulty level.”
    • “Short and sweet, with great and varied gameplay, and a surprisingly engaging story.”
    • “+ Very comfortable and interesting dialogue, albeit brief, and the story itself, while a bit overused, is far from bad.”
    • “The story and the overall writing are pretty decent in my opinion.”
    • “And the story is everywhere with no substance that really doesn't make sense.”
    • “The direction of the story really ended up being all over the place in the latter half of the game.”
    • “The story also barely exists, with very little relevant dialogue or world-building, and an ending that comes out of nowhere and leaves just as quickly.”
  • gameplay

    39 mentions Positive Neutral Negative
    36% positive mentions, 56% neutral mentions, 8% negative mentions

    The gameplay receives mixed reviews, praised for its smoothness, fluid movement, and solid combat mechanics, but criticized for being basic, occasionally tedious, and featuring poorly integrated or underdeveloped systems like the chaos orbs and potion mechanics. While some find it engaging and well-tuned, others feel it lacks depth, unique innovation, and suffers from pacing issues and frustrating design choices. Overall, the gameplay appeals to some players but may feel uninspired or cumbersome to others.

    • “I was actually quite impressed with how smooth the gameplay was.”
    • “The 'kung fu parkour' movement feels fluid and fast, and the staff is an ambitious mechanic that serves as both a weapon and your primary tool for exploration.”
    • “Short and sweet, with great and varied gameplay, and a surprisingly engaging story.”
    • “I could not stand the writing because it felt clunky, unnatural and 'millennial.' The gameplay was boring, and you don't get the staff - key weapon and greatly advertised in the promo art - until you're an hour into the game.”
    • “Nothing makes sense, game and level design wise, the last 2 areas come with buggy/awkward mechanics and it really feels like a rushed slop.”
    • “The chaos mechanic is tedious - you'll find a bell, and then you'll find the nearest spot to grind enemies by walking in and out of screen transitions to respawn them until your meter is full.”
  • graphics

    37 mentions Positive Neutral Negative
    46% positive mentions, 46% neutral mentions, 8% negative mentions

    The game's graphics are widely praised for their stunning and unique blend of 2D pixel art with stylized 3D environments, creating vibrant, atmospheric, and characterful visuals. While some note minor graphical glitches and a slight mismatch between pixel art and 3D backgrounds, most find the art style captivating and a major highlight that enhances the overall experience.

    • “The visual design is exceptional—a gorgeous blend of pixel art and 3D scenery that creates a truly unique aesthetic.”
    • “The backgrounds from mines to mountains to forests is truly amazing, detailed pixel art work that will leave you mesmerized and surprised.”
    • “The combination of stylized 3D environments with pixel art aesthetics creates an interesting feeling—as if you are exploring a living illustration.”
    • “No reason to pick this up unless you want to check out the art style, but that itself can be found in other games, many of which are better than this one by a lightyear.”
    • “The pixel art style of the characters and enemies doesn't seem to really fit with the 3D environment background.”
    • “A laundry list of graphical glitches and physics bugs are still present in the release version, despite having been known since the first public demo two years ago.”
  • music

    21 mentions Positive Neutral Negative
    52% positive mentions, 34% neutral mentions, 14% negative mentions

    The game's music is generally praised for complementing the atmosphere and visuals with a solid, fitting soundtrack that enhances the mood and vibe of each area. While not particularly memorable or standout as standalone listening, it effectively supports the game world without overshadowing gameplay. Some reviewers wished for more epic or intriguing compositions during key moments.

    • “Great soundtrack, moody world, Mako is cool.”
    • “The OST and music were wholesome, and you can feel the vibe of the game and each area you visit. While traversing, you will enjoy the music overall.”
    • “The soundtrack is nice and is perfect in the background.”
    • “But it is also nothing I would put on in the background as chill-out music or when working on other projects.”
    • “Nothing mind-blowing, but it does its job; the same goes for the OST and the sound design.”
    • “Music and atmosphere are serviceable, but in the end, the game feels like the skeleton of something better.”
  • humor

    21 mentions Positive Neutral Negative
    90% positive mentions, 0% neutral mentions, 10% negative mentions

    The game's humor is a mixed bag, with some players finding the dialogue witty, sarcastic, and genuinely funny, adding charm and liveliness to the world. However, others feel the jokes—especially recurring ones like the discount gag—become repetitive or fall flat, detracting from the experience. Overall, the humor contributes positively for those who enjoy quirky, lighthearted writing alongside engaging gameplay.

    • “It's brilliantly written, packed with humor.”
    • “The dialogue has some funny moments; it is very similar to The Messenger in that the dialogue doesn't take itself too seriously a large portion of the time.”
    • “There's a running gag throughout the entire game that could be seen as kind of crude, but I think it does that thing where a bad joke goes on for so long it becomes funny sheerly by virtue of its persistence.”
    • “And devs, if you read this: the discount joke is not funny!”
    • “It was not funny when you saw it the first time and it was not funny 4 hours later after every single merchant you encounter...”
  • grinding

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is seen as tedious and reliant on exploiting enemy respawns through screen transitions, which can feel like a repetitive chore rather than engaging gameplay. While skill leveling is decent, the reliance on this grinding mechanic—especially tied to the bell and chaos system—dampens the overall experience. Some players manage without grinding on higher difficulties, but the mechanic remains a notable drawback.

    • “The ability unlock with the bells sounds like a neat idea on paper but it basically just makes you cheese it by farming enemies that respawn every screen transition quickly.”
    • “The chaos mechanic is tedious - you'll find a bell, and then you'll find the nearest spot to grind enemies by walking in and out of screen transitions to respawn them until your meter is full.”
    • “Just make the bells self-contained combat challenges, without the weird grinding mechanic.”
  • atmosphere

    6 mentions Positive Neutral Negative
    67% positive mentions, 16% neutral mentions, 17% negative mentions

    The game's atmosphere is widely praised for its vibrant, visually striking style and unique, charming character that stands out among indie platformers. While some find the music and overall ambiance adequate, the strong visual language and engaging mood create a captivating and memorable experience.

    • “I especially love the visuals; they’re vibrant, atmospheric, and full of character.”
    • “Atmosphere is gorgeous; the game provides desired senses and feels.”
    • “The game has its own visual language, interesting ideas, and a charming atmosphere.”
    • “Music and atmosphere are serviceable, but in the end, the game feels like the skeleton of something better.”
  • stability

    5 mentions Positive Neutral Negative
    20% positive mentions, 0% neutral mentions, 80% negative mentions

    Stability in the game is mixed: while some users experienced a bug-free and visually polished experience, others encountered numerous bugs, graphical glitches, and awkward mechanics, particularly in the later stages, suggesting a rushed and uneven development.

    • “The game was bug free and looked great for me.”
    • “Yeah, it was promising until mid-game when the development changed, and the game became buggy and poorly done.”
    • “Nothing makes sense game and level design-wise; the last two areas feature buggy and awkward mechanics, making it feel like a rushed slop.”
    • “The release version still contains a laundry list of graphical glitches and physics bugs that have been known since the first public demo two years ago.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game Akatori delivers a heartfelt and emotionally engaging experience, enhanced by a wholesome soundtrack that complements the distinct atmospheres of each area. Some gameplay mechanics, like the wall jump reset, feel a bit unusual but don't detract significantly from the overall emotional impact.

    • “Overall, Akatori feels like a very heartfelt indie project.”
    • “The OST and music were wholesome, and you can feel the vibe of the game and each area you visit. While traversing, you will enjoy the music overall.”
  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the character development for its distinctive backgrounds and stylish, well-designed characters that enhance the overall visual appeal.

    • “The backgrounds and character designs really stand out.”
    • “I liked the style and the character design.”
  • optimization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features excellent optimization, delivering smooth and stable performance across devices.

    • “Performance is great.”
Skip Critic Reviews

Critic Reviews

85%Critics’ scoreBased on 2 critic reviews
Skip Game Offers

Buy Akatori

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

6h Median play time
6h Average play time
5-6h Spent by most gamers
*Based on 3 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Akatori is a platformer game. Common tags for Akatori include indie, trading, exploration, pixel graphics, metroidvania and others.

Akatori is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 6 hours playing Akatori.

Akatori was released on August 5, 2026.

Akatori was developed by Contrast Games.

Akatori has received positive reviews from players and positive reviews from critics. Most players liked Akatori for its story but disliked it for its grinding.

Akatori is a single player game.

Similar games include Momodora: Reverie Under the Moonlight, Cookie Cutter, HAAK, 9 Years of Shadows, Souldiers and others.