- March 6, 2024
- Max Loh
AI Roguelite 2D
Platforms
About
"AI Roguelite 2D is a unique 2D Action RPG where an AI generates all game elements based on user-input themes. It features both initial world generation and on-the-fly story generation, with options for text and image gen models. An internet connection is required for animation generation."







- The game has a great concept and shows potential for being an exceptional text-based RPG with AI incorporation.
- World generation can be interesting and offers a glimpse into the procedural creativity of AI, with some players finding it fun and engaging.
- The AI response time is significantly faster compared to its predecessor, enhancing the overall gameplay experience.
- The game suffers from frequent crashes and long world generation times, making it difficult for players to enjoy the experience.
- Gameplay can be unforgiving and lacks intuitive mechanics, leading to confusion and frustration for players.
- Visuals and animations are not polished, with many players describing them as wonky and lacking in detail.
- gameplay18 mentions Positive Neutral Negative
Gameplay in this title is characterized by a time-consuming world creation process that yields mixed results, with some players finding the generated worlds intriguing despite the gameplay itself being lackluster. The core gameplay loop, which typically involves interacting with NPCs and completing quests, is described as bland and occasionally confusing, particularly due to unclear mechanics and a lack of tutorial guidance. While the world generation is praised for its creativity, the actual gameplay experience may not live up to the initial excitement of exploring these worlds.
“As promised, I have jumped into the gameplay of the games/worlds generated and am having lots of fun.”
“I have yet to jump into any of the worlds I have created, some of which are only partially generated, so I don't know if the gameplay is as interesting as the world generation, but I would get it just for the world generation even if the game is not as interesting as the world generation, as I would end up imagining these worlds based on these AI generations, as the world generation is that good.”
“But I will add to this review after I finish world generation and try out some of my worlds' gameplay to give commentary on that later.”
“The process of creating worlds can be time-consuming, and the end results are often a mixed bag, featuring bizarre graphics and unpredictable gameplay elements.”
“While some aspects, like the automatic assignment of assets and the speed of their generation, are impressive, the gameplay loop is... lacking.”
“The gameplay loop of talking to NPCs, doing quests, and talking again is unsurprisingly bland. For example, a quest had me 'look for a chocolate fountain to dip my golden honeycomb in', and although I was surrounded by chocolate fountain assets, I could dip my quest item in none, not to mention I didn't even have the said honeycomb until I asked an NPC to provide it.”