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Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Game Cover
94%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, stability
94% User Score Based on 2,677 reviews

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Cyber Knights: Flashpoint Game Cover

About Cyber Knights: Flashpoint

Cyber Knights: Flashpoint is a single player tactical role playing game with post-apocalyptic and science fiction themes. It was developed by Trese Brothers and was released on June 2, 2025. It received very positive reviews from players.

Cyber Knights is a tactical RPG in an original cyberpunk setting ten years in the making. Build your team of hackers, mercs and malcontents wisely; their stories will become interwoven with your own. Use powerful cyberware, shady connections, stealth, hacking and more to rise in the neon-soaked future.

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Games Like Cyber Knights: Flashpoint

Looking for games like Cyber Knights: Flashpoint? Here are top tactical role playing recommendations with a post-apocalyptic and science fiction focus, selected from player-similarity data — start with TROUBLESHOOTER: Abandoned Children, MENACE or Jagged Alliance 3.

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Reviews

94%Audience ScoreBased on 2,677 reviews
story327 positive mentions
grinding31 negative mentions

  • Deep and strategic tactical gameplay blending stealth, combat, and hacking with strong character customization and multi-classing options.
  • Highly replayable with a vast number of missions, procedural generation mixing with handcrafted content, and emergent storytelling driven by character relationships and player choices.
  • Frequent and meaningful free updates from highly dedicated and responsive developers who maintain backward save compatibility and actively engage with the community.
  • Visuals and character models are dated and sometimes jarring, lacking polish and immersive animations or voice acting.
  • The user interface and inventory management can be clunky, confusing, and overwhelming, especially during early play and base building.
  • The in-game story and narrative depth are somewhat sparse or repetitive with limited overarching plot, which may reduce long-term engagement for some players.
  • story

    2,448 mentions Positive Neutral Negative
    13% positive mentions, 85% neutral mentions, 2% negative mentions

    Cyber Knights: Flashpoint presents a cyberpunk-themed tactical RPG blending stealth, combat, and hacking missions with base and squad management reminiscent of XCOM. Its story features procedurally generated and handcrafted missions influenced by player choices, character backgrounds, and relationships with underworld contacts, creating an emergent narrative with multiple branching arcs. While the lore and character-driven subplots add depth, the overarching main storyline is limited and still under development, making the game’s story more a dynamic framework than a tightly woven narrative, though frequent updates promise ongoing story content expansion.

    • “It has had many updates post launch to add new character classes and storylines, giving reasons to play again.”
    • “Most of the missions are procedurally generated, with storyline missions mixed in; some of the storylines are associated with specific characters, while others can be attached to one of several characters with the right tags.”
    • “The trese brothers story systems work really well so you get tons of narrative, characters, and choice and can't always tell apart procedural missions from hand crafted ones: they all flow smoothly together.”
    • “The story is unfinished, very few maps, mission varieties and items but the foundations are already fun and solid and worth the price.”
    • “Most missions are like a well run shadowrun campaign, despite often being procedurally generated.”
    • “Many of the story elements also feel a bit half baked, with chains seeming to die out relatively quickly and be replaced with generic missions.”
  • gameplay

    1,047 mentions Positive Neutral Negative
    29% positive mentions, 69% neutral mentions, 2% negative mentions

    Cyber Knights: Flashpoint offers a deep and engaging tactical gameplay experience blending XCOM-style turn-based combat with sophisticated stealth mechanics and a robust hacking subgame, all set in a rich cyberpunk world. Its gameplay loop combines heist missions, base and crew management, and extensive character customization, providing varied and rewarding strategic options that cater to multiple playstyles. While some mechanics can be initially overwhelming and the interface occasionally clunky, the overall gameplay is praised for its depth, flexibility, and continuous developer support, making it highly addictive and satisfying for fans of complex tactical RPGs.

    • “Strong gameplay with good replay value and many options in flexible difficulty to tune the game to your liking.”
    • “The core gameplay is tactical and fun, with great build diversity and loadouts for your team.”
    • “The core gameplay is heist setups/executions, xcom-style gameplay on the ground, and a hideout with crew management, crafting, etc.”
    • “Between the un-polished, cartoony aesthetic, the repetitive textures making all the procedural maps feel the same, and the borderline absurd amount of complexity to every gameplay mechanic, I just found myself losing interest with each passing hour.”
    • “It's a bit repetitive at times but the gameplay loop is quite fun, the classes feel powerful, and being able to have two-class hybrids allows for some really cool combination.”
    • “The gameplay suffers, with important quality of life features missing, and the game feeling clunky and slow.”
  • graphics

    271 mentions Positive Neutral Negative
    27% positive mentions, 65% neutral mentions, 8% negative mentions

    The graphics in this game are generally described as dated, utilitarian, and modest, with visuals reminiscent of early Xbox 360 or late-2000s era indie titles. While the art style strongly embraces a distinct cyberpunk aesthetic that some find atmospheric and fitting, character models and animations are often criticized as awkward, inconsistent, or unpolished. Despite these shortcomings, the graphics effectively support gameplay clarity and customization, and most players agree that the game's tactical depth and cyberpunk vibe outweigh its lack of AAA-level visual fidelity.

    • “The art style perfectly complements the dark, cyberpunk aesthetic.”
    • “The visuals are very clean and focus on clearly displaying tactical elements like enemy vision cones, traps, objectives etc. I understand the need to keep things easily discernible but a few lighting tricks here and there (room lit by the computer screen, neon sign bathing a specific location in pink etc) would have gone a very long way.”
    • “It’s also got fairly simple graphics and music, though both were clear and enjoyable, so I wouldn’t consider that much of a flaw.”
    • “The graphics are worse than a 2016 game, music and sfx are average, the UI is pretty terrible.”
    • “Basically XCOM but based off of Shadowrun, Neuromancer, Blade Runner, injected with graphics from 2010 and solid stealth mechanics.”
    • “- the graphics are extremely dated; definitely not modern day.”
  • replayability

    104 mentions Positive Neutral Negative
    42% positive mentions, 55% neutral mentions, 3% negative mentions

    The game boasts strong replayability fueled by a mix of procedural mission generation, deep tactical gameplay, flexible customization, and branching storylines, offering numerous playstyles and long-term engagement. Regular updates and extensive content additions from dedicated developers further enhance its longevity, making it highly replayable for fans of tactical and strategic RPGs. While some note occasional repetitiveness or UI quirks, overall it is praised for delivering a rich, dynamic experience that encourages multiple playthroughs.

    • “If you like XCOM-style gameplay with base building and insane replayability, this is pretty much the perfect game for you.”
    • “The missions are procedurally generated so the game has endless replay value.”
    • “Update 2: at 440 hours this is just a phenomenal game with excellent replayability, they release new content regularly just making an already good game even better.”
    • “The replay value is questionable though, as I feel there's mostly one right way to play, but the stories are diverse enough to support it.”
    • “Core story and limited objective pool make replayability repetitive.”
    • “Anyway, the game isn't perfect - if you would drag complaints out of me it would be that replayability across different runs is a bit lower than STF, there are still some UI and control quirks, and you will bump into the bugs.”
  • music

    97 mentions Positive Neutral Negative
    31% positive mentions, 58% neutral mentions, 11% negative mentions

    The music in the game generally fits the cyberpunk theme well, with synthetic, techno-synthwave tracks that enhance the atmosphere and dynamically adapt during gameplay. However, many reviewers note the soundtrack lacks variety, with only a few tracks repeatedly cycling, which can become repetitive or dull over extended play. Despite this, the quality of the music is often praised, though there is clear desire for more diverse and abundant tracks to better complement the immersive experience.

    • “The music is a banger, and dynamic, adjusting to your playing and transitioning seamlessly from one tune to the next.”
    • “Sound design and music contribute significantly to the game’s immersive atmosphere.”
    • “I also really enjoy the new musical scores, and now the music even adapts back and forth between when your team is under stealth or has gone loud in a mission, and then back again if you manage to sneak away.”
    • “The soundtrack is not diverse enough; you'll hear the same 5 tracks over and over throughout the whole game.”
    • “Cluttered tutorial, cluttered UI, PS2 graphics, there's like 5 songs in the game and they just keep cycling, and there are too many unexplained or overdone systems.”
    • “The music can be painful at times, the characters look uncannily weird, and there is neither enough procedural content nor enough variety, the UX can be unresponsive at some times and overly sudden at others.”
  • atmosphere

    48 mentions Positive Neutral Negative
    38% positive mentions, 56% neutral mentions, 6% negative mentions

    The game excels in capturing a rich, immersive cyberpunk atmosphere through its gritty neon visuals, engaging soundtrack, and detailed world-building, creating a tense and challenging tactical experience. While some players desire even more slang, lore, and immersion elements to deepen the setting, the overall ambiance, combined with character interactions and mission design, strongly resonates with fans of the genre. This atmosphere, paired with solid gameplay, keeps players returning and highly engaged.

    • “It nails the cyberpunk atmosphere and gameplay, the systems are deep but not overwhelming in the management part, and the tools are fun to play with in the turn-based mission.”
    • “The hacking mechanics, guard reactions, sec AI, level design, and atmosphere are pitch perfect for a cyberpunk game.”
    • “The gritty neon world is super atmospheric, and the tactical battles hit that sweet spot between challenge and reward.”
    • “Finally, a quick personal wish: the game could use more atmosphere and immersion elements.”
    • “Could use way more cyberpunk slang and truncated words to flesh out the atmosphere.”
    • “There is little to no atmosphere while playing.”
  • grinding

    31 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious and sometimes frustrating, with aspects like guard patrols, security systems, and increasing security levels adding to the complexity. While some systems like crafting, contact management, and mission-based progression provide engaging depth, the overall experience can feel slow and grind-heavy, especially in mid-game and resource farming. However, fans of mission-based, complex gameplay may find the grind engrossing and rewarding despite these drawbacks.

    • “Playing on normal difficulty and it isn't that the game is hard, just so tedious and annoyingly slow to do anything.”
    • “It's a very frustrating, complex, and grindy game.”
    • “The current loot system can leave you grinding to finally craft a base-weapon that's able to wipe an enemy in 1-2 shots, but painful to use due to a subpar suppressor.”
  • stability

    30 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The game’s stability is mixed, with many users reporting frequent bugs, glitches, and occasional freezes that impact gameplay and UI responsiveness, particularly in controller support and character editing. However, the developers are responsive to reported issues, and performance is generally smooth across platforms like PC, Steam Deck, and Linux. While still considered buggy for an early access title, ongoing updates continue to improve stability and reduce game-breaking issues.

    • “It runs great, looks great, and is smooth to control.”
    • “It also runs great on the Steam Deck and they are constantly fixing and improving things.”
    • “Extra points because it runs great on the Steam Deck and the controller bindings are really good.”
    • “I love XCOM and wanted to like this game, but it is a buggy mess.”
    • “Tried to edit characters: game freezes controls and I have to exit and come back just to change small details.”
    • “The game is very buggy and sometimes you will have to alt+F4 out because an animation is stuck and can't be skipped.”
  • optimization

    22 mentions Positive Neutral Negative
    18% positive mentions, 68% neutral mentions, 14% negative mentions

    The game generally runs smoothly with good stability and rare crashes, offering strong performance even on older PCs, though some maps and newly introduced features could use further optimization. The developers respond quickly to performance issues with timely patches, but certain areas like controller support and in-menu processing still feel less optimized. Overall, the game demands strategic optimization in gameplay and performs well technically with room for improvements.

    • “The developers are amazing - they released a patch that fixed some performance issues but also caused some on my machine. I submitted a bug report (along with a few other players) and within about 24 to 48 hours they had dropped a hotfix for the issue. Thanks, Andrew!”
    • “Performance-wise, the game runs smoothly and I haven't had a single crash since purchase.”
    • “It's not a particularly demanding game; you can get great performance even on a decade-old PC.”
    • “The developers released a patch that fixed some performance issues but also caused new problems on my machine. I submitted a bug report and within 24 to 48 hours, they released a hotfix. Thanks, Andrew!”
    • “Some maps don't seem to be very optimized.”
    • “I imagine there are some optimizations to do, because the game uses almost as much processing power in the menu as during play.”
  • character development

    20 mentions Positive Neutral Negative
    45% positive mentions, 40% neutral mentions, 15% negative mentions

    Character development is widely praised for its depth, meaningful choices, and integration with gameplay, offering diverse skill experimentation and strategic management. While the cyberpunk-themed customization and storylines enhance immersion, some reviewers find the character designs inconsistent or rough, though this does not significantly detract from the overall experience. The blend of character progression with tactical combat and base building adds substantial replay value and complexity.

    • “There's a lot of freedom in character development and tactical gameplay.”
    • “I also found the character development of the group and the diverse possibilities for experimenting with very different talents and skills very successful.”
    • “Outside of the stealth system, the game itself is incredibly polished in the most important areas that matter to me: no serious game-breaking bugs, great strategy, actually interesting dynamic storytelling and character development, solid sound design, and attention to the little details that a fan of the XCOM-like genre care about like well-designed skill trees and squad interactions.”
    • “Also, while I like the general aesthetic, something ineffable about the character design in your team members' faces and clothes just doesn't look quite right.”
    • “The character designs are kinda goofy, and the graphics aren't really that amazing.”
    • “Level design is okay and matches the theme, but character design just looks like draft room rejects from Fallout Tactics (a 23 year old game).”
  • emotional

    13 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a heartfelt and emotionally engaging experience, with well-performed voice acting adding depth to key characters and enhancing emotional immersion. Players appreciate its ability to evoke strong feelings reminiscent of nostalgic tabletop and classic game moments, though some note limitations due to inconsistent voice acting and occasional developer controversies. Overall, it resonates as an edgy, sincere, and emotionally impactful title.

    • “This is a heartfelt game representing games who just may in fact had their hearts removed (I love Dragon's Dogma as well, for its respect for mythology).”
    • “The voice acting, where present, is well-performed, adding personality to key characters and heightening emotional stakes.”
    • “Cb is as close to a mirror-shade masterpiece as I’ve ever played: edgy, emotional, unapologetically sleek.”
  • humor

    9 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is characterized by sharp, clever writing that blends dark humor with serious themes, creating nuanced storytelling. Players enjoy funny ragdoll physics, creative skill usage leading to hilarious moments, and quirky elements like funny hats and stress management in squad RPG mechanics. Overall, the humor is well-crafted and adds a unique, enjoyable layer to the gameplay experience.

    • “Some skills can be used very creatively and result in hilarious gameplay moments.”
    • “The game’s writing is sharp, often blending dark humor with serious themes, which adds layers of nuance to the storytelling.”
    • “The squad management/RPG stuff is here: level up your favorites, give them funny hats, manage their stress levels.”
  • monetization

    8 mentions Positive Neutral Negative
    38% positive mentions, -1% neutral mentions, 63% negative mentions

    The game stands out for its honest early access approach, free from microtransactions, preorder pressure, or exploitative monetization schemes. The developers focus on creating a quality experience without withholding content or relying on cash grabs, making it a commendable example of genuine player-focused development.

    • “But they're also not threatening to shut it down nor did they withhold the best builds behind monetization.”
    • “In our reality where a lot of publishers will try to nickel and dime you or use predatory monetization schemes, this dev team is very commendable.”
    • “They don't do microtransactions, and they've always delivered quality story.”
    • “This is a gem in a sea of eternal early access slop and cash grabs that get their support dropped months after launch.”
    • “You get tossed into the entire game with a tiny bit of (click here - now we change the rules - click here) tutorial that's about as relevant to what you do like the ads for a mobile game.”
    • “Not (yet) a perfect or finished game, it seems like they are using early access as a genuine attempt to incorporate player feedback rather than the usual cash grab with no promise of anything worthwhile at the end.”
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Play Times

43h Median play time
71h Average play time
20-92h Spent by most gamers
*Based on 19 analyzed playthroughs
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Frequently Asked Questions

Cyber Knights: Flashpoint is a tactical role playing game with post-apocalyptic and science fiction themes. Common tags for Cyber Knights: Flashpoint include turn-based, indie, trading, cyberpunk, war and others.

Cyber Knights: Flashpoint is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 71 hours playing Cyber Knights: Flashpoint.

Cyber Knights: Flashpoint was released on June 2, 2025.

Cyber Knights: Flashpoint was developed by Trese Brothers.

Cyber Knights: Flashpoint has received very positive reviews from players. Most players liked Cyber Knights: Flashpoint for its story but disliked it for its grinding.

Cyber Knights: Flashpoint is a single player game.

Similar games include TROUBLESHOOTER: Abandoned Children, MENACE, Jagged Alliance 3, Stellar Tactics, The Iron Oath and others.