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Cyber Knights: Flashpoint

Cyber Knights: Flashpoint Game Cover
94%Game Brain Score
story, gameplay
grinding, optimization
94% User Score Based on 2,336 reviews

Platforms

LinuxPCTabletAndroidMac OSPhoneiPadSteam DeckMobile PlatformiPhoneWindows
Cyber Knights: Flashpoint Game Cover

About

Cyber Knights: Flashpoint is a single player tactical role playing game with a science fiction theme. It was developed by Trese Brothers and was released on June 2, 2025. It received very positive reviews from players.

Cyber Knights is a tactical RPG in an original cyberpunk setting ten years in the making. Build your team of hackers, mercs and malcontents wisely; their stories will become interwoven with your own. Use powerful cyberware, shady connections, stealth, hacking and more to rise in the neon-soaked future.

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94%
Audience ScoreBased on 2,336 reviews
story268 positive mentions
grinding26 negative mentions

  • Deep and engaging turn-based tactical gameplay with a well-executed stealth and combat system, reminiscent of XCOM and Shadowrun.
  • Extensive character customization with numerous classes, multiclassing, skill trees, and cybernetic upgrades that allow for diverse playstyles.
  • Active and dedicated developers providing frequent free updates, bug fixes, new content, and maintaining save game compatibility, showing great community engagement.
  • Somewhat dated graphics and janky animations that may be off-putting to some players.
  • Steep learning curve and complex UI/UX that can be overwhelming and sometimes unintuitive, with insufficient in-game explanations for many systems.
  • Repetitive mission types and maps in longer playthroughs, with a relatively light narrative and limited story-driven content leading to less immersive world-building.
  • story
    2,106 mentions Positive Neutral Negative

    Cyber Knights: Flashpoint offers a compelling cyberpunk setting with a blend of handcrafted and procedurally generated missions that emphasize tactical stealth and combat, supported by a deep base-building and contact management system. While the core gameplay loop and character-driven stories are engaging and provide meaningful choices, the overarching narrative and story progression are currently limited and uneven, with some storylines unfinished or offering sparse immersion. The game excels in emergent storytelling through dynamic missions and relationships, but players seeking a strong, linear story may find it lacking compared to other RPGs.

    • “Cyber knights: flashpoint is a great cyberpunk game that uses a procedural generation system similar to that of the Trese brothers' previous masterpiece, Star Traders: Frontiers, ensuring that even if every run starts from roughly the same place, your choices and the random element create a different story each time.”
    • “With the exception of a few storyline characters who start off predetermined, the mercs you recruit and the contacts you make (either as allies or enemies) are generated with a set of traits that determine their stats, relationships, offered services, and the kinds of missions you can do for them, resulting in emergent storytelling.”
    • “The trese brothers' story systems work really well, so you get tons of narrative, characters, and choices, and you can't always tell procedural missions from handcrafted ones; they all flow smoothly together to create a cohesive and compelling experience.”
    • “The worst is the story - or lack thereof.”
    • “There's a profound lack of an overarching story, which makes the whole thing feel like a shadowrun campaign put together by a really lazy GM.”
    • “The story also goes nowhere.”
  • gameplay
    908 mentions Positive Neutral Negative

    The gameplay of Cyber Knights: Flashpoint is a deep, complex blend of turn-based tactics inspired by XCOM and Shadowrun, featuring a strong emphasis on stealth, hacking, and customizable strategic layers. Players appreciate its sophisticated, well-integrated mechanics, including initiative-based turn orders, varied classes, and an engaging heist-style mission structure, though the steep learning curve and occasional UI clunkiness can be challenging. Frequent updates and active developer support continue to refine the game, making it a rewarding experience for fans of tactical, cyberpunk-themed gameplay.

    • “Every game system is well designed and highly customizable allowing you to adjust the gameplay for your preferred style of play and increasing replayability.”
    • “The secondary mechanics (stronghold management, item crafting, etc.) serve to elevate the quality of the core gameplay mix: you want to engage in these things because they give you an edge in combat and they feel good to engage in, they are not an afterthought or some tedious thing that you have to do to keep your party strong.”
    • “The gameplay loop has one sitting in base (no base building at the moment), where one can train/equip characters, send them for cybersurgery and buy&sell stuff.”
    • “But the gameplay loop of continuously respawning enemies at random on the map with frequency, sometimes in areas you've cleared and which should no longer pose a challenge takes something away from the feeling of achievement and execution—instead of adding it.”
    • “The timers and pressure mechanics can be frustrating.”
    • “The second issue stems from the core gameplay decision to go with gridless movement. It rarely leaves me pondering my turns with care, or coming away with the deep satisfaction of outsmarting the guards and having outplayed the level due to mastering the mechanics; this is closer to an RPG grind of getting stronger so you can overpower or ignore the challenges completely.”
  • graphics
    224 mentions Positive Neutral Negative

    The graphics in Cyber Knights: Flashpoint receive mixed feedback, generally described as functional, clean, and fitting the cyberpunk aesthetic but noticeably dated and modest compared to AAA titles. Character models and animations are often criticized for being simplistic, plasticky, or goofy, though the visuals effectively convey tactical information and create an immersive atmosphere. Despite lacking cutting-edge polish, the art style's charm and clarity complement the deep gameplay, making the graphical shortcomings forgivable for fans of turn-based tactical RPGs.

    • “The visuals are very clean and focus on clearly displaying tactical elements like enemy vision cones, traps, objectives etc. I understand the need to keep things easily discernable but a few lighting tricks here and there (room lit by the computer screen, neon sign bathing a specific location in pink etc) would have gone a very long way.”
    • “Graphically, the levels are superb, but the characters themselves look a bit technologically dated, but again, I'm splitting hairs.”
    • “Visuals are immaculate works of art bringing to life the omnipresent always watching monolithic presence of the corporate overlords who reign as your team of mercenaries engage in missions against them emanating hacking and stealth richness while keeping things enjoyable while still satisfying those with dreams of playing the ultimate stealthy hacker thieves where staying in the shadows is paramount.”
    • “The graphics feel like they came from the late 90s.”
    • “The only thing not positive about the game is the graphics; it's quite mediocre in terms of character customizations, body shapes, and general quality feel.”
    • “Cluttered tutorial, cluttered UI, PS2 graphics, there are like 5 songs in the game and they just keep cycling, and there are too many unexplained or overdone systems.”
  • replayability
    94 mentions Positive Neutral Negative

    The game is widely praised for its high replayability, driven by well-designed, customizable systems, procedurally generated missions, and branching storylines that support diverse playstyles. Ongoing developer support, frequent updates, and deep tactical and strategic layers further enhance its long-term appeal. While some note the limited narrative content currently impacts replay value somewhat, the overall consensus is that the game's complexity and procedural elements make it an engaging and endlessly replayable experience.

    • “Every game system is well designed and highly customizable, allowing you to adjust the gameplay for your preferred style of play and increasing replayability.”
    • “The missions are procedurally generated, so the game has endless replay value.”
    • “The best tactical game I've played in years, a lot of complex and cool systems to play with, both strategic and tactical layers working together very well, storylines that are great and engaging while also offering great replayability with procedural generation elements, and the devs are the nicest and most hardworking ones I've seen in this business.”
    • “Not sure on the replayability; starting over is a bit tedious, unlike the Trese brothers' other games, specifically Star Traders.”
    • “Core story and limited objective pool make replayability repetitive.”
    • “Anyway, the game isn't perfect – if you would drag complaints out of me it would be that replayability across different runs is a bit lower than STF, there are still some UI and control quirks, and you will bump into bugs.”
  • music
    79 mentions Positive Neutral Negative

    The music in the game is widely praised for its cyberpunk-themed synth, techno, and electronic vibe, with dynamic transitions that enhance immersion and tension. However, many users note a lack of variety and repetitiveness due to a limited number of tracks, which can diminish the experience over longer play sessions. Overall, the soundtrack is good and fitting but could benefit from more diverse and extended musical content.

    • “The music is a banger and dynamic, adjusting to your playing and transitioning seamlessly from one tune to the next.”
    • “Also absolutely killer audio throughout - seriously, whoever did your music, sound effects, UX and environmental audio needs a bonus, they're pros.”
    • “The music is very good, and has enough track variety that I never felt like any particular song had over-repeated.”
    • “Cluttered tutorial, cluttered UI, PS2 graphics, there are like 5 songs in the game that just keep cycling, and there are too many unexplained or overdone systems.”
    • “The soundtrack is not diverse enough; you'll hear the same 5 tracks over and over throughout the whole game.”
    • “Music is also dull overall.”
  • atmosphere
    43 mentions Positive Neutral Negative

    The game offers a strong and immersive cyberpunk atmosphere, blending futuristic dystopian themes with tactical gameplay and rich storytelling. Its visual style, lighting, soundtrack, and mission design effectively create a tense, gritty world that resonates well with fans of the genre, though some players desire additional slang, lore, and world-building elements for deeper immersion. Overall, the atmosphere is a standout feature, praised for its balance of nostalgia and fresh cyberpunk aesthetics.

    • “It's an interesting hybrid of Phantom Doctrine/XCOM with a change from 1980s spies or alien invasion to a future Boston, where the world is run by big corporations and the atmosphere is unbreathable outside of the domes.”
    • “The hacking mechanics, guard reactions, security AI, level design, and atmosphere are pitch perfect for a cyberpunk game.”
    • “The gritty neon world is super atmospheric, and the tactical battles hit that sweet spot between challenge and reward.”
    • “If you're looking for a story-driven (or even atmosphere-focused, although it's up to debate) experience, look elsewhere.”
    • “Lol, there's no atmosphere or feelings anyway... no depth.”
    • “There is little to no atmosphere while playing.”
  • grinding
    26 mentions Positive Neutral Negative

    Grinding in the game offers meaningful depth through loot farming, crafting, and management mechanics that enhance combat, but it can become tedious and slow, especially with repetitive resource gathering, contact farming, and certain leveling tasks. While some players find this grind engaging and rewarding for long-term progression, others see it as frustrating, overly complex, and a potential barrier to replayability due to lack of clear explanations and slow pacing in aspects like hacking and stealth. Overall, the grind adds substantial content but may feel tedious or overwhelming to some.

    • “The mechanics are interesting and there's a few unique things I haven't seen in other games, however, it does get a bit grindy once you manage to keep all your contacts at influence break level.”
    • “Contact farming is important for buying later gear and cyberware, not really explained well, and you end up with such a massive contact list that it gets hard to differentiate who is important from who's a nobody.”
    • “The current loot system can leave you grinding to finally craft a base weapon that's able to wipe an enemy in 1-2 shots, but painful to use due to a subpar suppressor.”
  • stability
    23 mentions Positive Neutral Negative

    The game runs smoothly across platforms, including Steam Deck and Linux, with responsive controls and good performance. However, it is still in early access and contains numerous bugs, glitches, and occasional animation issues that can disrupt gameplay. Ongoing updates are improving stability, but some minor technical problems and inconsistent mechanics remain.

    • “It runs great, looks great and is smooth to control.”
    • “It also runs great on the Steam Deck and they are constantly fixing and improving things.”
    • “The dialog is mostly bug free, but the conversations for the null deal introductory missions were uncharacteristically rough.”
    • “But there are too many small glitches, inconsistencies and random bugs in combat that just tank the entire experience.”
    • “The game is very buggy and sometimes you will have to alt+f4 out because an animation is stuck and can't be skipped.”
    • “Game is buggy enough as it is, please let me skip the uninteresting parts, especially when you provide me with tools to know enemy patrol routes, I really don't need to watch every single one of them doing their rounds for 10 minutes while I wait to play.”
  • character development
    18 mentions Positive Neutral Negative

    The game offers deep and dynamic character development that significantly impacts gameplay and story progression, with diverse skill experimentation and meaningful choices. While the character design receives mixed feedback—ranging from "goofy" or rough to fitting the cyberpunk aesthetic—the underlying development mechanics, including skill trees and squad interactions, are praised for adding strategic depth and replay value. Overall, character development is regarded as a strong and engaging aspect that enhances the game's immersive cyberpunk experience.

    • “I also found the character development of the group and the diverse possibilities for experimenting with very different talents and skills very successful.”
    • “Outside of the stealth system, the game itself is incredibly polished in the most important areas that matter to me: no serious game breaking bugs, great strategy, actually interesting dynamic storytelling and character development, solid sound design, and attention to the little details that a fan of the xcom-like genre care about like well designed skills trees and squad interactions.”
    • “I really enjoy the character development and how my choices affect gameplay, both immediately and down the road.”
    • “The character designs are kinda goofy, and the graphics aren't really that amazing.”
    • “Not a dealbreaker, but the character design is rough.”
    • “Level design is ok, and matches the theme, but character design just looks like draft room rejects from Fallout Tactics (a 23 year old game).”
  • optimization
    16 mentions Positive Neutral Negative

    The game runs smoothly and is generally stable with rare crashes, offering better performance than comparable titles like XCOM 2. Its mechanics encourage creative problem-solving and team optimization, though some aspects—like gear progression and controller support—could benefit from clearer explanations and refinement. Overall, ongoing updates have improved polish and optimization, though menu processing demands remain relatively high.

    • “Better performance than XCOM 2.”
    • “Performance-wise, the game runs smoothly and I haven't had a single crash since purchase.”
    • “Performance is pretty good, and I've had no major bugs.”
    • “Edit: reloading helped but it was permanent; I would be skeptical about the performance of the game.”
    • “I imagine there are some optimizations to do, because the game uses almost as much processing power in the menu as during play.”
    • “Controller optimization – I tried the controller and found it a bit awkward to use.”
  • emotional
    12 mentions Positive Neutral Negative

    The game's emotional impact is described as heartfelt and immersive, with well-performed voice acting enhancing key characters and emotional stakes. Players appreciate its ability to evoke strong feelings and capture a nostalgic, wholesome vibe, though some note that limited voice acting and certain flaws can hinder full emotional immersion. Overall, it effectively blends emotional depth with a sleek, edgy atmosphere.

    • “This is a heartfelt game representing games that may have had their hearts removed, showing great respect for mythology.”
    • “The voice acting, where present, is well-performed, adding personality to key characters and heightening emotional stakes.”
    • “Your teammates need your support, as they can become stressed and emotional, adding depth to the gameplay experience.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is sharp and often blends dark comedy with serious themes, enhancing the storytelling with nuance and wit. Creative gameplay moments, such as funny ragdolls and quirky squad management elements, add to the overall amusement. While humor is recognized as challenging to write well, the developers’ passion ensures a distinct and engaging comedic tone throughout.

    • “Some skills can be used very creatively and result in hilarious gameplay moments.”
    • “The game’s writing is sharp, often blending dark humor with serious themes, which adds layers of nuance to the storytelling.”
    • “Throw a grenade to see funny ragdolls.”
  • monetization
    7 mentions Positive Neutral Negative

    The game's monetization is praised for its absence of microtransactions, preorder pressure, or exploitative schemes, allowing the developers to focus on creating a quality experience. As a small team using early access genuinely, they prioritize player feedback over financial exploitation, making their approach commendable and refreshing in contrast to typical monetization practices.

    • “But they're also not threatening to shut it down nor did they withhold the best builds behind monetization.”
    • “In our reality where a lot of publishers will try to nickel and dime you or use exploitative monetization schemes, this dev team is very commendable.”
    • “They don't do microtransactions, and they've always done quality story.”
    • “You get tossed into the entire game with a tiny bit of (click here—now we change the rules—click here) tutorial that's about as relevant to what you do like the ads for a mobile game.”
    • “I suppose since they are a very small team it is freeing not to have to think about microtransactions, preorder FOMO, live service game crap and just make the game you want to create.”
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41h Median play time
76h Average play time
20-96h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

Cyber Knights: Flashpoint is a tactical role playing game with science fiction theme.

Cyber Knights: Flashpoint is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 76 hours playing Cyber Knights: Flashpoint.

Cyber Knights: Flashpoint was released on June 2, 2025.

Cyber Knights: Flashpoint was developed by Trese Brothers.

Cyber Knights: Flashpoint has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Cyber Knights: Flashpoint is a single player game.

Similar games include Stellar Tactics, TROUBLESHOOTER: Abandoned Children, Star Traders: Frontiers, MENACE, Phantom Brigade and others.