- October 17, 2023
- Trese Brothers
- 10h median play time
Cyber Knights: Flashpoint
Platforms
About
Cyber Knights: Flashpoint is a tactical RPG with gridless movement, environmental cover, and specialized overwatch. It features independent enemy AI for creative stealth options and challenging combat. Players can choose jobs, build reputation, and navigate multi-stage missions while managing underworld contacts and favors. Regular updates add more content to the game.
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- The game offers a unique blend of stealth and combat mechanics, allowing players to approach missions in various ways, whether through stealth or going loud.
- The developers are highly responsive and actively engage with the community, providing frequent updates and improvements based on player feedback.
- The character customization and skill trees are deep and varied, allowing for a wide range of playstyles and strategies.
- The game can be frustratingly difficult, especially for players who prefer stealth, as missions often escalate quickly and can lead to overwhelming enemy reinforcements.
- Some mechanics, such as the hacking mini-game, are not well explained and can be confusing for new players.
- The game is still in early access, meaning it lacks some features and content, which may lead to a feeling of incompleteness.
story
350 mentions Positive Neutral NegativeThe story in "Cyber Knights" is currently a mixed bag, with a compelling premise set in a cyberpunk world but limited content due to its early access status. Players appreciate the depth of character backstories and the integration of mission choices that affect relationships and outcomes, yet many express frustration over the abrupt ends to storylines and the reliance on procedurally generated missions that can feel repetitive. Overall, while the foundation for an engaging narrative is present, the game requires further development to fully realize its storytelling potential.
“The game takes the XCOM framework with a tactical and strategic layer, and applies a really great spin to where each mission is a job for an actual contact who works for a faction, and often the missions are against other factions, adding in a political layer to the strategic layer as well.”
“The stories that are randomly generated are very well written, though admittedly there isn't a ton of variety yet; however, the missions and outcomes are so variable even within the same locations that they have yet to get stale.”
“The storyline has more options, and there are new missions which allow you to earn more.”
“The story part runs out fairly quickly.”
“Imagine being promised an XCOM campaign experience, but the story ends the first beat in, and there's nothing to do except procedurally generated missions with no overarching goal.”
“The story content is also extremely light.”