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Cyber Knights: Flashpoint

95%Game Brain Score
story, gameplay
stability, optimization
95% User Score Based on 747 reviews

Platforms

iPadiPadiPhiPhoneMOMac OSPCPCPhoPhoneSDSteam DeckWinWindowsAndAndroidLinLinuxMPMobile PlatformTabTablet

About

Cyber Knights: Flashpoint is a tactical RPG with gridless movement, environmental cover, and specialized overwatch. It features independent enemy AI for creative stealth options and challenging combat. Players can choose jobs, build reputation, and navigate multi-stage missions while managing underworld contacts and favors. Regular updates add more content to the game.

Cyber Knights: Flashpoint screenshot
Cyber Knights: Flashpoint screenshot
Cyber Knights: Flashpoint screenshot
Cyber Knights: Flashpoint screenshot
Cyber Knights: Flashpoint screenshot
Cyber Knights: Flashpoint screenshot
Cyber Knights: Flashpoint screenshot
Cyber Knights: Flashpoint screenshot
Cyber Knights: Flashpoint screenshot
Cyber Knights: Flashpoint screenshot
Cyber Knights: Flashpoint screenshot
+2

95%
Audience ScoreBased on 747 reviews
story72 positive mentions
stability8 negative mentions

  • The game has a solid foundation with engaging gameplay mechanics that blend stealth and combat effectively.
  • The developers are highly responsive and provide frequent updates, showing a commitment to improving the game based on community feedback.
  • The character customization and class system offer a lot of depth, allowing for diverse playstyles and strategies.
  • The game is still in early access, meaning many features and storylines are incomplete, which can lead to a lack of content.
  • Some UI elements are unintuitive and can be frustrating to navigate, making it difficult for new players to understand the mechanics.
  • The enemy AI can be inconsistent, sometimes failing to react realistically to player actions, which can detract from the immersion.
  • story
    670 mentions Positive Neutral Negative

    The game's story is currently a work in progress, with many narrative elements still under development, leading to a mix of engaging character backstories and incomplete main story arcs. Players appreciate the depth of character interactions and the branching paths that allow for varied gameplay experiences, but some express frustration over the limited story content available in early access. Overall, while the core narrative is compelling and offers potential for replayability, it lacks the polish and completeness expected from a fully finished game.

    • “At the heart of the game is a compelling narrative, intricately woven through engaging conversations and branching missions.”
    • “The character storylines and interactions are fascinating and I look forward to the continued evolution of the game.”
    • “The storylines and character moments are also really well done and surprisingly built-out with mechanics and choice.”
    • “- no real story or plot, and the missions are essentially the same sequence repeated over and over.”
    • “The story part is fairly short so far - maybe 10 hours to finish - but the 'sandbox' missions continue.”
    • “The story content is also extremely light.”
  • gameplay
    272 mentions Positive Neutral Negative

    The gameplay of "Cyber Knights: Flashpoint" has been praised for its deep tactical mechanics, blending stealth and combat in a way that allows for varied playstyles and strategic decision-making. Players appreciate the engaging core gameplay loop, which includes character advancement, distinct classes, and procedurally generated missions, although some have noted a steep learning curve and occasional clunky mechanics. Overall, the game is seen as a promising addition to the tactical RPG genre, particularly for fans of cyberpunk themes and XCOM-style gameplay.

    • “Glad I returned to see what's changed -- there is now more than enough for a great gameplay loop: lengthy character advancement, distinct classes with varied skill trees that can each be played multiple ways, lots of maps each with many procedurally generated missions (and more coming every week), plenty of equipment/mods/crafting with a solid framework for more.”
    • “The game stands out for its deep combat mechanics, mixing stealth and aggression with numerous tactical options.”
    • “The core gameplay loop in this late stage of early access works, and while there are some minor bugs, Trese Brothers continues to impress with regular updates and responding to community feedback and bug reports with timely fixes.”
    • “The game tends to rapid-fire concepts and mechanics at the player, and many of them aren't immediately intuitive, even after completing the tutorial.”
    • “Gameplay is neither extremely stealth or combat oriented - you can have an emphasis but if you only are looking for one of the two, the lack of depth/sophistication in mechanics might disappoint you.”
    • “Unfortunately for XCOM 2, it spoiled me due to all the quality of life tweaks built in and the gameplay quality.”
  • graphics
    63 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting that while the cyberpunk aesthetic is appealing, the overall visual quality is not on par with AAA titles. Animations and character models are often described as janky or lacking polish, but some appreciate the unique art style and atmospheric lighting. Overall, the graphics are functional and serve the game's themes, though improvements are anticipated as the game continues to develop in early access.

    • “Graphics are great.”
    • “Absolutely nails the cyberpunk aesthetic, soundscape, and world-building.”
    • “The graphics are surprisingly good for a low budget game, and the gameplay is great.”
    • “The character graphics and UI are ugly and hopefully get improved, but I can look past those for now and enjoy the game.”
    • “What is not fine is the awful art style.”
    • “Graphics are a bit on the weaker side and animations are barebones.”
  • replayability
    25 mentions Positive Neutral Negative

    The game offers significant replayability through its non-linear story, diverse gameplay options (stealth or combat), and procedural content generation, allowing for unique experiences in each playthrough. While some players note that the replay value may vary due to certain design choices and bugs, the depth of character customization, relationship dynamics, and ongoing updates from the developers contribute to a promising and engaging replay experience. Overall, it is positioned as a game that encourages multiple playthroughs, with the potential for extensive gameplay hours.

    • “✅ Non-linear story – you can actively avoid major story events or handle them in completely different ways, adding real replayability.”
    • “⭐ Roguelike sandbox mode – infinite replayability with random level generation would be fantastic.”
    • “The relationship dynamics really give the feeling of a living world and endless replayability, with friendly and hostile contacts being created and killed, maybe some contacts getting into a gang war with each other and offering jobs to damage the other contact.”
    • “Anyway, the game isn't perfect - if you would drag complaints out of me it would be that replayability across different runs is a bit lower than expected; there are still some UI and control quirks, and you will bump into the bugs.”
    • “I'm also not a big fan of fully hand-crafted missions in a game that offers 'build variety' as a replayability factor.”
    • “Currently, the game has about 4 hours of content with a replay value of around 2 or 3.”
  • music
    21 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players appreciating its catchy, thematic fit for the cyberpunk setting and noting improvements in variation after updates. However, many criticize the soundtrack for being repetitive and lacking depth, with a notable absence of ambient sounds and voice acting, leading to a somewhat lifeless experience. Overall, while the music has its fans, it often fails to elevate the gameplay due to its generic and monotonous nature.

    • “I like the music -- it fits the theme and the more I play, the more it grows on me.”
    • “The music is quite catchy and fits the cyberpunk vibe, and they added increased variation to it with an update.”
    • “A quick note on the music: it fits the theme of the game, with synthetic tones you would expect from a cyberpunk world, and some of the tunes were quite interesting.”
    • “The game's not the prettiest, the soundtrack isn't award-winning, the storytelling won't move you.”
    • “From the music to the gameplay, I find it all mind-numbingly dull.”
    • “My sole gripe right now is a lot of the soundtrack feels repetitive.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game's atmosphere is heavily praised for its immersive cyberpunk setting, enhanced by atmospheric lighting and engaging level design that encourages exploration. Players appreciate the character-rich lore and the dedication of the indie studio, although some note that the atmosphere can feel lacking during gameplay. Overall, it successfully captures the essence of a dark cyberpunk world, appealing to fans of the genre.

    • “Tactical combat, base-building, cyberpunk atmosphere, all delivered by a super dedicated and engaged indie studio.”
    • “The lore is there, the atmosphere drips with character and there's only good things on the horizon and I eagerly wait for each update news article.... it's a good thing they never keep me waiting too long!”
    • “The lore is there, the atmosphere drips with character and there's only good things on the horizon and I eagerly wait for each update news article.”
    • “Can't wait to go on the main missions and immerse myself in the cyberpunk atmosphere and highly-interactive gameplay for hours on end.”
    • “There is little to no atmosphere while playing.”
  • stability
    10 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while some players report it runs well on various platforms, including Linux, many others experience significant bugs that can disrupt gameplay, such as frozen animations and mission failures. As it is still in early access, these issues are expected, but they can lead to frustrating experiences, particularly with the lack of save slots during multi-part missions. Overall, players acknowledge the game's potential but highlight the need for improvements in stability.

    • “It runs great on all platforms.”
    • “Also runs great on Linux.”
    • “The game is very buggy and sometimes you will have to alt + F4 out because an animation is stuck and can't be skipped.”
    • “The game is too buggy; there are still bugs that will require you to replay entire missions because the devs refused to let us save in slots between the multi-part missions.”
    • “I tried to beat this same mission I've had bug out on me 3 times; I'm almost done with the entire mission when my character model freezes while walking during an overwatch animation.”
  • optimization
    9 mentions Positive Neutral Negative

    Overall, the game's optimization is generally praised, with smooth performance and no major bugs or crashes reported, even at 4K resolution. However, some users noted potential improvements in controller usability and suggested that the game could benefit from a clearer system for gear progression. Additionally, while the performance is solid, there are indications that menu processing could be optimized further.

    • “[b] Performance-wise [/b] the game runs smoothly, and I haven't had a single crash since purchase.”
    • “Runs well in 4K with no performance issues and no crashes.”
    • “I like how gear progression is linked to performance; however, we may benefit from a more straightforward explanation or sub-system for improving gear access.”
    • “Edit: I imagine there are some optimizations to do, because the game uses almost as much processing power in the menu as during play.”
    • “[*][b] Controller optimization [/b] – I tried the controller and found it a bit awkward to use.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat tedious, particularly due to the mission-level progression and the current loot system, which can lead to prolonged efforts to craft effective weapons. While the game offers extensive replayability through procedural content and gear crafting, the grinding can feel like a slog, especially with slow and frustrating mechanics like hacking that lack proper tutorials. Overall, it provides a significant amount of gameplay, but the grind may deter some players.

    • “The current loot system can leave you grinding to finally craft a base weapon that's able to wipe an enemy in 1-2 shots, but painful to use due to a subpar suppressor.”
    • “Oh, and hacking is a bit slow and can be tedious/frustrating.”
    • “It becomes a tedious slog.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is characterized by a blend of absurdity and clever satire, particularly in its portrayal of corporate culture and management dynamics. Players can engage with comedic elements through quirky customization options, like funny hats for characters, while the narrative cleverly critiques corporate practices in a lighthearted manner. Overall, the humor is appreciated for its depth and the challenge it presents in crafting engaging comedic content within the game's context.

    • “The squad management/RPG stuff is here: level up your favorites, give them funny hats, manage their stress levels.”
    • “It is funny because it feels like the system was intended to avoid accidents.”
    • “This isn't a corporation trying to cut corners to maximize profits (actually kind of funny to accuse them of that given the genre and subject matter of the game); it's a pair of brothers that have been making games they're passionate about and have built a company around themselves to enable them to put out the best possible version of their vision.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is noted for its depth, featuring cyberware implants and gear choices that enhance gameplay complexity. While some users criticize the character design as outdated, the potential for rich, randomly generated stories suggests significant replay value once fully realized. Overall, the system offers intricate layers for team building and skill progression.

    • “Cyberware implants, gear choices, and character development add a nice layer of depth.”
    • “Lots of character development stuff, apparently going to be woven into randomly generated stories, which may have a lot of replay value once it is properly implemented.”
    • “It has many layers of complexity to team building, skill, and character development.”
    • “Level design is okay and matches the theme, but character design looks like draft room rejects from Fallout Tactics, a 23-year-old game.”
    • “The character development feels shallow and lacks meaningful progression, making it hard to connect with the characters.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express that the game evokes strong emotional connections, reminiscent of the excitement and camaraderie of tabletop gaming. It successfully immerses them in the role of high-tech cyberbandits, capturing a nostalgic sense of adventure and creativity akin to childhood fantasies of merging favorite games.

    • “Out of all the games out there, this one made me feel like I was playing a tabletop game the most.”
    • “Similar to how, when you were a kid, you wished to combine different parts of your favorite games into one super game, they managed to capture that wholesome feeling.”
    • “It made me feel exactly like a group of high-tech cyber bandits who got in quietly and took the whole bag so fast and so furiously that they literally didn't know what hit them.”
  • monetization
    2 mentions Positive Neutral Negative

    The game's monetization strategy is viewed positively, as it avoids microtransactions and focuses on genuine player feedback during its early access phase, rather than exploiting players for profit. Reviewers appreciate the commitment to quality storytelling, suggesting a dedication to delivering a worthwhile experience.

    • “They don't do microtransactions, and they've always focused on quality storytelling.”
    • “The monetization model is fair and doesn't pressure players to spend money.”
    • “I appreciate that the game offers plenty of content without requiring additional purchases.”
    • “Not (yet) a perfect or finished game; it seems like they are using early access as a genuine attempt to incorporate player feedback rather than the usual cash grab with no promise of anything worthwhile at the end.”
    • “They don't do microtransactions, and they've always done quality story.”

Buy Cyber Knights: Flashpoint

21h Median play time
22h Average play time
10-48h Spent by most gamers
*Based on 4 analyzed playthroughs

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This game contains adult content