MyWorld - Action RPG Maker
- July 17, 2020
- RaveyLarge
MyWorld - Action RPG Maker is a sandbox-style RPG game that allows players to create and share their own adventures. With an intuitive interface and a variety of tools, you can design your own characters, monsters, quests, and environments. The game also includes a lengthy campaign mode, offering a fun and engaging RPG experience even for those who just want to play and not create.
Reviews
- The game allows for creative world-building and quest creation, making it fun to play with friends.
- The editor is easy to use, enabling players to create unique maps and experiences.
- The developers are active in the community and frequently update the game, showing commitment to improvement.
- Combat mechanics are poorly executed, leading to frustration and a lack of engagement.
- The game feels empty and lacks sufficient content, making it repetitive and unfulfilling.
- There are numerous bugs and issues that hinder gameplay, including crashes and unresponsive controls.
- story80 mentions
- 5 % positive mentions
- 91 % neutral mentions
- 4 % negative mentions
The game's story aspect is centered around user-generated quests, allowing players to create their own narratives and worlds, which many find enjoyable and engaging. However, the current quest system is criticized for its limited variety, primarily offering only kill and fetch quests, which detracts from the overall storytelling experience. Players express a desire for more complex quest structures and better rewards to enhance the depth and enjoyment of the narrative.
“It's pretty fun and I get lost in its intricate manipulation and storyline.”
“Making my own stories, with custom missions, and I love it even more when the characters I use were made by me.”
“It's like RPG Maker, but with 3D graphics, better gameplay, and you don't have to be a nuclear physicist to make a good story and game.”
“As of 4/26/18, there are only two types of quests users can create: kill and fetch.”
“You can't make a variety of quests or stories (just go to A, B, kill boss at C, and win).”
“The concept certainly has potential, but unless the game creators can produce enough content to give the player the story and combat that are key to the most successful RPGs, MyWorld might never make it out of the long shadow it cast for itself.”
- gameplay62 mentions
- 5 % positive mentions
- 82 % neutral mentions
- 13 % negative mentions
The gameplay has received overwhelmingly negative feedback, with many users criticizing the combat mechanics as poor and lacking depth, often comparing it unfavorably to game-jam projects. While there are some interesting mechanics introduced, such as locked doors and NPC paths, the overall experience is marred by lag, repetitive elements, and a lack of engaging content, leading to a sense of boredom and frustration. Despite some potential for creativity in map design, the limitations imposed by the core mechanics leave players feeling unmotivated and dissatisfied.
“Introduction of some game mechanics like locked doors and NPC paths, and a few other mechanics to help flesh out the worlds you can create.”
“Gameplay wise, there are 5 characters or classes you can choose from: 2 damage dealers, 2 tanks, and 1 glass cannon. They have their own set of skills, and it's very situational when it comes to tanks, so choose wisely.”
“It's got its own little charm to it, and the gameplay, while somewhat repetitive, is fun.”
“The combat mechanics, which are core gameplay, are so poor that you will want to punch your monitor.”
“There was roughly a year of time where this game was alright and getting better, then it seems like the devs kneecapped the gameplay and ran.”
“You can 'make' your own games, I guess... but the combat and gameplay are sort of trash; it's stuck at basic bare-bones, and what you get in turn is one of three player-made games.”
- graphics18 mentions
- 33 % positive mentions
- 50 % neutral mentions
- 17 % negative mentions
The graphics of the game are described as simplistic and reminiscent of RPG Maker, with a basic art style that some players appreciate. While opinions vary, many users find the graphics acceptable, noting a charming quality despite their simplicity. Overall, the visuals are seen as a decent fit for the game's concept, though some feel the game lacks depth.
“To start off, the art style of this game is simplistic, and it's something which I can appreciate and prefer, but that's just me.”
“It's like RPG Maker, but with 3D graphics, better gameplay, and you don't have to be a nuclear physicist to make a good story and game.”
“Anyway, I am giving this game a thumbs up because it has good graphics and a good concept, lovely features, and overall is really nice.”
“Get it on sale if you want to make your own simple RPG with Runescape-esque graphics.”
“And the graphics are really basic.”
“- odd graphic style”
- music18 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
Players express a strong desire for more customizable music options in the game, particularly the ability to turn off music independently from sound effects and to import their own tracks. While there is a fair selection of music available, many feel that the current settings are inadequate and need improvement to enhance the overall experience.
“Custom music and sounds enhance the overall experience.”
“A fair sized selection of music adds variety and keeps the gameplay engaging.”
“The ability to import any music or audio allows for a highly personalized gaming experience.”
“This game is missing a lot of things; the most important is more settings. The game settings suck at the moment; you can't turn off the music without turning off everything. Developers, fix the game!”
“It's not even something optional like a soundtrack.”
“Make a setting where you can turn down the music instead of both music and sound.”
- atmosphere8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The game's atmosphere is highly customizable through a map editor that allows players to use simple props and select skyboxes, similar to Disney Infinity, to create distinct biomes and moods. The absence of fall damage enhances the immersive experience, particularly in environments designed with soft walls. Additionally, the sound design effectively complements the atmosphere, despite the lack of voice acting for characters.
“How you can use your simple props in the map editor to convey the atmosphere that you wanted was amazing.”
“Creating the atmosphere or biome is similar to Disney Infinity; you choose the skybox, and that creates the mood for the world.”
“The sound matches the atmosphere of the game; there is no voice acting for any NPC or even your main character.”
“And also, no fall damage, which adds to the atmosphere of a room with soft walls.”
- optimization6 mentions
- 17 % positive mentions
- 50 % neutral mentions
- 33 % negative mentions
Users report mixed experiences with optimization, noting that while the game is generally optimized, the lack of quick options to adjust settings for improved performance can be frustrating. Some players find the performance to be inconsistent, complicating efforts to enhance gameplay.
“+ optimized”
“I was trying to lower some settings to increase the performance of the game, but with no quick options, there is like no way to do it.”
“Performance is a little weird.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been widely criticized for its instability, with multiple users reporting significant bugs that detract from the overall experience.
“The game is super buggy.”
“It's incredibly buggy.”
“The stability issues make it unplayable.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game is criticized for having a limited player base and insufficient advertising, which may hinder its financial success and visibility in the market.
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users find humor in the idea that one can form a judgment about a game after just 30 minutes of playtime, highlighting the absurdity of such a quick assessment. This sentiment suggests a lighthearted take on the gaming review process.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players appreciate the grinding aspect of the game, noting that it requires dedication and effort, which they find rewarding. This challenge appeals to those who enjoy a more engaged and active gameplay experience.