Absorber
- July 9, 2023
- Alexander Wick
- 20h median play time
"Absorber" is a single-player Role Playing Game with around 20 hours of playtime, offering a unique absorption mechanic where you adopt the abilities and strengths of defeated enemies. The game features skill trees, prestige mode, and stylish graphics options, providing a relaxing and engaging idle-RPG experience for players who enjoy watching their characters grow without heavy involvement in gameplay.
Reviews
- The game has a unique concept that differentiates it from other idle games, making the gameplay loop engaging.
- It's a fun and addictive idle game that can be played in the background, perfect for casual gaming sessions.
- The developer is actively working on updates and has a roadmap for future content, which shows potential for growth.
- There is a significant lack of content, with many players feeling that the game can be completed in just a few hours.
- The prestige mechanic does not provide a satisfying sense of progression, leading to a feeling of stagnation after initial play.
- Some users have reported issues with the game's UI and mechanics, such as the game not functioning properly when not in focus.
- gameplay4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The gameplay is characterized by unique mechanics, particularly the absorber, which creates a satisfying and automatic gameplay loop. While it is not overly challenging, players find enjoyment in the gradual unlocking of new mechanics over time, though some feel the prestige mechanic lacks significant impact.
“I've never played another game with mechanics like Absorber.”
“The mechanics are good, and the gameplay loop is very automatic.”
“My only problem is that it doesn't feel like the 'prestige' mechanic really does much.”
“Not extremely difficult but very satisfying, and I haven't yet unlocked all the mechanics after 10 hours of play.”
“I've never played another game with mechanics like the absorber.”
- music3 mentions
- 0 % positive mentions
- 67 % neutral mentions
- 33 % negative mentions
Reviewers consistently express that the game feels lacking without music or sound effects, suggesting that the addition of 8-bit music would enhance the overall experience and better match the visual style. Many believe that incorporating some form of background music could significantly make the game feel more engaging and lively.
“The game feels kind of empty without music or sound effects. I personally think some 8-bit music would vibe well with the visual style of the game, and there should be some stock music available somewhere that would at least make the game feel more alive.”
- replayability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game offers limited replayability once completed, but its low price makes it a worthwhile option for a casual time-killer.
“Doesn't have a lot of replayability after getting through the game, but it was inexpensive enough that this was a neat time-killer.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviews indicate that while some users perceive the monetization strategy as a cash grab, others argue that the developer's intentions for releasing the game on Steam are misunderstood, suggesting a more thoughtful approach to monetization.
“The monetization strategy feels overly aggressive, making it hard to enjoy the game without spending extra money.”
“I feel like the game is designed to push players towards microtransactions rather than providing a fair experience.”
“It's frustrating that essential features are locked behind paywalls, which detracts from the overall enjoyment of the game.”