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Abermore

Abermore had a lot of promise, but the bugs and presentation let it down majorly. This is legitimately close to unplayable.
Abermore Game Cover
21%Game Brain Score
Most mentioned positive aspects:gameplay, atmosphere
Most mentioned negative aspects:story, stability
18% User Score Based on 49 reviews
Critic Score 35%Based on 1 reviews

Platforms

PCWindows
Abermore Game Cover

About Abermore

Abermore is a single player role playing game with a fantasy theme. It was developed by Four Circle Interactive and was released on March 29, 2022. It received negative reviews from both critics and players.

Inherit the role of a mythical thief and pull off the heist of the century in Abermore, a first-person RPG where stealth is your key to fame and fortune. You have 18 days to ransack houses, sell stolen loot, acquire new gear and form alliances to prepare for the ultimate heist.

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Reviews

18%Audience ScoreBased on 49 reviews
gameplay5 positive mentions
stability12 negative mentions

  • Unique tarot card system that offers strategic variety and magical abilities.
  • Engaging and atmospheric world with quirky, memorable NPCs and lore.
  • Interesting melding of roguelike elements with stealth and immersive sim mechanics.
  • Game is plagued by numerous game-breaking bugs, including softlocks, crashes, clipping, and mission progression blockers.
  • Procedural level generation is poorly executed, producing incomplete, inconsistent, and illogical environments.
  • Lack of polish with poor UI, performance issues, unclear stealth mechanics, and lack of tutorial/support features; developers abandoned the project shortly after release.
  • story

    50 mentions Positive Neutral Negative
    6% positive mentions, 88% neutral mentions, 6% negative mentions

    The story of Abermore offers an intriguing, atmospheric setting with light but engaging worldbuilding and a unique mission structure focused on a thief's rise. However, its delivery is heavily undermined by pervasive bugs, broken missions, inconsistent procedural generation, and pacing issues that disrupt narrative flow and player progression. While some players appreciate the creative intent and mood, technical problems and a lack of polish prevent the story from fully realizing its potential.

    • “The sense of preparing for a grand heist over several days gives a unique structure to the progression, and occasionally, a mission will come together in a way that captures the mood and intent the developers clearly aimed for.”
    • “The small nuggets of story and worldbuilding paint a picture of a magic realist place.”
    • “[b]Abermore[/b] is the story of a thief, dreaming of building up his reputation to the status of legend in a world that is not without reminding you of Dishonored.”
    • “Abermore relies heavily on procedural generation for its missions, and while this theoretically offers variety, the execution produces inconsistent environments that often feel random rather than thoughtfully crafted.”
    • “You can soft-lock the game at several points, some mechanics straight up don't work, the game is generally lacking in content and the story... well it could almost create a new term: 'aberlore'.”
    • “The aesthetic of the world and the general ideas are great, but the details of the story are absolute garbage and I cannot deal with that when all I want is some tense immersive sim thieving in a magitech setting.”
  • gameplay

    22 mentions Positive Neutral Negative
    23% positive mentions, 63% neutral mentions, 14% negative mentions

    The gameplay features several unique and creative mechanics, including stealth elements, special abilities via tarot cards, and crafting, which provide an engaging and energetic experience. However, frequent technical issues, such as bugs, soft-locks, and repetitive or empty areas, coupled with clunky design choices and uneven pacing, often disrupt the flow and diminish overall enjoyment. While some players appreciate the inventive systems and satisfying moment-to-moment gameplay, others find the execution frustrating and content lacking.

    • “The movement feels pretty good and stealth mechanics work well.”
    • “The gameplay integrates some interesting elements like tarot cards that give your character special abilities or crafting from the items you loot in-game and food to eat to replenish your stamina.”
    • “There are a lot of mechanics that I haven't seen in other games (even in the same) genre and I have already worked out a few interesting ways of solving the tasks/problems that you get set.”
    • “You can soft-lock the game at several points, some mechanics straight up don't work, the game is generally lacking in content and the story... well it could almost create a new term: 'aberlore'.”
    • “But the fragmented gameplay and constant interruptions caused by technical issues make it difficult for these narrative elements to resonate.”
    • “Clunky menu design and overdesigned stamina system that has mechanics to it but never actually utilizes them at all.”
  • stability

    12 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is plagued by numerous bugs, glitches, crashes, and performance issues that frequently disrupt gameplay and mission progression, making it frustrating and sometimes nearly unplayable. Stability problems are so severe that they overshadow the experience, with broken mission triggers, UI glitches, and level inconsistencies commonly reported.

    • “Performance hiccups, crashes, soft-locks, broken mission triggers, and UI glitches appear frequently enough to undermine the experience.”
    • “Another thing: this game is so buggy that it is unplayable. Every time I try to start a new mission, something happens that breaks the game.”
    • “The bugs and glitches can be cataloged so clearly that it’s incredible this game even got released, let alone passed playtesting.”
  • graphics

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The graphics present a unique art style and atmospheric world inspired by titles like Dishonored, but are marred by repetitive asset reuse, limited visual options, and inconsistent art direction. Many users find the visuals uninspired and lacking detail, contributing to a less immersive experience despite the promising setting. Overall, the graphics feel underdeveloped and unpolished relative to modern standards.

    • “I really like the art style, atmosphere, story and characters.”
    • “Graphically speaking, while it is certainly its own, the level design and the main city are definitely inspired by the Dishonored series.”
    • “The aesthetic of the world and the general ideas are great.”
    • “The art style is boring and assets are reused so much throughout the entire game that I experienced the same rooms more than unique gameplay content.”
    • “The graphics and art direction are all over the place.”
    • “Makes you think it's either an asset flip or made by people who weren't actually paid to do any artwork.”
  • optimization

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game's optimization is inconsistent and problematic, with frequent performance drops, crashes, soft-locks, and UI glitches that significantly disrupt the experience. Despite being played on high-end hardware, frame rates fluctuate wildly and are often capped, highlighting poor optimization even with technical compromises like disabled shadows. While the developer appears responsive to feedback, current performance issues and bugs undermine overall playability.

    • “This game is definitely what I wanted; it's like getting a custom-made game for myself. I love it, but unfortunately there are some downsides. The optimizations are all over the place: I get 50 frames, then 144, then capped at 60, then 90. This is not on a low-end or mid-end PC; it's on a high-end PC with a 3080 GPU and i9 9900k CPU, 16GB RAM at 1080p resolution.”
    • “Again, I was originally planning on not being too harsh, but ultimately, after seeing the state this game is in—the abysmal performance even with ridiculous hacks the developers have implemented (like disabling shadow casting for almost all surfaces and setting a far plane for the camera to less than 100m)—I just can't. As a game developer working with Unity, I know Unity can handle a game like this in the right hands.”
    • “After spending a few hours trying to figure out the performance issues this game has and identifying the source of the softlock in the tutorial level (which I have informed the developer about), and then spending more time playing to see how many other issues are in this game and whether it will ever get patched, I have decided otherwise regarding its optimization state.”
    • “Performance hiccups, crashes, soft-locks, broken mission triggers, and UI glitches appear frequently enough to undermine the experience.”
    • “This game is definitely what I wanted, it's like getting a custom made game for myself, I love it, but unfortunately there are some downsides. The optimizations are all over the place; I get 50 frames, then 144, then capped at 60, then 90. This is not on a low or mid-end PC but on a high-end PC with a 3080 and i9 9900k, 16GB RAM at 1080p resolution.”
    • “Again, I was originally planning on not being too harsh, but ultimately, after seeing the state this game is in—the abysmal performance, and that is with the ridiculous hacks the developers have implemented (like disabling shadow casting for almost all surfaces and setting a far plane for the camera at less than 100m)—I just can't. At the end of the day, I am a game developer myself and work with Unity, and because of games like this, I then have to deal with people constantly nagging 'why Unity when you could use x, y, z,' while in reality Unity—in the right hands—is perfectly capable of handling a game like this and much more.”
  • atmosphere

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The atmosphere in abermore is praised for its tense, creepy, and immersive qualities that enhance the stealth experience, blending supernatural elements with a brooding, roguelite style. However, some find it undermined by uneven storytelling and mission design, resulting in a less cohesive experience than anticipated. The art style and characters also contribute positively to the game's mood.

    • “On paper, Abermore promises an immersive, emergent stealth experience infused with eccentric characters and supernatural flair, reminiscent of Thief's brooding atmosphere combined with roguelite unpredictability.”
    • “I really like the art style, atmosphere, story, and characters.”
    • “When on mission, the atmosphere is tense and creepy - making the stressful job of thievery even more nerve-wracking.”
  • music

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The music received mixed feedback, with some users appreciating the sound and music quality, while others found it lacking or unpleasant. Additionally, there were suggestions for including ambient music to enhance the experience.

    • “Nice job on the sound and music!”
    • “Music is horrible”
    • “Wouldn't have hurt to have some ambient music, right?”
  • replayability

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game offers strong replayability thanks to its beautiful, randomly generated environments providing virtually infinite variations. Fans of stealth gameplay particularly appreciate these dynamic elements along with the detailed character interactions.

    • “The game is beautifully randomly generated, which means infinite replayability for me, especially with stealth, which is my favorite genre. I also love the small details, like when you get close to walls and your character puts their hands on the wall.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in Abermore is well-received, featuring amusing characters that contribute to a fascinating and entertaining world.

    • “Abermore is a fascinating world with interesting and funny characters.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is seen as tedious and overly time-consuming, with excessive and poorly written exposition that detracts from the overall gameplay experience.

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Frequently Asked Questions

Abermore is a role playing game with fantasy theme. Common tags for Abermore include first-person, 3D, immersive sim, immersive, stylized and others.

Abermore is available on PC and Windows.

Abermore was released on March 29, 2022.

Abermore was developed by Four Circle Interactive.

Abermore has received negative reviews from both players and critics. Most players liked Abermore for its gameplay but disliked it for its story.

Abermore is a single player game.

Similar games include Underworld Ascendant, Of Ash and Steel, INSOMNIA: The Ark, P.A.M.E.L.A, Shadows of Doubt and others.