A Quest That Became Legend Game Cover
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"A Quest That Became Legend" is a turn-based RPG that is reminiscent of classic games. Embark on an epic journey to save your world from destruction by defeating dark conjurers. Create a party of heroes, explore diverse lands, battle monsters, and level up your characters to become a living legend. Discover shiny treasures and powerful magical items along the way.

Reviews

82%
Audience ScoreBased on 49 reviews
gameplay4 positive mentions
grinding3 negative mentions
  • The game offers a challenging and rewarding experience reminiscent of classic RPGs like Might and Magic, with a satisfying sense of progression as players level up and acquire new abilities.
  • The developer is actively engaged with the community, frequently updating the game based on player feedback and addressing bugs, which enhances the overall experience.
  • The game features varied environments and enemy types, providing a rich exploration experience that keeps players engaged and encourages strategic combat.
  • The game suffers from balance issues, with certain classes being significantly more powerful than others, leading to frustrating combat experiences, especially in the early stages.
  • Many players find the user interface clunky and outdated, with a lack of modern conveniences such as automapping in dungeons and limited inventory management options.
  • The game has been criticized for its linearity and lack of depth in storytelling, with many NPCs feeling static and the overall plot being generic and uninspired.
  • story15 mentions

    The story in "A Quest That Became Legend" follows a traditional hero's journey, with players taking on the role of a savior in a familiar fantasy setting. While the game features over 40 quests, including a few side missions, it lacks depth in role-playing elements and plot choices, focusing more on combat and exploration. Overall, the narrative serves as a nostalgic homage to classic CRPGs, though it could benefit from more engaging writing and character development.

    • “A quest that became legend has pretty much solidified itself as a must-play in this particular underserved subgenre of CRPG.”
    • “However, if you love those classic games as much as I do, and can't find something to fill the void of this mostly forgotten genre of games, A Quest That Became Legend is a love letter to the blobbers, dungeon crawlers, and classic games that I enjoyed and still enjoy.”
    • “Just started my quest and I think this game becomes legend.”
    • “The first town had maybe 10 people in it and only two gave quests, and both were to clear mobs.”
    • “The story is the old cookie-cutter 'you're a hero that saves the world.'”
    • “Although the story is not the main draw here, the text could really use some extensive edits.”
  • gameplay11 mentions

    The gameplay is characterized by a blend of old-school mechanics and modern design, offering an addictive loop of micromanagement and strategic decision-making. While some players appreciate the challenge and depth, others criticize outdated features like the manual turn-passing mechanic. Overall, the game is well-balanced and rewarding for those who engage with its mechanics, though it may not appeal to everyone due to its retro elements.

    • “Addictive gameplay loop: micromanagement of cooldowns, range, and mana, and coming up with the best move each turn in a given fight makes for a satisfying and addictive gameplay.”
    • “The game world is well crafted and the gameplay is well balanced.”
    • “It is very rewarding to pay attention to the game mechanics.”
    • “The absolutely worst mechanic in the game is the need to manually pass your turn; all 50,000 moves require you to tell the game you're ready to move on... so 1980s.”
    • “I like old school games, but not old school mechanics.”
    • “As far as gameplay, the difficulty is no joke.”
  • music8 mentions

    The music in the game has received positive feedback, particularly for its battle and unique boss themes, which enhance the overall atmosphere. While the soundtrack is primarily featured during combat and dungeon areas, some players wished for more varied music across different environments. Despite some repetitiveness, the battle music is considered well-executed and fitting for the gameplay.

    • “The soundtrack was surprisingly good, especially the battle music.”
    • “Unique boss music as well on bosses.”
    • “But the music is quite good, which adds to the atmosphere.”
    • “Music is typically played only during battle sequences and in the 'dungeon' type areas.”
    • “I might have preferred music to accompany each area, but I quickly adapted to the lack thereof.”
    • “The only additions I would like are maybe some varying battle music themes depending on enemy challenge, kind of like Wizardry 8.”
  • graphics7 mentions

    The graphics in the game are generally well-received, showcasing a blend of old-school aesthetics with modern flair, particularly in spell effects and smooth performance. While most elements are visually appealing, some NPCs fall short of the overall quality. Players are advised to monitor GPU temperatures when running in ultra graphics mode.

    • “Graphics are pretty good and the spells and their effects are very nice to watch.”
    • “The graphics are generally serviceable and good; the engine runs things smoothly.”
    • “When running ultra graphics mode, make sure your GPU is not overheating.”
    • “The 3D graphics are generally well done, with NPCs being somewhat the exception.”
    • “While the name is a bit verbose and the price tag was a little more than I wanted to risk for an unproven title, the graphics had an old school look with a bit of flair.”
  • optimization4 mentions

    Overall, the game's optimization is generally well-received, with players noting that it runs smoothly and provides a fun experience despite some minor bugs. While there is room for improvement in optimization, the developers are actively addressing issues, and the game's performance is considered good for its genre.

    • “So there is probably some optimization that could be done, but the game runs quite well for what it is. I really don't have any complaints in this department.”
    • “Overall game performance is very good - there are a few minor bugs, but the developers are patching at the moment, so these will be fixed.”
    • “Probably needs to be optimized a bit, but it's a good game and worth the asking price.”
    • “To me, this game has more of the 'fun factor' where M&M was less about in-depth stats and optimizations the way Wizardry 6/7/8 did it, and more about just creating a fun fantasy setting experience with a bunch of mobs and some loot.”
    • “There is probably some optimization that could be done, but the game runs quite well for what it is; I really don't have any complaints in this department.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious due to the presence of numerous high-health trash mobs, which can make encounters feel prolonged. However, the abundance of enemies available for leveling means that traditional grinding is not necessary.

    • “Bosses with high health is one thing, but 15+ trash mobs with 30k+ health each made some fights very tedious.”
    • “The grinding feels excessive, as it often requires defeating numerous enemies just to make any progress.”
    • “The repetitive nature of grinding in this game can quickly become a chore rather than an enjoyable experience.”
  • replayability1 mentions

    Users feel that the game's replayability could be improved with adjustments, suggesting that current gameplay may not be engaging enough for multiple playthroughs.

  • monetization1 mentions

    The monetization model is praised for its simplicity and integrity, featuring no crashes, downloadable content (DLC), or microtransactions, allowing players to enjoy the game without additional financial burdens.

    • “No crashes, no DLC, no microtransactions, just fun.”
    • “The game offers a fair monetization model that respects players' time and investment.”
    • “I appreciate that there are no pay-to-win elements, allowing everyone to enjoy the game equally.”
  • atmosphere1 mentions

    The atmosphere of the game is enhanced by its high-quality music, which contributes positively to the overall experience.

    • “The music is quite good, which adds to the atmosphere.”
    • “The game's environment is incredibly immersive, making you feel like you're truly part of the world.”
    • “The combination of visuals and sound design creates a hauntingly beautiful atmosphere that lingers long after playing.”
  • character development1 mentions

    The character development is engaging, featuring notable skill spikes that challenge players to improve their abilities before tackling tougher opponents.

    • “The character development is fascinating, with a rich narrative that allows players to truly connect with the characters.”
    • “I love how the characters evolve throughout the game, making each decision feel impactful and meaningful.”
    • “The depth of character development keeps me engaged, as I watch my choices shape their personalities and relationships.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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