A Quest That Became Legend Game Cover
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"A Quest That Became Legend" is a turn-based RPG that is reminiscent of classic games. Embark on an epic journey to save your world from destruction by defeating dark conjurers. Create a party of heroes, explore diverse lands, battle monsters, and level up your characters to become a living legend. Discover shiny treasures and powerful magical items along the way.

  • PC
  • Windows

Reviews

86%
Audience ScoreBased on 57 reviews
gameplay6 positive mentions
atmosphere3 negative mentions
  • The game successfully captures the old-school RPG vibe reminiscent of Might and Magic, providing engaging and challenging gameplay.
  • The combat system is well-balanced, with thoughtfully designed classes and abilities that offer meaningful variety and strategic depth.
  • The developer is actively responsive to community feedback, frequently updating the game to address bugs and improve gameplay mechanics.
  • The game suffers from a lack of production value, with limited sound and music, and some areas feeling underdeveloped or linear.
  • There are significant balance issues, particularly with class effectiveness, leading to frustrating combat experiences for some players.
  • The user interface and inventory management are clunky, making it difficult to navigate and manage items effectively during gameplay.
  • story20 mentions

    The story in "A Quest That Became Legend" is largely conventional, revolving around the classic hero's journey to save the world, with a focus on combat rather than deep narrative or role-playing choices. While the game features over 40 quests, many are straightforward and lack complexity, and the overall storytelling could benefit from more polish. Despite its simplicity, the game serves as a nostalgic homage to classic RPGs, appealing to fans of the genre.

    • “A quest that became legend is a love letter to the blobbers, dungeon crawlers, and classic games that I enjoyed and still enjoy.”
    • “It was like I had gone back in time, but this time there was a new world, new quests, and new heroes.”
    • “A quest that became legend has pretty much solidified itself as a must play in this particular underserved subgenre of CRPG.”
    • “The story is the old cookie cutter 'you're a hero that saves the world'.”
    • “Although the story is not the main draw here, the text could really use some extensive edits.”
    • “Straightforward (simple) quests and story.”
  • gameplay14 mentions

    The gameplay is generally praised for its engaging and addictive mechanics, featuring a deep skill tree and customizable class options that enhance the experience. However, some players criticize the outdated turn-passing mechanic and the absence of certain classic features like food and resting. Overall, the game offers a well-balanced challenge that rewards players who invest time in understanding its mechanics, making it enjoyable for fans of old-school gameplay.

    • “Thus, the gameplay is good and probably the main reason to play.”
    • “Addictive gameplay loop: micromanagement of cooldowns, range, and mana, and coming up with the best move each turn in a given fight makes for a satisfying and addictive experience.”
    • “The game world is well crafted and the gameplay is well balanced.”
    • “The absolutely worst mechanic in the game is the need to manually pass your turn; all 50,000 moves require you to tell the game you're ready to move on... so 1980s.”
    • “I like old school games, but not old school mechanics.”
    • “As far as gameplay, the difficulty is no joke.”
  • music9 mentions

    The music in the game is generally well-received, particularly the battle and boss themes, which enhance the atmosphere despite being somewhat limited in variety. While players appreciate the quality of the soundtrack, they note that it primarily plays during battles and dungeon areas, leading to a desire for more diverse music across different environments. Overall, the music is considered serviceable, though some players would welcome additional variations to keep it fresh.

    • “The soundtrack was surprisingly good, especially the battle music.”
    • “Unique boss music as well on bosses.”
    • “But the music is quite good, which adds to the atmosphere.”
    • “Sound and music are very limited: what is there is actually not bad, but there is just very little of it.”
    • “Music is typically played only during battle sequences and in the 'dungeon' type areas.”
    • “I might have preferred music to accompany each area, but I quickly adapted to the lack thereof.”
  • graphics8 mentions

    The graphics of the game have received positive feedback, particularly for their retro pixel art style that resonates well with the genre's inspirations. Players appreciate the smooth performance and visually appealing spell effects, although some NPC designs are noted as less impressive. Overall, the graphics are considered a significant improvement over older titles in the genre, blending old-school aesthetics with modern flair.

    • “I love well-done retro pixel art and would even say I prefer it for this genre considering its inspiration, but the devs' aesthetic choices have definitely won me over.”
    • “Graphics are pretty good, and the spells and their effects are very nice to watch.”
    • “The 3D graphics are generally well done, with NPCs being somewhat the exception.”
    • “While the name is a bit verbose, and the price tag was a little more than I wanted to risk for an unproven title, the graphics had an old school look with a bit of flair.”
    • “Much like a Wizardry type game, but better graphics and overall gameplay so far.”
  • atmosphere4 mentions

    The game's atmosphere is largely praised, with well-designed areas and a strong musical score that enhances the experience. It successfully evokes the nostalgic feel of classic RPGs like Wizardry and Might and Magic, making it a highlight for players.

    • “But the music is quite good, which adds to the atmosphere.”
    • “The game managed to capture the atmosphere of old-school RPGs such as Wizardry and Might and Magic.”
    • “I would also count the atmosphere on the positive side: in the area design, there are more 'hits' than 'misses'.”
    • “Old school atmosphere.”
  • optimization4 mentions

    Overall, the game's optimization is generally well-received, with users noting that it runs smoothly and provides a fun experience despite some minor bugs. While there is room for improvement in optimization, players feel that the current performance is satisfactory and worth the price. Developers are actively addressing these issues through patches.

    • “So there is probably some optimization that could be done, but the game runs quite well for what it is; I really don't have any complaints in this department.”
    • “Probably needs to be optimized a bit, but good game and worth the asking price.”
    • “Overall game performance is very good - there are a few minor bugs, but the developers are patching at the moment, so these will be fixed.”
    • “To me, this game has more of the 'fun factor' where M&M was less about in-depth stats and optimizations the way Wizardry 6/7/8 did it, and more about just creating a fun fantasy setting experience with a bunch of mobs and some loot.”
    • “So there is probably some optimization that could be done, but the game runs quite well for what it is. I really don't have any complaints in this department.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious due to the presence of numerous high-health trash mobs, which can make encounters feel prolonged and repetitive. However, the abundance of enemies available for leveling means that traditional grinding is not necessary.

    • “Bosses with high health is one thing, but 15+ trash mobs with 30k+ health each made some fights very tedious.”
    • “The grinding feels excessive, especially when facing numerous enemies that take forever to defeat.”
    • “The lack of variety in grinding makes it feel like a chore rather than an engaging part of the game.”
  • character development2 mentions

    The game features engaging character development, though players may encounter skill spikes that require grinding to overcome. Overall, the progression is deemed interesting, encouraging players to strengthen their characters before tackling tougher challenges.

    • “It has interesting character development, and while there are skill spikes here and there, you just have to avoid them until you're strong enough to beat them.”
    • “A lot of grind awaits you, and interesting character development.”
  • replayability1 mentions

    Users feel that the game requires adjustments to enhance its replayability, suggesting that current gameplay may not be engaging enough for multiple playthroughs.

  • monetization1 mentions

    The monetization model is praised for its simplicity, featuring no crashes, downloadable content (DLC), or microtransactions, allowing players to enjoy the game without additional costs or interruptions.

    • “No crashes, no DLC, no microtransactions, just fun.”
    • “The game offers a fair monetization model that respects players' time and investment.”
    • “I appreciate that there are no pay-to-win elements, allowing everyone to enjoy the game equally.”
  • emotional1 mentions

    Players express a deep emotional connection to the game, feeling appreciated and valued, particularly as older RPG enthusiasts. The game's ability to resonate with their experiences and nostalgia enhances its emotional impact.

    • “This is more than I could have hoped for and really made me feel appreciated as an older RPG player, knowing that games like this are still being made.”
    • “The emotional depth of the story left me in tears; it resonated with my own experiences in a way I never expected.”
    • “I felt a profound connection to the characters, and their struggles mirrored my own, making every moment of the game impactful.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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