- May 22, 2014
- SkyRiver Studios
A.I.M.2 Clan Wars
Platforms
About
A.I.M.2 Clan Wars is a free-to-play sci-fi MMO game set in a world of armed space vehicles. Engage in PvE and PvP battles, join powerful clans, and participate in epic clan wars to control the Skyriver. Customize your ships, develop your character, and dominate the universe.








- The game offers a unique and immersive world filled with nostalgia, making it enjoyable for fans of the genre.
- Despite its age, the game has a rich storyline and interesting gameplay mechanics that can be quite engaging.
- Players appreciate the customization options for gliders and the variety of missions available, adding depth to the gameplay.
- The game suffers from severe stability issues, including frequent crashes and unresponsive loading screens, which can hinder the overall experience.
- Controls are overly sensitive and can be frustrating, making it difficult to navigate and engage in combat effectively.
- Many players report bugs and a lack of polish, including poor translations and a confusing user interface, which detracts from the enjoyment.
story
52 mentions Positive Neutral NegativeThe game's story is described as intriguing and rich, set in a vast world filled with background lore, though it can feel quirky and lacking emotional depth due to the absence of human characters. Players can engage with the narrative at their own pace, balancing between main quests and various missions that impact the game world, despite some bugs and unmemorable side quests. Overall, while the storyline has its flaws, it is generally well-received for its complexity and immersive elements.
“Has an incredibly rich world to play and explore in, coupled with an intriguing story and background lore.”
“The story is interesting yet not in your face all the time; you can go through it at lightning speeds or soak up everything the game has to offer, including trade and courier missions alongside blasting enemy gliders to bits and collecting the goodies.”
“Imagine Morrowind or Stalker but in hovercars (the game calls them gliders) with a dash of faction management and an open world filled with mostly RNG quests that help you accrue resources, as well as more complex story missions that offer a surprising amount of lore and text for you to delve into.”
“The story is undeniably quirky and lacking human feeling because there are no humans.”
“Clan management is rather limited (having two sliding bars for adjusting role ratio) and having a clan doesn't provide any actual benefit as it simply serves as a plot point.”
“Missions are granted at bases, most that I saw were standard fetch, delivery, terminate, etc. There are game progression missions too, but sorting these from the rest is difficult and it should be so for immersion's sake.”