- March 11, 2014
- Snowed In Studios
Windforge
Platforms
About
Windforge is a single-player platformer game with an epic storyline and quests, set in a destructible procedural world. Gameplay involves building and customizing airships, combat with 360-degree aiming, and crafting over 1200 items. The game features sky whales and a steampunk aesthetic, but has been noted for its abundance of grinding and bugs.











- The ship building mechanics are fun and allow for a lot of creativity.
- The grappling hook adds an enjoyable element to movement and exploration.
- The game has a unique steampunk setting with interesting concepts like flying whales and airship battles.
- The game is plagued by bugs and crashes, making it frustrating to play.
- The controls and movement mechanics are clunky and can lead to unintended deaths.
- The game feels unfinished, with a lack of polish and depth in the story and character interactions.
story
162 mentions Positive Neutral NegativeThe game's story is generally considered interesting but lacks depth and immersion, with many players feeling disconnected from the characters and plot. While it features a unique steampunk setting and creative elements, such as building airships from defeated enemies, the narrative is often described as linear and tropey, with some players expressing frustration over its abrupt ending and limited quest variety. Overall, the story serves as a backdrop to the gameplay rather than a compelling driving force, leading many to prioritize exploration and crafting over following the main narrative.
“The story is interesting.”
“It is very gripping and I enjoyed every encounter with a fellow NPC, and the idea of the game's origin and story is compelling and not seen elsewhere.”
“The storyline is actually rather good, but I feel it just needs a bit more flavor.”
“The storyline is pretty original and exciting, but it's very linear at the moment. There is very little background story and all the NPCs just say the same 10-ish flavor texts over and over again.”
“While the character sets out with the noble goal of saving the world and society as the world knows it, there is so little support by the in-game cast that one can forget the names of most characters, or that they even exist until one has a quest to go talk to them.”
“There are also so few quests that one can exhaust the side quests in an hour, and I will say that out of a 70+ hour playthrough, less than 6 hours were actual questing, of any kind at all.”