69 Ways to Kill a Zombie
- June 8, 2017
- Wadup Games
"69 Ways to Kill a Zombie" is a physics-based zombie shooter where players must move their hands in a natural walking motion to run in the game. With over 60 unique weapons and various power-ups, players must get creative with their kills in dark, twisted environments. The game features 3 atmospheric maps with horror sound effects and more maps to come.
Reviews
- The hand motion locomotion system is intuitive and reduces motion sickness, providing a unique way to navigate in VR.
- There is a variety of weapons and zombies, which adds some fun to the gameplay experience.
- The game has potential for improvement and could become a more enjoyable zombie shooter with future updates.
- The game is plagued with bugs, crashes frequently, and has unresponsive controls, making it frustrating to play.
- It feels like an unfinished asset flip with little depth or content, lacking a proper game concept.
- Combat mechanics are poorly designed, with issues like taking damage from dead zombie parts and ineffective melee weapons.
- gameplay6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The gameplay is criticized for being a low-quality asset flip with minimal content and poor controls, making it feel unfinished and lacking depth. However, some players found humor in unexpected interactions, such as a bug that caused thrown weapons to drag zombies along, adding a brief moment of enjoyment. Overall, the gameplay does not meet the standards of a fully developed PC game.
“Once I didn't try picking that up anymore, the gameplay lasted significantly longer.”
“Here's my first-time gameplay video and my review below it.”
“In this case, the 'simple apocalypse cartoon assets pack' is just a low poly asset pack from the Unity Asset Store that the developer slapped on top of a basic gameplay template, and it doesn't have any merit as a proper, fully fledged PC game, so a copy-paste of it can't be recommended.”
“Unfinished asset flip game with little gameplay and horrendous controls.”
“Although caused by a bug, if you throw a weapon at a zombie, it will tend to continue its momentum and bring the zombie with it, which provided me with a bunch of laughs.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, with frequent crashes and numerous bugs that detract from the experience, such as dead zombie bodies causing damage and flickering visuals. Overall, players find it poorly made and unpolished, impacting gameplay quality.
“I purchased it because of the waving hands motion locomotion and I really like that a lot, but the game itself is poorly made, buggy, crashes constantly, and is not challenging.”
“The game is really buggy and unpolished at this time: the bodies of dead zombies damage you as if they were alive.”
“Also, the bodies of zombies get buggy and greatly flicker, hitting you from a distance.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely derived from its amusing physics and the quirky movement system, which involves swinging arms to simulate walking. While players find this approach entertaining, it can also lead to moments of imbalance and motion sickness.
“The physics are hilarious!”
“The movement system, where you swing your arms pretending to walk, is both intuitive and funny. I almost fell down a few times because I lost my balance due to motion sickness.”
- graphics1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The graphics have been criticized for their repetitive block aesthetic, with many users noting a lack of originality in the visual design and world-building.
“The graphics feel outdated and lack any real innovation.”
“The environments are bland and uninspired, making it hard to stay engaged.”
“There are so many games with this same block aesthetic and these same worlds.”