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69 Ways to Kill a Zombie

47%Game Brain Score
humor
gameplay, stability
47% User Score Based on 76 reviews

Platforms

PCPCWindowsWindows

About

"69 Ways to Kill a Zombie" is a physics-based zombie shooter where players must move their hands in a natural walking motion to run in the game. With over 60 unique weapons and various power-ups, players must get creative with their kills in dark, twisted environments. The game features 3 atmospheric maps with horror sound effects and more maps to come.

69 Ways to Kill a Zombie screenshot
69 Ways to Kill a Zombie screenshot
69 Ways to Kill a Zombie screenshot
69 Ways to Kill a Zombie screenshot
69 Ways to Kill a Zombie screenshot
69 Ways to Kill a Zombie screenshot

47%
Audience ScoreBased on 76 reviews
humor4 positive mentions
gameplay3 negative mentions

  • The hand motion locomotion system is intuitive and reduces motion sickness, providing a unique way to move in VR.
  • There is a variety of weapons and zombies, which adds some fun to the gameplay.
  • Some players found the game enjoyable and expressed hope for future updates to improve the experience.
  • The game is plagued with bugs, crashes frequently, and has poor controls, making it frustrating to play.
  • It is criticized as an asset flip with little original content, lacking depth and polish.
  • Many players feel the game is not worth its price due to its unfinished state and lack of updates.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is criticized for being an unfinished asset flip with minimal content and poor controls, making it feel more like a basic template than a complete game. While a bug involving weapon throwing provided some unintentional humor, overall, the experience lacks depth and cannot be recommended.

    • “Once I didn't try picking that up anymore, the gameplay lasted significantly longer.”
    • “Check out gameplay/reaction footage [url=https://www.youtube.com/watch?v=ey8w-ignyps]here[/url]”
    • “Unfinished asset flip game with little gameplay and horrendous controls.”
    • “In this case, the 'simple apocalypse cartoon assets pack' is just a low poly asset pack from the Unity Asset Store that the developer slapped on top of a basic gameplay template, and it doesn't have any merit as a proper, fully fledged PC game, so a copy-paste of it can't be recommended.”
    • “Although caused by a bug, if you throw a weapon at a zombie, it will tend to continue its momentum and bring the zombie with it, which provided me with a bunch of laughs.”
  • stability
    6 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with frequent crashes and numerous bugs that detract from the overall experience. Players report unpolished mechanics, such as dead zombie bodies causing damage and flickering visuals, leading to frustration and a lack of challenge.

    • “The game is really buggy and unpolished at this time: the bodies of dead zombies damage you as if they were alive.”
    • “Bodies of zombies get buggy and greatly flicker, hitting you from a distance.”
    • “I purchased it because of the waving hands motion locomotion, which I really like, but the game itself is poorly made, buggy, crashes constantly, and is not challenging.”
  • humor
    4 mentions Positive Neutral Negative

    Players find the humor in the game's physics and movement system, particularly enjoying the comedic aspect of swinging their arms to simulate walking. However, this amusing mechanic can lead to motion sickness and balance issues, detracting from the overall experience.

    • “The physics are hilarious!”
    • “- although the movement system (swinging your arms pretending that you are walking) is intuitive and funny, I almost fell down a few times because I lost my balance due to the motion sickness.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics have been criticized for their repetitive block aesthetic, with many users noting a lack of originality in the visual design and world-building. This common style has led to a sense of monotony across various games.

    • “There are so many games with this same block aesthetic and these same worlds.”

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