EVERSLAUGHT Game Cover
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"EVERSLAUGHT is a single-player Horror Hack and Slash VR game with masterful visuals, music, and atmospheric environments. Experience fast-paced combat with innovative VR controls, randomly generated dungeons, and upgradeable weapons. Join their community Discord for updates on this action-packed VR adventure, although be aware of potential bugs in the gameplay."

  • PC
  • Virtual Reality
  • Windows
  • Oculus VR
  • Windows Mixed Reality

Reviews

61%
Audience ScoreBased on 270 reviews
gameplay33 positive mentions
story9 negative mentions
  • Fast-paced and engaging gameplay that combines elements of hack-and-slash and shooting.
  • Impressive graphics and atmosphere that enhance the overall experience.
  • Unique mechanics like the grappling hook and blood system add depth to combat.
  • Frequent bugs and glitches, including weapons disappearing and issues with controls.
  • Combat can feel repetitive and lacks weight, making it less satisfying than expected.
  • The game has been largely abandoned in favor of a Quest version, leaving PCVR players feeling neglected.
  • gameplay78 mentions

    The gameplay is characterized by fast-paced, intense action with a focus on wrist movements for combat, which some players find enjoyable despite its janky execution. While the core mechanics, such as grappling and movement, are praised for their fun and fluidity, many reviewers note a lack of depth in melee combat and a repetitive gameplay loop that could benefit from additional content and refinement. Overall, the game shows promise but requires further development to enhance its combat mechanics and variety.

    • “Fun, fast-paced, and addictive gameplay.”
    • “The fundamental gameplay loop, movement systems, and overall controls of the game are rock-solid and incredibly fun, which is a feat worth praising in VR games.”
    • “Tight controls, insanely fun combat, and an intensely satisfying gameplay loop.”
    • “The core mechanic is rapidly wiggling your wrist to multi-hit hordes of enemies so that you can move to the next room and do it again.”
    • “Melee combat is lacking and has little impact, considering it's a huge part of the gameplay, which is disappointing.”
    • “Overall, it feels like not nearly enough thought was put into the actual gameplay, and instead, a lot of focus was put on the style and graphics.”
  • story66 mentions

    The game's story has been widely criticized for being minimal or non-existent, with many players expressing disappointment over the developers' decision to abandon the PC version in favor of a Quest 2 port. Users feel misled by the lack of updates and communication regarding the game's development, leading to a perception of it as "abandonware." While some hope for future narrative expansions, the current state leaves much to be desired in terms of plot and storytelling.

    • “Mostly it's just environmental storytelling, but the devs do plan to expand upon the lore and have even talked about adding things like audio logs you can find to flesh out the world and explain why everything is the way it is.”
    • “I find myself wanting to know what happened and more about the story.”
    • “Wish it was a full story but they have great mechanics here.”
    • “Waited about a year for promised updates to this game, only to find out they had been working on a different Quest 2 version the whole time (so lied to PCVR customer base via omission).”
    • “The developers pretty much abandoned the game the moment it was released into early access and have instead been working on a mobile port for Quest 2 (Everslaught Invasion). After a year of no communication and no updates, they just dropped that in and seemed to expect people to be happy about it.”
    • “There is no story; you basically start in a new dungeon, go in, kill all the bad guys, collect blood, reach the end of the level, sacrifice the blood you took, advance a level to be slightly more powerful, and start a new dungeon.”
  • graphics55 mentions

    Overall, the graphics of the game have received high praise for their stunning detail and immersive environments, often compared to AAA titles like Doom. Many players noted the impressive visuals even on lower-end hardware, although some expressed concerns about the lack of graphics settings and repetitive textures. While the graphics are a standout feature, some reviews indicated that the gameplay may not match the same level of quality.

    • “The graphics in this first chapter are impressive, with huge stone gates opening as if they were made for giants, winding staircases, wall protrusions, and bazaar-like places until you reach the underworld.”
    • “Graphically, this game is stunning.”
    • “Crisp, clear, detailed, gorgeous graphics that look a lot like the ones from Doom 2016 and Doom Eternal.”
    • “The graphics are very demanding, so if your PC is lower spec for VR, you may have to just envision that you are playing Doom 64, because there is no way you will be able to run this on regular resolution quality.”
    • “I don't see anything special about this game other than its fast-paced fighting; the graphics are horrible, the fight mechanics are not fun and slightly buggy, and the game has no story, no narration, and hardly ever tells you what you are doing and why you are doing it.”
    • “The only concern I do have is how hard the graphics will hit those less fortunate to own a high-end PC and who do want to play this title.”
  • optimization24 mentions

    Overall, user reviews indicate that while the game is visually appealing and performs well on higher-end systems, there are notable optimization issues, particularly with stuttering and frame drops on mid-range setups. Many players report satisfactory performance on powerful hardware, but frequent CPU spikes and long loading times detract from the experience, suggesting that further optimization is needed for a smoother gameplay experience across a wider range of systems.

    • “Considering the high enemy count, the performance is absolutely fine - only a bit stuttering here and there (mostly CPU spikes).”
    • “That said, it runs incredibly on a 1660 Ti, 32GB RAM, and 8-core Intel Core i7 10700 CPU on the Oculus Quest 2, which I have to give the devs credit for due to the amazing quality and sharp picture resolution, as this is clearly optimized very well.”
    • “Awesome performance even when forcing resolution to 200% - and users of less powerful GPUs can probably just use 90 Hz and resolution 125-150%.”
    • “Definitely need to get the performance improved though, running on a 3070 and a 5800X3D it regularly drops down to 60 FPS.”
    • “- Performance isn't great, some stutters and long loading times.”
    • “- The performance is pretty spotty (RTX 3080 and 3900X).”
  • atmosphere15 mentions

    The game's atmosphere is widely praised for its immersive and detailed design, blending steampunk elements with a mystical ambiance that enhances the gameplay experience. Players appreciate the fast-paced action and the creepy, Quake-like vibe, although some note a sense of repetition in the dungeons over time. Overall, the visuals, sound design, and level design contribute to a captivating and engaging atmosphere that resonates well with fans of the genre.

    • “The level design is also really good with an amazing atmosphere and attention to details.”
    • “Everywhere you see that strange mixture of steampunk and pyramids with gurgling pipes and gears which adds to the mystical atmosphere.”
    • “Just enough action to keep you going, and the atmosphere is very creepy and quake-like.”
    • “The atmosphere certainly says 'ancient abandoned city'.”
  • music12 mentions

    The music in the game has received high praise for its quality and ability to enhance the overall atmosphere, with many reviewers highlighting the impressive soundtrack and sound design. While some noted minor issues, such as the ending fight music cutting off prematurely and a desire for more intense tracks during combat, the general consensus is that the music significantly contributes to the game's engaging experience. Overall, the soundtrack is described as both nostalgic and fitting, drawing favorable comparisons to iconic titles like Doom and Dark Souls.

    • “The soundtracks are amazing!”
    • “Music is also top tier I should add.”
    • “The game is fast, the music is good, the tension is real, and the combat is super fun.”
    • “Only bug that bothers me now is that the ending fight music sometimes stops way before the fight ends, which feels off.”
    • “Only real negatives are a few minor bugs and a lack of hardcore music to fit the intense combat.”
    • “- atmosphere is well done, a lot of the music, coloring, enemies, and sound design is similar to the 2016 Doom game, and that's a good thing.”
  • stability11 mentions

    The game's stability is a mixed bag, with many users noting a range of bugs and glitches that detract from the experience, particularly in combat mechanics and sound issues. While some players acknowledge the potential for improvement and find the game enjoyable despite its rough edges, others express frustration over persistent problems that hinder gameplay. Overall, the consensus is that while the game is mostly playable, it requires significant refinement to address its stability issues.

    • “It's mostly bug-free; I haven't run into a bug that was really game-breaking.”
    • “The game runs smoothly without any major issues, providing a stable experience.”
    • “I appreciate how stable the game is; it rarely crashes or freezes.”
    • “Overall, it's a very fun game, but buggy and some of these should be fixed.”
    • “But man, it's buggy and just not that fun.”
    • “- sword glitches to where I'll constantly hear the sword slash sound even when not swinging the sword to an incredibly annoying amount, to the point where I had to completely turn off sound so I wouldn't damage my ears.”
  • replayability4 mentions

    Overall, the game offers significant replayability, particularly due to its dungeon-running mechanics and engaging graphics and soundtrack. While players find it enjoyable in the short term, many believe it has the potential to become a masterpiece with further development.

    • “It's fun as is for a short while, has a ton of potential to be a masterpiece with good replayability.”
    • “For a small price, you get awesome graphics, a very nice ambient soundtrack, and tons of replayability.”
    • “The replay value is high because it's a dungeon running type; you can play forever.”
    • “The replay value is limited; it's just a dungeon running type of game, so I guess you can play it forever, but it gets repetitive quickly.”
    • “After a few runs, the lack of variety makes it hard to stay engaged.”
    • “Once you've completed the main objectives, there's little incentive to go back and play again.”
  • humor3 mentions

    The game offers a promising blend of humor and satisfying sound design, particularly with the amusing shotgun click that enhances the experience. Players find humor in unexpected interactions, such as hitting enemies by merely running past them, which adds a lighthearted touch to the gameplay despite some inconsistencies in swordplay mechanics.

    • “The game had a lot of promise and was my pick from the litter in the genre, which, funny enough, was getting a little saturated.”
    • “The sound design is satisfying, and hearing your shotgun click into place every time you flip your offhand wrist around fills the brain with funny dopamine chemicals.”
    • “I randomly encountered the sword swing noises without moving my hand. Basically, I just moved around and held my hand still, and it registered as if I had moved my sword. I can hit mobs with it just by running through them, which is funny, but it doesn't help the feeling of the swordplay.”
  • emotional3 mentions

    The emotional aspect of the game is negatively impacted by technical issues, such as inconsistent hit detection and cumbersome control mechanics, which can frustrate players and detract from their overall experience.

  • grinding2 mentions

    Players have noted that certain sections of the game can feel grindy, particularly when tasked with repetitive objectives like collecting enemy blood. This aspect may lead to a sense of monotony, especially for those who are not fully engaged with the gameplay.

    • “I got to a part in the game that seems grindy, where it wants me to keep collecting enemy blood.”
    • “I haven't played many runs past the intro stage, but it seems like it could get grindy or repetitive if you aren't impressed or get bored with the gameplay.”
  • monetization1 mentions

    The monetization strategy of the game has been criticized as a cash grab, detracting from its potential quality and overall experience.

    • “It's a shame because this could've been a great game, but they would rather go for a quick cash grab with an Android headset.”
    • “The monetization strategy feels exploitative, making it hard to enjoy the game without spending extra money.”
    • “I was really excited to play, but the constant push for in-game purchases ruined the experience for me.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

16hMedian play time
12hAverage play time
4-20hSpent by most gamers
*Based on 2 analyzed playthroughs

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