- July 31, 2021
- MobX GmbH
- 16h median play time
EVERSLAUGHT
Platforms
About
"EVERSLAUGHT is a single-player Horror Hack and Slash VR game with masterful visuals, music, and atmospheric environments. Experience fast-paced combat with innovative VR controls, randomly generated dungeons, and upgradeable weapons. Join their community Discord for updates on this action-packed VR adventure, although be aware of potential bugs in the gameplay."
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- Fast-paced and engaging gameplay that combines elements of action RPGs and roguelites.
- Impressive graphics and atmosphere that enhance the overall experience.
- Unique mechanics such as the grappling hook and blood system add depth to combat.
- Game has been largely abandoned by developers in favor of a Quest version, leading to concerns about future updates.
- Combat can feel repetitive and lacks weight, making melee interactions less satisfying.
- Numerous bugs and performance issues, including disappearing weapons and inconsistent AI behavior.
gameplay
90 mentions Positive Neutral NegativeThe gameplay is characterized by fast-paced, addictive mechanics that combine movement and combat, offering a satisfying experience for many players. However, it suffers from repetitiveness, shallow melee mechanics, and occasional jankiness, which detracts from the overall enjoyment. While the core gameplay loop shows promise, players express a desire for more depth, variety, and polish to enhance the experience further.
“Fun, fast-paced, and addictive gameplay.”
“The fundamental gameplay loop, movement systems, and overall controls of the game are rock-solid and incredibly fun, which is a feat worth praising in VR games.”
“Tight controls, insanely fun combat, and an intensely satisfying gameplay loop.”
“The gameplay gets a bit repetitive after a while, and people without fully grown VR legs will not be able to handle the movement, so if that's you, stay away.”
“The core mechanic is rapidly wiggling your wrist to multi-hit hordes of enemies so that you can move to the next room and do it again.”
“Overall it feels like not nearly enough thought was put into the actual gameplay, and instead a lot of focus was put on the style and graphics.”