EVERSLAUGHT
- July 31, 2021
- MobX GmbH
- 16h median play time
"EVERSLAUGHT is a single-player Horror Hack and Slash VR game with masterful visuals, music, and atmospheric environments. Experience fast-paced combat with innovative VR controls, randomly generated dungeons, and upgradeable weapons. Join their community Discord for updates on this action-packed VR adventure, although be aware of potential bugs in the gameplay."
Reviews
- Fast-paced and engaging gameplay that combines elements of action RPGs and roguelites.
- Impressive graphics and atmosphere that enhance the overall experience.
- Unique mechanics such as the grappling hook and blood system add depth to combat.
- Game has been largely abandoned by developers in favor of a Quest version, leading to concerns about future updates.
- Combat can feel repetitive and lacks weight, making melee interactions less satisfying.
- Numerous bugs and performance issues, including disappearing weapons and inconsistent AI behavior.
- gameplay90 mentions
- 41 % positive mentions
- 52 % neutral mentions
- 7 % negative mentions
The gameplay is characterized by fast-paced, addictive mechanics that combine movement and combat, offering a satisfying experience for many players. However, it suffers from repetitiveness, shallow melee mechanics, and occasional jankiness, which detracts from the overall enjoyment. While the core gameplay loop shows promise, players express a desire for more depth, variety, and polish to enhance the experience further.
“Fun, fast-paced, and addictive gameplay.”
“The fundamental gameplay loop, movement systems, and overall controls of the game are rock-solid and incredibly fun, which is a feat worth praising in VR games.”
“Tight controls, insanely fun combat, and an intensely satisfying gameplay loop.”
“The gameplay gets a bit repetitive after a while, and people without fully grown VR legs will not be able to handle the movement, so if that's you, stay away.”
“The core mechanic is rapidly wiggling your wrist to multi-hit hordes of enemies so that you can move to the next room and do it again.”
“Overall it feels like not nearly enough thought was put into the actual gameplay, and instead a lot of focus was put on the style and graphics.”
- story69 mentions
- 7 % positive mentions
- 80 % neutral mentions
- 13 % negative mentions
The game's story is largely criticized for its lack of depth and engagement, with many players noting that it feels abandoned in favor of a Quest 2 port. Users express disappointment over the developers' focus on a new version while neglecting the original game's narrative and promised updates, leading to feelings of betrayal among the PCVR community. Overall, the story is described as minimal, with a desire for more lore and narrative elements that have yet to be realized.
“Mostly it's just environmental storytelling, but the devs do plan to expand upon the lore and have even talked about adding things like audio logs you can find to flesh out the world and explain why everything is the way it is.”
“I find myself wanting to know what happened and more about the story.”
“Wish it was a full story but they have great mechanics here.”
“The developers pretty much abandoned the game the moment it was released in early access and have instead been working on a mobile port for Quest 2. After a year of no communication and no updates, they just dropped that in and seemed to expect people to be happy about it.”
“There is no story; you basically start in a new dungeon, kill all the enemies, collect blood, reach the end of the level, sacrifice the blood you took, and then advance to be slightly more powerful before starting a new dungeon.”
“I liked this game, but after the developers lied about the roadmap and then abandoned it for the Quest, I suggest you support another developer.”
- graphics58 mentions
- 59 % positive mentions
- 36 % neutral mentions
- 5 % negative mentions
The graphics of the game have received widespread acclaim, with many users praising their stunning quality and detail, often comparing them to AAA titles like Doom 2016 and Doom Eternal. While the visuals are described as gorgeous and immersive, some players noted a lack of variety in textures and environments, and there are currently no graphics settings available, which may impact performance on lower-end PCs. Overall, the game's graphics are considered a standout feature, contributing significantly to the overall experience.
“The graphics in this first chapter are impressive, with huge stone gates opening as if they were made for giants, winding staircases, wall protrusions, and bazaar-like places until you reach the underworld.”
“Graphically, this game is stunning.”
“The graphics are pretty gorgeous for a VR game, and the enemy models and environments are highly detailed.”
“The graphics are very demanding, so if your PC is lower spec for VR, you may have to just envision that you are playing Doom 64, because there is no way you will be able to run this on regular resolution quality.”
“I don't see anything special about this game other than its fast-paced fighting; the graphics are horrible, the fight mechanics are not fun and slightly buggy, and the game is a waste of money, waste of time, and a disgrace to VR gaming.”
“The only concern I do have is how hard the graphics will hit those less fortunate to own a high-end PC and who do want to play this title.”
- optimization25 mentions
- 40 % positive mentions
- 32 % neutral mentions
- 28 % negative mentions
Overall, the game's optimization is a mixed bag; while it performs well on high-end systems, users with medium or low-level computers report significant performance issues, including stuttering and low frame rates. Many players noted that despite the game's impressive visuals and fluid animations, it requires further optimization to enhance performance, especially during intense combat scenarios. Some users experienced satisfactory performance on mid-range setups, but the consensus is that improvements are needed for a smoother experience across all hardware configurations.
“Considering the high enemy count, the performance is absolutely fine - only a bit of stuttering here and there (mostly CPU spikes).”
“That said, it runs incredibly on a 1660 Ti, 32GB RAM, and an 8-core Intel Core i7 10700 CPU on the Oculus Quest 2, which I have to give the devs credit for due to the amazing quality and sharp picture resolution, as this is clearly optimized very well.”
“Gorgeous game, great performance.”
“But the game is not optimized very well for those who have medium or low-level computers.”
“Definitely need to get the performance improved though, running on a 3070 and a 5800X3D it regularly drops down to 60 fps.”
“- Performance isn't great, some stutters and long loading times.”
- atmosphere15 mentions
- 80 % positive mentions
- 7 % neutral mentions
- 13 % negative mentions
The game's atmosphere is widely praised for its immersive and detailed design, blending steampunk elements with a mystical ambiance that enhances the gameplay experience. Players appreciate the fast-paced action and the creepy, Quake-like vibe, although some note a sense of repetition in the dungeons over time. Overall, the combination of visuals, sound design, and level aesthetics creates a captivating environment that resonates well with fans of the genre.
“Great dungeons concept, atmosphere, combat, AI, and very swift locomotion.”
“Everywhere you see that strange mixture of steampunk and pyramids with gurgling pipes and gears, which adds to the mystical atmosphere.”
“The level design is also really good with an amazing atmosphere and attention to detail.”
“Just enough action to keep you going, and the atmosphere is very creepy and quake-like.”
“The atmosphere certainly says 'ancient abandoned city'.”
- music12 mentions
- 58 % positive mentions
- 17 % neutral mentions
- 25 % negative mentions
The music in the game has received high praise for its quality and ability to enhance the overall atmosphere, with many reviewers highlighting the impressive soundtrack and sound design. While some noted minor issues, such as the ending fight music cutting off prematurely and a desire for more intense tracks during combat, the overall sentiment is that the music significantly contributes to the game's engaging experience. Additionally, the nostalgic feel reminiscent of classic first-person shooters, particularly the 2016 Doom, adds to its appeal.
“The soundtracks are amazing!”
“Music is also top tier, I should add.”
“The game is fast, the music is good, the tension is real, and the combat is super fun.”
“Only bug that bothers me now is that the ending fight music sometimes stops way before the fight ends, which feels off.”
“Only real negatives are a few minor bugs and a lack of hardcore music to fit the intense combat.”
“- atmosphere is well done, a lot of the music, coloring, enemies, and sound design is similar to the 2016 Doom game, and that's a good thing.”
- stability11 mentions
- 27 % positive mentions
- -18 % neutral mentions
- 91 % negative mentions
The game's stability is currently a mixed bag, with many users reporting various bugs and glitches that detract from the overall experience, particularly in combat mechanics and sound issues. While some players acknowledge the potential for improvement and note that the game is mostly bug-free, others express frustration with persistent problems that impact gameplay. Overall, the consensus is that while the game is fun, it requires significant refinement to address its stability issues.
“It's mostly bug-free; I haven't run into a bug that was really game-breaking.”
“The game runs smoothly without any major issues, providing a stable experience.”
“I've played for hours without encountering any crashes or glitches.”
“Overall it's a very fun game, but buggy and some of these should be fixed.”
“But man, it's buggy and just not that fun.”
“- sword glitches to where I'll constantly hear the sword slash sound even when not swinging the sword to an incredibly annoying amount to which I had to completely turn off sound so I wouldn't damage my ears.”
- replayability4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
Overall, users highlight the game's strong replayability, noting its potential for extended enjoyment through dungeon running mechanics and engaging graphics and soundtrack. Many feel that while it offers a fun experience initially, it has the capacity to become a masterpiece with further development.
“For a small price, you get awesome graphics, a very nice ambient soundtrack, and tons of replayability.”
“It's fun as is for a short while, but it has the potential to be a masterpiece with good replayability.”
“The replay value is high because it's a dungeon-running type game; you can play it forever.”
“The replay value is limited; it's just a dungeon running type of game, so I guess you can play forever, but it gets repetitive quickly.”
“After a few runs, the lack of variety makes it hard to stay engaged.”
“Once you've completed the main objectives, there's little incentive to dive back in.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is highlighted by its satisfying sound design, particularly the amusing auditory feedback from weapon interactions, which adds a layer of enjoyment. Players find humor in unexpected moments, such as the ability to hit enemies by merely running past them, contributing to a lighthearted and entertaining experience despite some inconsistencies in gameplay mechanics.
“The game had a lot of promise and was my pick from the litter in the genre, which, funny enough, was getting a little saturated.”
“The sound design is satisfying, and hearing your shotgun click into place every time you flip your offhand wrist around fills the brain with funny dopamine chemicals.”
“I randomly encountered the sword swing noises without moving my hand. Basically, I just moved around and held my hand still, and it registered as if I had moved my sword. I can hit mobs with it just by running through them, which is funny, but it doesn't help the feeling of the swordplay.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is negatively impacted by frustrating mechanics, such as inconsistent hit detection and cumbersome control schemes, which detract from the overall experience and immersion. Players express disappointment with the janky controls, suggesting that these issues hinder emotional engagement with the game.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players have noted that certain sections of the game can feel grindy, particularly when tasked with repetitive objectives like collecting enemy blood. This aspect may lead to boredom or a sense of monotony, especially for those who are not fully engaged with the gameplay.
“I got to a part in the game that seems grindy, where it wants me to keep collecting enemy blood.”
“I haven't played many runs past the intro stage, but it seems like it could get grindy or repetitive if you aren't impressed or get bored with the gameplay.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy of the game has been criticized as a cash grab, detracting from its potential quality and overall experience.
“It's a shame because this could've been a great game, but they would rather go for a quick cash grab with an Android headset.”
“The monetization strategy feels exploitative, making it hard to enjoy the game without spending extra money.”
“I was really excited about this game, but the constant push for in-game purchases ruined the experience for me.”