Undead Development
- August 7, 2017
- Ladrik
- 2h median play time
Undead Development has released on Steam Early Access! for more features and content get the Early Access version here: http://store.steampowered.com/app/682140/Undead_Development/ Undead Development is a zombie survival game with a creative building system for the HTC Vive and Oculus Rift. This demo shows off the the introductory level where you can scavenge for loot, break apart furniture, boar…
Reviews
- The game features a unique nailing mechanic that allows players to creatively combine weapons and build defenses, enhancing gameplay and replayability.
- The progression system with research points adds depth, allowing players to unlock new weapons and upgrades as they advance through waves.
- Despite some bugs, the game provides a fun and engaging experience, especially for fans of zombie survival and base-building genres.
- The game suffers from significant bugs and performance issues, including crashes and unresponsive controls, which can detract from the overall experience.
- Many players find the gameplay repetitive and the initial setup time for defenses too long, leading to a lack of excitement during waves.
- The absence of multiplayer options and limited zombie variety can make the game feel shallow and less engaging over time.
- gameplay54 mentions
- 46 % positive mentions
- 48 % neutral mentions
- 6 % negative mentions
The gameplay of the game features a unique nailing mechanic that many players find enjoyable, providing a fresh take on building and survival elements. However, the overall experience is marred by outdated combat mechanics, bland action, and repetitive gameplay, leading to mixed reviews. While some appreciate the destructible environments and the potential for creativity, others criticize the lack of depth and polish in core gameplay elements.
“Solid mechanics and good VR gameplay make this a very fun experience.”
“The gameplay is great solo, and although I've seen it suggested a lot of times, multiplayer would make the game much more fun and much more tempting to players.”
“The gameplay is well done and the hammer mechanic is a load of fun to play and use in the game.”
“The game was so awful I had to quit after only 28 minutes of gameplay.”
“Unfortunately, it's hard to overlook that the core gameplay is just very outdated now.”
“This is a very simple and dumbed-down version of COD zombies with a unique nailing mechanic.”
- graphics18 mentions
- 39 % positive mentions
- 44 % neutral mentions
- 17 % negative mentions
The graphics of the game are generally described as basic or low-end, often compared to styles seen in Minecraft or Roblox, yet they effectively complement the fun and engaging gameplay. While some players find the visuals lacking, others appreciate the simple, cartoonish art style and low poly design, which allows for smooth performance on various systems. Overall, the graphics are considered more than passable, with many reviewers noting that they do not detract from the overall enjoyment of the game.
“Gore, explosions, guns, bombs, suspense with a more cartoon approach to graphics that makes it a lot of fun to play!”
“The low poly design and the simple color system looks great and makes it easier on both the eyes and the graphics card.”
“The cartoony graphics don't diminish the gameplay and the intuitive nailing system is great.”
“There is no sound, the graphics are terrible.”
“The zombie models are quite uncanny compared to the rest of the game's art style.”
“This is a fairly basic game with low-end graphics, but holy crap is it fun; VR survival at its most fundamental.”
- stability13 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is widely reported to be extremely buggy, with numerous glitches affecting gameplay, controls, and physics, making it difficult to play at times. While players acknowledge these issues are expected in early access, many express hope for improvements in future updates. Despite the instability, the game retains fun potential, especially in multiplayer settings.
“It's a horrible, buggy mess that the developer hasn't touched in months.”
“Too buggy to play.”
“It is still buggy and there are a few things that need fixing like the randomly spazzing out of objects you're holding while snap turning and zombies getting stuck, but mind you this game is early access (at the time of writing this) and hopefully these bugs will be fixed by the full release which I am very excited for.”
- story10 mentions
- 10 % positive mentions
- 60 % neutral mentions
- 30 % negative mentions
The game's narrative is minimal, with players creating their own stories through gameplay rather than following a structured plot. Many users express a desire for a more developed storyline, indicating that the current lack of narrative depth detracts from the overall experience. Overall, the game focuses more on gameplay mechanics than on storytelling.
“That is the end of the story, and if that sounds great to you, it'll be perfect for you.”
“There is no story, except for the one you create of how you heroically stood your ground against the increasing horde; at least that's what it will look like when the next survivor finds your eaten corpse (this does not actually happen in-game).”
“I wish there was a story.”
“The game lacks a compelling narrative, leaving players to fill in the gaps with their imagination.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be a mixed experience; while some enjoy the challenge of resource collection and leveling up, others find certain tasks, like repairing base damage, tedious and frustrating, especially when compounded by survival mechanics like health management. The lack of precise controls during intense moments adds to the difficulty, making grinding feel more punishing than enjoyable for some.
“Sometimes repairing base damage is really tedious.”
“That might get me almost 4 levels, I think, so yeah, fun, grinding while physically dying.”
“Snap turn also seems to be about a point instead of around you. This sucks because I'm now grinding on turbo 1 HP, and not knowing exactly where I'm going to be is oh so much fun when I appear in a zombie's hit range.”
- replayability4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
Players highlight the game's strong replayability, noting that randomly generated items in levels contribute to a fresh experience with each playthrough. Many reviewers emphasize the immense replay value, suggesting that it offers a truly unique experience every time.
“The items that spawn in the levels are randomly generated, which enhances replayability.”
“These changes would significantly increase the replayability of this game.”
“These changes would add more replayability to this game.”
“The items that spawn in the levels are randomly generated, which helps with replayability.”
“The replayability is immense with this game and offers a truly unique experience.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its unique VR mechanics that allow players to create absurdly impractical weapons, leading to entertaining and creative gameplay experiences. The ability to combine various items in unexpected ways adds a layer of comedic fun as players fend off zombie hordes. Overall, the game's humor stems from its inventive crafting system and the freedom it offers for creative expression.
“It's a lot of fun piecing together various weapons to make hilariously impractical weapons that just shred the oncoming hordes; you can attach weapons together by hammering them.”
“The fact you can nail anything to anything already leads to some hilarious fun times, limited only by your creativity.”
“I like that this game is VR and it is unique compared to other zombie games; the building and tech tree is good with the funny stuff you can make.”
- optimization3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The game's optimization has received mixed feedback, with players noting performance drops, particularly when using Air Link on Quest 2. Many users describe the optimization as poor, citing issues like lag and erratic performance even on low settings. Overall, while the game is enjoyable, it clearly requires further optimization to enhance the experience.
“Good VR game; it could use some optimization, but otherwise, it's a good experience.”
“The game is awfully optimized; even on low settings, everything is hopping everywhere and lagging behind.”
“If you play on a Quest 2 via Air Link, you may experience drops in performance during the game.”
“Good VR game, could use some optimization but otherwise a good game.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy is perceived as a blatant cash grab, lacking effort and quality, which detracts from the overall experience.
“It feels like a very cheap cash grab with little to no effort put into it whatsoever.”
“The monetization system is overly aggressive, making it hard to enjoy the game without spending money.”
“I feel like I'm constantly being pushed to spend more, which ruins the overall experience.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the emotional aspect of the game heightened by the creative use of melee weapons, as nailing them to surfaces adds a layer of strategy and tension when facing zombies, evoking feelings of both empowerment and vulnerability.
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music in the game has been widely criticized, with users describing it as horrible and lacking quality.
“The music is absolutely horrible.”
“The soundtrack is a major letdown.”
“The audio quality of the music is subpar.”