3079: Block Action RPG Game Cover
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"3079: Block Action RPG" is a futuristic, open-world FPS RPG where all elements are randomly generated, including lands, buildings, items, quests, and characters. You must discover why warring factions on an alien planet cannot find peace and attempt to restore order yourself. The game features procedurally generated weapons and items, increasing difficulty in exploration, and fully functional multiplayer.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

53%
Audience ScoreBased on 457 reviews
story14 positive mentions
graphics16 negative mentions
  • The game offers a unique combination of procedural generation and RPG elements, providing a different experience each time you play.
  • Many players find the gameplay to be addictively fun, especially once they get past the initial learning curve.
  • The developer is engaged with the community and has created sequels that are well-received, indicating a commitment to improving the game.
  • The game suffers from numerous bugs and performance issues, including crashes and problems with launching.
  • Many players find the lack of direction and tutorial frustrating, leading to confusion about objectives and gameplay mechanics.
  • The graphics and overall presentation are considered poor, which detracts from the experience for many players.
  • story140 mentions

    The game's story revolves around a chaotic conflict between two factions and the player's mission to uncover the reasons behind it while battling demons. However, the narrative is hampered by repetitive, procedurally generated quests that lack variety and depth, leading to frustration as players struggle to progress due to unclear objectives and identical quest givers. Overall, while the premise has potential, the execution results in a disjointed experience with minimal storytelling impact.

    • “I don't play many games, but this one hits the perfect combination of weird and randomly generated while being engineered enough to create a fairly immersive story through the chaos.”
    • “Two factions have been fighting endlessly for seemingly no reason and it is your mission to figure out why and stop it.”
    • “Procedural generation and randomized aspects, such as algorithmic quests and unscripted faction battles that will certainly change the topography of the map, give the game a majestic feeling and some replay value.”
    • “These quests are technically procedurally generated, but they are so basic and pull from such a small pool of variables that it would be more accurate to say that there are about 5 quests that you simply repeat the entire game.”
    • “There's no real story, no real graphics, no real combat.”
    • “3079 has a bad storyline and unclear objectives.”
  • graphics78 mentions

    The graphics of the game have received overwhelmingly negative feedback, with many users describing them as outdated, ugly, and reminiscent of early video games. While some appreciate the unique voxel art style, most agree that the visuals detract from the overall experience, with issues like graphical glitches and poor texture quality frequently mentioned. Despite these shortcomings, a few players suggest that if one can overlook the graphics, the gameplay may still offer an enjoyable experience.

    • “The voxel graphics work well and the in-game performance is excellent.”
    • “The art style (blocky) is really unique; I haven't seen any games like that.”
    • “I thought the simplicity of the graphics would put me off, but after about fifteen minutes of gameplay, I fell in love with the world.”
    • “The graphics look weird and outright ugly; it seems like everything has a cover of dirt on it.”
    • “I'll just come out and say it... graphically, this game is ugly, and by that I mean most other games I've played suddenly become eye candy.”
    • “Not because of what I had to do, but simply because the graphics disgusted me; there was no explicit tutorial, and it required me to memorize very abstract names of everything, without any clear story.”
  • gameplay54 mentions

    Gameplay in this title is a mixed bag, with some players appreciating the blend of RPG elements and sandbox mechanics, while others criticize its repetitive quests and lack of clear guidance on mechanics. The game offers a vast world to explore and a variety of activities, but many find the combat and progression systems frustrating, leading to a sense of monotony. Overall, while some enjoy the freedom and creativity it provides, others feel it falls short compared to similar games, particularly in terms of engagement and depth.

    • “Infinite gameplay with never-ending enthusiasm.”
    • “It does a good job of blending in the RPG elements with the sandbox gameplay while still giving you absolute freedom.”
    • “Not only does the world feel organic and full of dangers, but there's solid gameplay utilizing the best parts of both the building of Minecraft and item-searching in dungeon-diving of rogue-likes.”
    • “Also, the game does little in the way of explaining a lot of the mechanics, meaning the player can spend a lot of time feeling lost - in more ways than one.”
    • “3079 has a ton of ideas and a ton of heart, no doubt, but I'm afraid its progression system, annoying mechanics, and combat heavily hampered by energy make this a game I simply can't recommend.”
    • “Interesting but repetitive; you will spend most of the game finding merchants to upgrade your gear, then getting repetitive escort, retrieval, or assassin contracts. The game doesn't use the block building mechanic enough to justify its graphical design, as bases are relatively useless to the player outside of your home.”
  • music16 mentions

    The music in the game is widely praised for its ability to enhance the overall atmosphere, particularly in conveying a 'futuristic' vibe. While many players enjoy the soundtrack, some have noted limitations, such as a small number of tracks and issues with game performance that led to disabling the music. Overall, the soundtrack is considered a strong point, despite technical challenges.

    • “The soundtrack fits the overall vibe quite nicely.”
    • “I really loved the music; it does a great job driving home the ‘futuristic’ vibe of the game.”
    • “Besides that, the soundtrack is great!”
    • “I had to disable in-game music to stop the game from crashing.”
    • “There are only a few songs in the game.”
  • stability12 mentions

    The game is widely criticized for its instability, with numerous reports of bugs, glitches, and incomplete systems that detract from the overall experience. While some users noted occasional graphical issues, they generally did not significantly impact gameplay. Overall, the consensus is that the game feels unfinished and clumsy.

    • “On top of all of this, the combat is buggy, the systems are incomplete, and in general, it is hardly a finished game.”
    • “Buggy, glitchy, and bad.”
    • “Glitchy movements, buggy mobs, crappy graphics...”
  • grinding10 mentions

    Players find the grinding aspect of the game to be tedious and unenjoyable, often feeling forced into repetitive tasks like loot grinding and combat due to a lack of engaging alternatives. This leads to a frustrating experience where progression relies on monotonous activities or facing overwhelming enemies, detracting from the overall enjoyment of the game.

    • “Unfortunately, the way to improve them is usually insanely tedious.”
    • “Seems like a petty thing to complain about, but it is honestly no fun and means you only get better by either doing tedious things or getting shot in the face.”
    • “This makes some sense, to keep the player from constantly being bombarded by overpowered baddies, but it also turns the beaten paths into a tedious slog with little reason to ever backtrack, except maybe for a quest.”
  • replayability6 mentions

    The game boasts high replayability due to its procedural generation and randomized elements, including algorithmic quests and unscripted faction battles that alter the game world. Players appreciate the open-ended nature and the unique experiences it offers, making it an appealing choice for those seeking extensive exploration and varied gameplay.

    • “Procedural generation and randomized aspects, such as algorithmic quests and unscripted faction battles that will certainly change the topography of the map, give the game a majestic feeling and some replay value.”
    • “If you enjoy open-ended games with tons of replayability, you have found a great game.”
    • “I was attracted to this game due to the Steam reviews, which seemed to indicate a very unique game, with lots of replayability and exploration.”
  • atmosphere4 mentions

    The game's atmosphere is characterized by suspended flying cities, creating a unique visual experience. However, players often report a sense of melancholy due to the overall emptiness, suggesting it may be best suited for those seeking a brief, reflective experience.

    • “It has suspended flying cities in the atmosphere.”
    • “You will feel a bit of melancholy playing this game due to the empty atmosphere, so only play if you want a quick, cool experience.”
  • optimization2 mentions

    The game's voxel graphics are well-implemented, contributing to excellent in-game performance. Overall, players report a highly optimized experience.

    • “The voxel graphics work well and the in-game performance is excellent.”
  • humor2 mentions

    The humor in the game is characterized by its ability to generate hilarious moments through unexpected events, consistently surprising players and enhancing the overall experience.

    • “It also creates hilarious moments where unexpected things happen.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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