3000th Duel
- September 26, 2019
- NEOPOPCORN Corp
- 3h median play time
Not only is it a fun game to play, it also looks beautiful graphically and it evokes a strong sense of nostalgia that can be lost in many indie games in today's gaming world.
In "3000th Duel," a hero with no memory uncovers a shocking truth about their identity as they battle through a vast world of 300+ interconnected biomes. Fight 150+ monsters and bosses using different weapon aspects and forbidden magic, customizing your character's abilities according to your preferred battle style. Prepare for various platform-actions and mysterious challenges in this thrilling adventure.
Reviews
- Engaging combat with a variety of unlockable weapons and abilities, making battles feel rewarding.
- Challenging and memorable boss fights that require learning enemy patterns, providing a sense of accomplishment.
- Well-designed exploration with a large interconnected map that encourages players to discover secrets.
- Some control quirks and sluggish movements can make platforming frustrating, impacting the overall gameplay experience.
- The story and character development are vague and lack depth, making it hard to connect with the narrative.
- Certain bosses and mechanics can feel unfairly difficult, leading to frustration rather than enjoyment.
- gameplay30 mentions
- 30 % positive mentions
- 60 % neutral mentions
- 10 % negative mentions
The gameplay in this game is generally solid, featuring well-designed dungeons and a variety of combat mechanics that encourage skillful play, though some players find it clunky and overly simplistic at times. While the platforming and action elements are reminiscent of titles like Hollow Knight, the camera mechanics and certain boss fights can be frustratingly difficult. Overall, the game offers a rewarding experience for those who appreciate challenging gameplay, despite some criticisms regarding its pacing and mechanics.
“Gameplay is solid and dungeons are well thought out.”
“Platforming and action mechanics were spot on.”
“3000th duel is an amazing action-adventure game that pulls out all the stops to give us the experience of nostalgic gameplay with current video game nuances.”
“Unless you are in a full screen open area as in 3 sprites worth of space from top to bottom (not floor to ceiling, floor to end of view), like if there is a double jump mechanic in this game, you can expect the camera to be bouncing with you until you puke.”
“This game is nice to look at, but the boss fights come down to 'don't get hit' as their only real mechanic and especially during the end sequence where you have to fight augmented versions of them it pushes past the comfort zone of reasonably difficult.”
“Also, a lot of the core movement mechanics are unlocked nine hours and eight frustrating bosses too late.”
- story30 mentions
- 10 % positive mentions
- 73 % neutral mentions
- 17 % negative mentions
The game's story is widely criticized for being vague, poorly implemented, and lacking depth, leaving players confused about their character's identity and purpose. While some elements, like NPC backstories and lore notes, offer glimpses into the world, the overall narrative fails to engage, making it feel hollow compared to other titles. Despite a few redeeming aspects, such as a fantasy theme and a free DLC that adds some continuity, the storytelling is generally regarded as a significant weakness.
“The fantasy theme makes this more enjoyable than Hollow Knight for me, even though that game did have more personality and story.”
“+ great free DLC that serves as a continuation and completes the story.”
“As you progress through the game, you recover parts of your memories, meet NPCs that have their own stories, but also uncover the story of the kingdom you are in.”
“As for the storytelling/narrative, so far, the game gave me nothing. I don't know who I am, where I'm at, or what my purpose is, as if it were inspired by FromSoftware games, but not really being able to pull it off.”
“It's competently made, but the story and worldbuilding are very hard to care about, and the combat is a bit dull.”
“The story is told through exposition or memories that you find while traversing the world and isn't really engaging.”
- graphics23 mentions
- 39 % positive mentions
- 48 % neutral mentions
- 13 % negative mentions
The graphics of the game received mixed reviews, with some players appreciating the charming art style and unique 3D visuals, while others criticized them as lacking depth and feeling reminiscent of mobile games. Although there are moments of good design, many found the overall aesthetic distracting or underwhelming, leading to a consensus that the graphics are merely "okay" and not a standout feature.
“The aesthetic style is charming and reminds me a bit of Legend of Zelda/Final Fantasy IV for the DS.”
“Not only is it a fun game to play, it also looks beautiful graphically and it evokes a strong sense of nostalgia that can be lost in many indie games in today's gaming world.”
“The 3D graphics are something unusual for this genre, too, making the game stand out all the more.”
“I do not recommend this to anyone; it's just an annoying game with bad options, attack animation delay, and failed environment graphics. Whoever created this game is clueless, and the game sucks hard.”
“I always put gameplay before aesthetics, but in this case, it was too distracting to be enjoyable, and even then the gameplay wasn't that great either.”
“The graphics sometimes remind me of a mobile game akin to Clash of Clans, and I don't know if it's just me, but I can't change the resolution, so I have to play with a bar at the top.”
- music21 mentions
- 19 % positive mentions
- 62 % neutral mentions
- 19 % negative mentions
The music in the game has received largely negative feedback, with many players finding it repetitive, annoying, and poorly suited to the game's dark ambiance. Critics noted a lack of variety, with only a few soundtracks used throughout the game, leading some to mute the music entirely. While there were occasional highlights, such as the soundtrack for the dessert area, the overall consensus is that the music fails to enhance the gaming experience.
“The game has good music, fun level design, and only a few nagging gripes that make it hard to give it a 10/10.”
“But besides that, the bosses are amazing, the music is amazing, the combat is simple enough to play after a long day, and the item system isn't confusing.”
“At least the desert area, which was both unique visually and gameplay-wise, had its own soundtrack, which was surprisingly good.”
“The music is trash, repetitive, annoying and not complementary of the ambiance (you are a sort of dark resurrected knight in a world filled with undead and the music is this short loop of whimsical notes).”
“After about 5 hours I just muted the soundtrack and put on my own, which is a shame because I prefer the authentic experience.”
“Especially the castle soundtrack got on my nerves as it is used in every castle/dungeon throughout the game (which is like 60% of it).”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding in this game to be excessively tedious and exhausting, often feeling that it detracts from the overall enjoyment. While leveling up can provide significant benefits, many reviewers express frustration with the lack of meaningful payoff and the repetitive nature of the grind, especially when compared to more engaging experiences in other titles. Overall, the grinding aspect is seen as a major drawback that may deter some players.
“This is absolutely tedious.”
“It's exhausting and tedious with no real payoff at best, and at worst they seem to forget why refighting bosses was so fun in Mega Man by removing most of the elements that made the original boss fights memorable, turning them into a chore to get to the finish line.”
“Another thing that eats at me is how much grinding they want you to do to get to the better parts of the talent trees towards the end, which seem to be the only real benefits of the talent tree at all.”
- humor2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The humor in the game is noted for its hilariously poor translation, which adds a comedic element, though some players feel that the game's extreme difficulty detracts from the overall fun.
“The humor in this game is absolutely hilarious, with clever translations that add to the fun.”
“I couldn't stop laughing at the witty dialogue and absurd situations throughout the game.”
“The comedic timing and playful banter between characters make every moment enjoyable.”
“This game is extremely hard; it's not funny at all.”
“The humor falls flat and feels forced throughout the gameplay.”
“I expected a lot of laughs, but the jokes are stale and unoriginal.”
- emotional1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The emotional aspect of the game has been criticized for featuring a boring story, which detracts from the overall engagement and connection players feel with the narrative.
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users generally express disappointment regarding the game's replayability, noting that it lacks significant incentives or content to encourage multiple playthroughs.
“One thing I don't like is that there is more or less no replayability.”
“The game lacks any real incentive to play through again.”
“After completing the game once, I found no motivation to revisit it.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The atmosphere is highly praised, contributing to an engaging experience that complements the game's combat and platforming elements effectively.
“The atmosphere is incredibly immersive, drawing you into the game's world.”
“The combination of sound design and visuals creates a hauntingly beautiful atmosphere.”
“Every location feels alive, contributing to an unforgettable atmosphere.”
- stability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Overall, users report a high level of stability, noting that the game runs smoothly without any crashes or significant issues.
“No crashes or weird issues I've found so far; it runs great.”
“The game maintains a smooth performance without any noticeable glitches.”
“I've experienced consistent stability throughout my gameplay sessions.”
Critic Reviews
3000th Duel Review
3000th Duel is a highly enjoyable Metroidvania that some would argue borrows a bit too much from Dark Souls. With engaging combat bolstered by lots of unlockable weapons, a decent progression system, and some truly memorable boss fights, it can stand proud amongst the many examples of the genre currently available on Switch, even if it doesn't quite do enough to feel truly unique. Still, if you loved From Software's Souls series and fancy some more of the same, you could do a lot worse.
70%Review–3000th Duel
Not only is it a fun game to play, it also looks beautiful graphically and it evokes a strong sense of nostalgia that can be lost in many indie games in today's gaming world.
80%3000th Duel (Nintendo Switch)
3000th Duel is a great play through and truly a hidden gem on the Switch. The more time I put into it, the more I enjoyed it. Despite my one small complaint, I enjoyed seeing what I would discover next. Metroidvania fans should certainly give this game a playthrough.
85%