HunterX
- April 28, 2022
- ORANGE POPCORN
- 11h median play time
"HunterX is a single-player Platformer action-adventure game, offering 11 hours of playtime. Explore a large, organically connected world and create your own fighting style with various weapons and magic. Figure out your opponent's unique characteristics and collect over 170 types of items, including different kinds of weapons, to help your character grow."
Reviews
- The game features solid and satisfying controls, making combat enjoyable and responsive.
- The level design is well-executed, with a large interconnected map that encourages exploration.
- Boss fights are challenging but fair, providing a sense of accomplishment when defeated.
- The game suffers from unbalanced difficulty spikes, particularly in boss fights that can feel unfair and punishing.
- The story and character development are minimal, leading to a lack of engagement with the narrative.
- Backtracking can be tedious due to sparse teleportation points and the lack of meaningful rewards for exploration.
- gameplay36 mentions
- 28 % positive mentions
- 64 % neutral mentions
- 8 % negative mentions
The gameplay is a mix of metroidvania and souls-like mechanics, offering a fast-paced experience that some players find engaging, while others criticize it for being generic and poorly balanced. Many reviews highlight issues with the parry mechanic, weapon variety, and healing restrictions, which detract from the overall experience. Despite these criticisms, some players appreciate the addictive nature of the gameplay and the visual style, suggesting that it has potential if the mechanics were refined.
“A lot of metroidvania fans, a lot of options to build your character, good content, good music, nice visuals, and addicting gameplay.”
“Very engaging with fast-paced gameplay!”
“It captures the gameplay of a metroidvania game and the spirit of Dark Souls.”
“Just a bunch of crude mechanics popular in old metroidvanias, crammed together. Collected weapons don't actually change your weapon move set; you swing your curved sword the same way you swing a spiked mace.”
“There are no interesting abilities or mechanics at play here.”
“The idea is nice, but the gameplay is lackluster.”
- story35 mentions
- 11 % positive mentions
- 69 % neutral mentions
- 20 % negative mentions
The story in the game is widely criticized for being minimal, bland, and lacking depth, with many reviewers noting that it feels forgettable and poorly developed. Characters are often described as one-dimensional, and the plot is seen as primitive and unclear, leaving players with little reason to engage with the narrative. Overall, the consensus is that the game prioritizes gameplay over storytelling, resulting in a lackluster narrative experience.
“The stories are pretty generic; it's not a wonderful story, but it's not bad at all.”
“There is a short story going on, but ultimately, not a massive trench to sift through to get it.”
“The quest and story navigation is a little aimless, and the puzzles are simple with an odd note system to give hints.”
“The only thing you get from the story is that you are a demon hunter, you go to an alternate world where the hunters are no longer needed and one of them has gone rogue, and somehow you are the only person who can save the world even though nothing seems to be at stake.”
“They essentially feel like cardboard cutouts of hero tropes simply pasted there to keep the story moving forward, and the story isn't really that good to start.”
“The story is a bit lackluster as it just kinda starts without any 'this is who you are' or world building.”
- music20 mentions
- 35 % positive mentions
- 50 % neutral mentions
- 15 % negative mentions
The music in the game receives mixed reviews, with some players appreciating its catchy and memorable quality that enhances the gameplay experience, while others criticize it for feeling generic or reminiscent of lower-quality sources. Overall, the soundtrack is described as fitting well within the game, with a range of good to great tracks that contribute positively to the atmosphere, despite some noting it lacks depth or originality.
“The soundtrack is also 'boppin', which is important as a decent collection of songs always gives us just enough of that 'extra oomph' to keep slaying until daybreak.”
“I would not call it the most amazing OST I've ever heard in my life, but it has that guilty-pleasure catchy quality that worms its way into your memory!”
“Soundtrack is great, it pulls no punches.”
“As a metroidvania, the map is lacking, they have copyright-free music I've heard several times in porn games as background noise, and overall it just feels bad to play even when you're doing well.”
“To quote Night Mind: this game was made by someone who knew the words to a song but has no idea what the song means or even how to stay on key.”
“Music is okay.”
- graphics18 mentions
- 39 % positive mentions
- 44 % neutral mentions
- 17 % negative mentions
The graphics of the game are generally considered decent, with some reviewers noting that they do not quite match the quality of titles like Bloodstained or Hollow Knight. While the aesthetic is appreciated for its charm and the art style is described as above average for the genre, some areas may appear dated compared to similar games. Overall, the visuals are seen as solid but not groundbreaking, with a desire for improved brightness settings mentioned by some players.
“Graphics are nice, though a brightness/gamma setting would be good for the art and environment ambiance.”
“Love this game, definitely love the art style of this game!”
“Game has a lot to offer whether weapons, enemies, upgrades, music, areas; also the art style is pretty.”
“The graphics may look a bit dated if you compare Hunter X to similar games such as Bloodstained: Ritual of the Night, The Vagrant, Vigil: The Longest Night, or Frontier Hunter: Erzra's Wheel of Fortune.”
“The graphics are what they are; it's a small developer and 3D rather than the usual pixel or 2D animation in Metroid.”
“It's very generic both in terms of visuals and mechanics.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be both addictive and rewarding, particularly for those who enjoy building strength over time. However, some express frustration with the tediousness of navigating back to save points, suggesting that while the grind can be enjoyable, it can also feel repetitive and cumbersome.
“As if the developers themselves knew how tedious and boring it is to navigate back to a save/teleport point and did all those to make it less boring.”
“It's tedious to return to the regions I have explored while rushing for a short or even long trip.”
“If you enjoy grinding to build strength, this game will reward those that spend the time, which I like to do from time to time when I'm stuck on a boss or something.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the humor in the game to be evident, particularly in the absurdity of the first two bosses being comically easy. However, the humor seems to diminish as the game progresses, with some players noting a lack of coherence in the later challenges. Comparisons to other games highlight a playful tone, suggesting a blend of lightheartedness and darker themes.
“The first two bosses are hilariously easy, providing a lighthearted start to the game.”
“Comparing HunterX to Blasphemous is like comparing Corkus to Griffith—it's a humorous contrast!”
- optimization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Users indicate that there is potential for improvement in the game's optimization, suggesting that certain elements could be enhanced for better performance.
“The game offers a variety of ways to optimize your character's abilities, making each playthrough unique.”
“I love how the optimization options allow for deep customization of my gameplay experience.”
“The developers have done a fantastic job of balancing the game, ensuring that optimization feels rewarding and impactful.”
“The game suffers from severe optimization issues, making it unplayable on lower-end hardware.”
“Despite its potential, the lack of proper optimization leads to frequent frame drops and stuttering.”
“The optimization is so poor that even high-end systems struggle to maintain a stable frame rate.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by a sense of relief and gratitude, as players appreciate the design choice that prevents frustration from accidental encounters with enemies, allowing for a more enjoyable and less stressful experience.
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Character development is noted for its decent designs, with particular praise for the priestess and the weapons character, indicating a positive reception of their visual and thematic elements.
“The character designs are impressive, especially the priestess and the weapons expert, who stand out with their unique traits.”
“I love how the characters evolve throughout the game, making each interaction feel meaningful and impactful.”
“The depth of character development really enhances the storytelling, allowing players to connect with each character on a personal level.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game offers some replay value, primarily through the potential to unlock additional weapons and items; however, many players feel that there isn't enough content to encourage extensive revisits.
“The game offers a significant amount of replay value, with multiple paths and choices that encourage you to experience it again.”
“Each playthrough feels fresh due to the variety of character builds and strategies you can explore.”
“The dynamic events and random encounters ensure that no two runs are ever the same, making you want to dive back in.”
“There is a bit of replay value, but at this point, I haven't unlocked every weapon/item, and there's not a lot to go back to.”
“Once you complete the game, there's little incentive to replay it since the story doesn't change.”
“The lack of meaningful choices and consequences makes replaying the game feel redundant.”