123 Slaughter Me Street
- September 25, 2015
- Nate Sanders
In "123 Slaughter Me Street," you must escape a building filled with aggressive, regenerating enemies. With limited ammo and health, players must strategize and make use of the environment to survive. The game features permadeath and procedural generation, ensuring a unique and challenging experience each playthrough.
Reviews
- The game features a unique and fun gameplay loop that keeps players engaged, especially for fans of indie horror.
- The graphics and character designs are praised for their quality, contributing to the game's overall atmosphere.
- Many players find the game to be an underrated gem, with a compelling story and nostalgic elements reminiscent of classic horror games.
- The controls can be unresponsive and frustrating, leading to cheap deaths and a lack of immersion.
- The game is criticized for being too short and lacking depth, with some players feeling it doesn't offer enough challenge or variety.
- Jump scares quickly become predictable and lose their impact, making the game feel monotonous after a while.
- gameplay24 mentions
- 38 % positive mentions
- 50 % neutral mentions
- 13 % negative mentions
The gameplay is characterized as simple and short, often described as both fun and frustrating, with a mix of unique mechanics and a tense atmosphere. While some players appreciate the immersive experience and addictive nature, others find it slow, buggy, and lacking in depth, leading to a sense of repetitiveness. Overall, it offers a quick, entertaining experience, particularly for those who enjoy horror games, despite its limitations.
“This game is one of the most underrated horror games ever made. Although the graphics need serious improvement, the gameplay is unique and fun. It's easy to tell how much passion was poured into the game.”
“Overall, it's a cheap, short, and easy-to-run game with simple yet interesting mechanics.”
“You're compelled to keep playing because it's all quite immersive and gives you a sense that maybe, just maybe, you can eventually beat it. It achieves this partially by giving you an in-game tutorial that goes fairly easy on you for a while.”
“The gameplay loop is tense but slow and boring.”
“Although I do recommend playing if you seek to burn an hour, the game is incredibly short with only three mechanics, which grow increasingly tedious through the buggy timing and the decision to make the flashlight faulty.”
“There's precious little to this game, period, be it mythos-wise or gameplay-wise.”
- story17 mentions
- 47 % positive mentions
- 35 % neutral mentions
- 18 % negative mentions
The game's story is generally praised for its dark and intriguing backstory, with many players finding it engaging and well-developed, despite some noting it can be cheesy at times. While the narrative is described as strong and unique, comparisons to other horror games like Five Nights at Freddy's highlight a perceived lack of depth in certain aspects, with some players feeling the plot could be more substantial. Overall, the story adds a thrilling layer to the gameplay, making it a notable feature of the experience.
“This game has a very strong story, nice aesthetic, and unique monsters and gameplay.”
“There's a very dark and cryptic story hidden within this game, and like any good mystery, it's always fun to dig deeper and see what you can find.”
“The characters and story are interesting, and the sequel set for release next month looks excellent.”
“Firstly, there's no story or context here.”
“Even the plot almost seems non-existent and is presented to us in some rather crude Max Payne-style comic book panels.”
“Essentially, it's a fun jumpscare-filled game with a dark backstory (as all these games do). Yeah, it's pretty fun and worth the price in my opinion, but know what you're getting into or you will probably be disappointed.”
- graphics15 mentions
- 53 % positive mentions
- 27 % neutral mentions
- 20 % negative mentions
Overall, the graphics of the game receive mixed reviews, with many players appreciating the aesthetic and design, describing them as "nice" and "cool." However, some critiques highlight issues with rendering quality and a need for improvement, particularly in creating a more realistic and immersive experience. Despite these concerns, the game's unique atmosphere and artistic direction are often praised, indicating a strong visual foundation that could benefit from future updates or remakes.
“I get it, it's not everyone's cup of tea, but it's really fun and the graphics are really nice.”
“Cool concept, cool graphics, cool designs.”
“The graphics are nice to look at, plus, the atmosphere is actually pretty spooky.”
“I saw the videos showing how long it took to make the game, and you can see it was made with love and care. However, the old models and art visuals are still somewhat uncanny to look at. I hope the developers of the remake on Switch (which I have no idea if the project is canceled or not) could improve them. I feel like this game would be a little scary or actually scary if they used more realistic eyes instead of the dark and white eyes like in Five Nights at Freddy's.”
“This game is one of the most underrated horror games ever made, although the graphics need serious improvement. The gameplay is unique and fun, and while the game is very short and easy, it's easy to tell how much passion was poured into it. I'm excited to see what the remake looks like.”
“I really had high hopes when I tried out this game, only to find out that it's a Five Nights at Freddy's version of 'Red Light Green Light.' The game has badly rendered graphics, the controls are a bit wonky and confusing, and the jumpscares are really weak. This game was really hyped up by YouTubers back in 2015 when it came out. If you like 'Red Light Green Light' games, good for you, but this game really isn't for me.”
- atmosphere4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The game's atmosphere is described as gross, sludgy, and unnerving, effectively enhancing the overall experience with its spooky graphics. However, some users feel that it lacks depth and can come across as cheap, particularly in its portrayal of deaths.
“This game's atmosphere is gross, sludgy, unnerving, and overall perfect for the kind of game that it is.”
“Pretty bloody atmospheric!”
“The graphics are nice to look at, plus the atmosphere is actually pretty spooky.”
“The game's atmosphere is gross, sludgy, unnerving, and overall perfect for the kind of game that it is.”
“The game seems to lack any real atmosphere at all and feels rather cheap in its deaths.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious and repetitive, particularly due to its limited mechanics and buggy timing, which diminish enjoyment as the game progresses. While it may provide a brief distraction, the overall experience becomes less engaging after the initial levels.
“Although I do recommend playing if you seek to burn an hour, the game is incredibly short with only three mechanics, which grow increasingly tedious through the buggy timing and the decision to make the flashlight faulty.”
“Summary: it's full of tedious micromanagement; it loses its fun factor on the 4th level. It does have some good qualities, but not many.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including buggy mechanics and faulty flashlight functionality, which detract from the overall experience. While it may provide a brief distraction, the technical problems make it frustrating and tedious to play.
“Although I do recommend playing if you seek to burn an hour, the game is incredibly short with only three mechanics, which grow increasingly tedious due to the buggy timing and the decision to make the flashlight faulty.”
“Buggy mess.”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game receives mixed feedback; while some players praise the outro song for its awesomeness upon completing a floor, others find it to be quite annoying.
“The outro song for whenever you complete a floor is just awesome.”
“The song is annoying as f***!!”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy is likened to nostalgic German canned coffee ads from the mid-2000s, suggesting it may be perceived as straightforward or simplistic, potentially lacking depth or innovation.
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Reviewers appreciate the character designs, highlighting their visual appeal, but do not provide further insights into the depth or progression of character development within the game.
“The character designs are incredibly detailed and unique, making each character feel distinct and memorable.”
“I love how the characters evolve throughout the story, showcasing their growth and development in meaningful ways.”
“The depth of the characters' backstories adds so much richness to the gameplay experience.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted as a standout feature, with players enjoying its comedic elements alongside simple controls, leading to a highly positive reception. Overall, it contributes significantly to the game's appeal, earning high praise from reviewers.
“The simple controls combined with the hilarious gameplay make for a truly entertaining experience.”
“This game had me laughing out loud with its clever jokes and quirky characters.”
“The humor is spot on, making every moment enjoyable and keeping me engaged throughout.”