- September 25, 2015
- Nate Sanders
123 Slaughter Me Street
Platforms
About
In "123 Slaughter Me Street," you must escape a building filled with aggressive, regenerating enemies. With limited ammo and health, players must strategize and make use of the environment to survive. The game features permadeath and procedural generation, ensuring a unique and challenging experience each playthrough.



- The game has a unique and interesting concept, blending horror with a nostalgic twist on children's characters.
- The gameplay can be tense and challenging, requiring quick reflexes and strategy to navigate through the levels.
- Many players find the graphics and character designs appealing, contributing to the overall atmosphere of the game.
- The controls are often described as clunky and unresponsive, leading to frustrating gameplay experiences.
- The game suffers from repetitive gameplay and cheap jump scares that lose their impact over time.
- Many players feel the game lacks depth and a compelling story, making it feel like a shallow experience overall.
gameplay
64 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of tension and frustration, with many players finding it both simple and aggravating. While some appreciate the unique mechanics and the gradual introduction of challenges, others criticize the controls as clunky and the overall experience as tedious and short, often completing the game in under an hour. Despite its flaws, the game has garnered a following for its immersive atmosphere and potential for fun, particularly for fans of similar horror titles.
“This game is one of the most underrated horror games ever made. Although the graphics need serious improvement, the gameplay is unique and fun. It's easy to tell how much passion was poured into the game.”
“Overall, it's a cheap, short, and easy-to-run game with simple yet interesting mechanics. The gameplay evolves as you try to cross corridors to the next floor while being hunted by monsters.”
“You're compelled to keep playing because it's all quite immersive and gives you a sense that maybe, just maybe, you can eventually beat it. It achieves this partially by giving you an in-game tutorial that goes fairly easy on you for a while.”
“Horribly sloppy controls, no back button so if you walk past a hallway a little too much you could just die. Boring gameplay, ineffective jumpscares. I like the style and the idea, but it just isn't fun and it isn't executed well.”
“The controls suck, the gameplay is just boring.”
“The gameplay itself is very simple, yet annoying at the same time.”