- October 16, 2020
- Stuffed Wombat
10mg: Always Down
Platforms
About
"10mg: Always Down" is a short, 10-minute game that takes you on a journey through a cave as you solve easy puzzles and overcome light platforming challenges. As you progress deeper into the cave, you'll experience changes within yourself, unlocking new abilities and questioning their worth. This introspective game serves as a meditation on change and its impact on us, leaving a lasting impression. The game's captivating artwork is by the talented @_cobywin.

- The game offers a charming and enjoyable experience, with simple yet effective platforming mechanics that evolve as you progress.
- The orchestral music complements the gameplay beautifully, enhancing the overall atmosphere and making the journey feel epic.
- It's a well-crafted minimalist game that delivers a thought-provoking narrative within a concise ten-minute playtime.
- The controls are limited to arrow keys only, which can feel clunky for players accustomed to more flexible control schemes.
- The visual effects, such as the tilt/warp shader, may cause discomfort for players prone to motion sickness.
- Some players found the ending confusing and felt that the payoff for reaching the bottom could have been more rewarding.
gameplay
4 mentions Positive Neutral NegativeThe gameplay is characterized by polished platforming mechanics and subtle details that enhance the experience, such as gradually increasing ground movement friction. Players appreciate the clear challenges and forgiving respawn mechanics, although some found the ending a bit confusing. Overall, the game offers an engaging and well-crafted experience with interesting mechanical experimentation.
“I made it to the end in seven minutes, and it was a great experience with subtle game mechanics.”
“There's clear attention to detail here, a nice little story, good polish, and some interesting experimentation with mechanics you'll notice towards the end. Ground movement friction slowly builds as you go lower, and I found myself subconsciously jumping more as a result.”
“The challenges are easy to spot after the first one, and the respawn mechanics are relatively forgiving.”
“The challenges become predictable after the first one, making the gameplay feel repetitive.”
“The respawn mechanics are too forgiving, which diminishes the sense of challenge and accomplishment.”