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Creaks

In just a few hours, Creaks puts together a worthwhile experience that might not push boundaries but is definitely worth a look for those craving a lovable puzzler.
Creaks Game Cover
90%Game Brain Score
graphics, music
replayability, grinding
95% User Score Based on 2,180 reviews
Critic Score 80%Based on 3 reviews

Platforms

Nintendo SwitchPlaystation 4XboxSteam DeckiPhoneWindowsPlayStationLinuxPCMac OSPhoneXbox OneiPadMobile Platform
Creaks Game Cover

About

Creaks is a single player casual platformer game with a mystery theme. It was developed by Amanita Design and was released on July 22, 2020. It received mostly positive reviews from critics and overwhelmingly positive reviews from players.

Creaks is a single-player mystery platformer game with an intriguing story, sensational gameplay, and unique atmosphere. Discover a hand-painted world of avian folk and furniture monsters, solve carefully designed puzzles, and uncover secrets to the mansion's past, all while enjoying exceptional music with a good pair of headphones.

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95%
Audience ScoreBased on 2,180 reviews
graphics449 positive mentions
replayability7 negative mentions

  • Beautiful hand-drawn art style and immersive atmosphere.
  • Clever puzzles that gradually increase in difficulty, providing satisfying 'aha' moments.
  • Charming story told without dialogue, relying on visual storytelling and expressive characters.
  • Some puzzles can feel repetitive and lack variety as the game progresses.
  • The game is relatively short, which may leave players wanting more content.
  • Limited replayability, as the linear structure doesn't encourage exploration beyond the initial playthrough.
  • graphics
    673 mentions Positive Neutral Negative

    The graphics of "Creaks" are widely praised for their stunning hand-drawn art style, which evokes a whimsical and eerie atmosphere reminiscent of illustrated storybooks. Reviewers highlight the meticulous attention to detail, vibrant colors, and smooth animations that enhance the overall experience, making the visuals a standout feature of the game. The combination of beautiful artwork and a captivating soundtrack contributes significantly to the game's charm and immersive storytelling.

    • “The graphics are definitely the game's main selling point.”
    • “I was taking screenshots left and right admiring the game's sets and visuals.”
    • “The careful attention to detail in the hand-drawn art style is to die for; I absolutely loved the way the map was illustrated to access the previous chapters.”
    • “The graphics were rough but detailed, the whole game dripping in atmosphere and charm.”
    • “The whole game is just a gauntlet of puzzle rooms all with very little variation on the rundown drab aesthetics the game is going for.”
    • “I didn't really like the visuals in the screenshots/videos, and the controls felt clunky at first, but it really came together in the first 10 minutes.”
  • music
    630 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its dynamic and immersive qualities, enhancing the overall experience as it adapts to the player's progress through puzzles. Composed by Hidden Orchestra, the soundtrack is described as beautiful, atmospheric, and integral to the gameplay, often providing emotional cues that elevate the sense of achievement when solving challenges. Overall, the combination of enchanting music and stunning visuals creates a captivating atmosphere that resonates with players, making it a standout feature of the game.

    • “The music is fantastic, not just background noise but something that actually gets you into the right headspace to think through puzzles.”
    • “The dynamic soundtrack is very relaxing and good for focusing on the puzzles.”
    • “The music perfectly complemented the experience, and the characters were well-developed and memorable.”
    • “The music is haunting and eerie, which adds to the overall atmosphere of the game.”
    • “The soundtrack is subtle but adds an extra layer of immersion.”
    • “The music dynamically adapts to your progress as you’re solving the puzzles.”
  • story
    620 mentions Positive Neutral Negative

    The story in "Creaks" is primarily conveyed through visual storytelling and environmental cues, with no dialogue, allowing players to piece together the narrative as they progress through the game. While the storyline is generally considered simple and not deeply engaging, it is complemented by charming artwork, whimsical characters, and a captivating atmosphere that enhances the overall experience. Many players appreciate the unique approach to storytelling, though some feel it lacks depth compared to other titles from Amanita Design.

    • “The story is told without dialogue but it comes across without feeling like it interrupts the game's cadence.”
    • “The story, told without dialogue, unfolds with gentle mystery in an underground mansion full of bird-folk and looming danger.”
    • “Every scene, every interaction, tells a piece of the larger narrative, and it’s an impressive feat that the game can convey such a rich story without a single word being spoken.”
    • “The story is simple, yet adventurous and deeply engaging.”
    • “The story is not too deep, but you get to know the characters a bit and together with the graphics the story definitely adds a lot to the game.”
    • “The story is charmingly simple, and your character's somewhat dull personality adds to the overall charm of the game.”
  • gameplay
    392 mentions Positive Neutral Negative

    The gameplay in "Creaks" is characterized by its clever puzzle mechanics that evolve throughout the game, introducing new challenges and interactions with the environment. While many players appreciate the charming art style and atmospheric sound design, some find the gameplay repetitive and occasionally tedious, particularly in the early stages. Overall, the game successfully blends engaging puzzles with a unique visual experience, making it a worthwhile choice for fans of the genre, despite some criticisms regarding the depth and variety of its mechanics.

    • “Creaks is a masterfully crafted puzzle-platformer that blends surreal artistry with clever gameplay, making it a must-play for fans of atmospheric adventures.”
    • “Smart and satisfying puzzles, with coherent mechanics that you discover organically.”
    • “The gameplay consists mainly in escaping the dangers lurking in the underground, manipulating levers and some mechanical devices, playing with light and darkness and the effects this has on what you find there.”
    • “The gameplay is boring and repetitive, as are the puzzles.”
    • “Unfortunately the puzzles are repetitive and boring, with no variety to the mechanics at all.”
    • “The gameplay sucks: it is simply boring as hell.”
  • atmosphere
    176 mentions Positive Neutral Negative

    The atmosphere of "Creaks" is widely praised for its unique blend of eerie charm and whimsical artistry, enhanced by a captivating hand-drawn visual style and an immersive soundtrack by Hidden Orchestra. Players appreciate the game's ability to create a haunting yet relaxing environment, making it a standout experience in atmospheric puzzle-platformers. The combination of engaging puzzles, thoughtful world-building, and a rich auditory landscape contributes to an enchanting and memorable atmosphere that resonates with fans of the genre.

    • “Creaks is a masterfully crafted puzzle-platformer that blends surreal artistry with clever gameplay, making it a must-play for fans of atmospheric adventures.”
    • “The atmosphere is beautifully crafted, with every environment feeling hauntingly unique and beautifully designed.”
    • “The art style, the spooky yet whimsical atmosphere, the excellent soundtrack, and the challenging yet satisfying puzzles all combine to make this game a real puzzle platformer masterpiece!”
    • “The art design is not only unnecessary for the puzzles or atmosphere, it feels excessive and kind of stuffy and unpleasant.”
    • “Even though the theme seems dark, I would say it felt quite relaxing for me, and nothing dramatic to feel a darker atmosphere.”
    • “The puzzles are less mind-bending, but it has a similar atmosphere, with hand-drawn backgrounds, and a lush, responsive, background musical score.”
  • humor
    53 mentions Positive Neutral Negative

    The humor in the game is characterized by its quirky animations, clever puzzles, and light-hearted touches that balance the darker themes, creating a whimsical atmosphere. Players appreciate the subtle, often non-verbal comedic elements, such as funny character sounds and interactive paintings, which add charm without overwhelming the gameplay. While some found the humor less pronounced compared to previous titles from the developer, it still delivers a delightful mix of absurdity and warmth that keeps players engaged and entertained.

    • “Despite the unsettling creatures and mysterious setting, there’s a warmth in the game’s design—the quirky animations, playful sound effects, and occasional humorous touches lighten the mood without undermining the overall tone.”
    • “The game doesn't need dialogue to tickle your funny bone.”
    • “The quirky sense of humor will sneak up on you and make you smile as you wander through this castle that I swear Howl himself cast a spell or two to bring things to life.”
  • replayability
    33 mentions Positive Neutral Negative

    Overall, the game has limited replayability, with many players noting its short length of around 6-8 hours and linear progression as significant factors. While it offers a relaxing and enjoyable experience with beautiful design and atmospheric puzzles, the lack of meaningful challenges and repetitive gameplay detracts from its replay value. Some players mention minor incentives for revisiting, such as secret rooms, but these do not significantly enhance the overall replayability.

    • “It is good, replayable, relaxing fun.”
    • “The game is not especially long, and there is some replayability value to it.”
    • “So overall a positive experience and it will have replay value - even now I've missed a few secret rooms so can go back and look for those.”
    • “As it’s probably around 6-8 hours long and doesn’t seem replayable in the slightest, consider buying it on sale.”
    • “There is no story, no lore, no meaningful progress, no replayability, no challenges, no interesting mechanics...”
    • “The main negative thing I felt in this game was a lack of replay value.”
  • emotional
    29 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its dynamic soundtrack, which enhances the overall experience and adds depth to the wholesome story of heroism and friendship. Players appreciate the beautiful hand-drawn visuals and clever puzzles, noting that while the game may not be as complex as previous titles from Amanita, it still evokes a heartwarming and satisfying journey. Despite some desire for deeper character interaction, the game successfully creates an emotionally resonant world that leaves a lasting impression.

    • “Amanita Design has once again showcased their knack for creating visually stunning and emotionally resonant worlds.”
    • “Creaks is a heartwarming experience, with clever puzzles, beautiful and crunchy hand-drawn everything, relatable characters.”
    • “The characters are cute and wholesome, and by the end, you feel really satisfied and positive about the world.”
  • grinding
    22 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be a mixed experience. While some puzzles are engaging and well-crafted, others become tedious and overly specific, particularly in the later stages, leading to frustration. The game maintains a balance, with many players noting that it avoids becoming excessively monotonous, but certain mechanics and repetitive tasks can detract from the overall enjoyment.

    • “It's not that long, but it's not tedious after all.”
    • “There is a lot to go through, and still the game is not tedious.”
    • “They've also done a great job of allowing the player to revisit the game upon completion, so it's not tedious at all to achieve 100%.”
    • “The last one or two puzzles in each archetype got really tedious and overly specific, like the doppelganger enemies; the puzzles involving them often require you to stand on exactly one specific tile with mathematical precision to finish them.”
    • “At best it's a 5/10 (the end-game puzzles, starting at around scene 40, easily degrade that score to a 3.5/10 at best, as they're unnecessarily convoluted and much more tedious than any of the other puzzles before).”
    • “The puzzles on offer here are tedious and repetitive, and there are a lot of them.”
  • character development
    7 mentions Positive Neutral Negative

    Character development in the game is noted as limited, with players appreciating the visual design and animations of the characters rather than deep narrative progression. The hand-drawn aesthetics and expressive character actions, such as the bird characters wagging their tails, effectively convey emotions, enhancing player engagement despite the lack of dialogue. Overall, the balance of story and character development is sufficient to maintain interest and motivation throughout the gameplay.

    • “The hand-drawn scenes looked great, and the character development via hand signs and noise worked really well for me.”
    • “The character designs were awesome, and the ending was satisfying.”
    • “It's just enough story and character development to get you interested and motivated to proceed.”
    • “For me, the only real downside is the limited character development.”
    • “The NPCs don't have any understandable dialogue, but the animation and character design really work to differentiate them.”
  • optimization
    5 mentions Positive Neutral Negative

    The optimization of the game is mixed; while some users report terrible optimization issues, others find it runs smoothly with flawless controls, particularly optimized for controller use. Overall, performance experiences vary significantly among players.

    • “I didn't find any bugs or performance problems.”
    • “Finally, it runs smoothly, and the controls are flawless, which is critical for this kind of game.”
    • “Terrible optimization as well.”
    • “Overall impressions & performance.”
    • “I think it is optimized for a controller.”
  • stability
    2 mentions Positive Neutral Negative

    The game features appealing graphics and aesthetics, but players have reported occasional glitches that can disrupt gameplay, particularly in timing-based puzzles. While these issues may lead to confusion, they do not significantly detract from the overall experience.

    • “If I had to levy one criticism against the game, it would be that there are a few puzzles that rely on player timing that can lead to some buggy results. Not running back in time might cause a visual glitch, which may give some the false idea that their idea is wrong, but really they just need to execute it faster.”
    • “The game offers some nice graphics and a superb aesthetic, although there are some ugly glitches here and there.”
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9h Median play time
9h Average play time
6-10h Spent by most gamers
*Based on 18 analyzed playthroughs
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Frequently Asked Questions

Creaks is a casual platformer game with mystery theme.

Creaks is available on Nintendo Switch, PlayStation 4, Steam Deck, iPhone and others.

On average players spend around 9 hours playing Creaks.

Creaks was released on July 22, 2020.

Creaks was developed by Amanita Design.

Creaks has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its graphics but disliked it for its replayability.

Creaks is a single player game.

Similar games include Planet of Lana, The Pedestrian, INSIDE, COCOON, Samorost 3 and others.