10:59
- July 15, 2024
- Beshbarmak games
"10:59" is a single-player simulation game with phenomenal visuals, presenting a suspenseful experience as you wander around a house to uncover the events of 10:59. The game features walking simulation and hidden object mechanics, with a average completion time of 30-60 minutes and no saves allowed. Machine translations to multiple languages are included.
Reviews
- The game features great graphics and sound design, enhancing the overall atmosphere.
- Many players found the jump scares effective and well-timed, contributing to the game's spooky experience.
- The game is a short, straightforward horror experience that can be enjoyable for those looking for something not overly complex.
- The story is unclear and lacks character development, leaving players wanting more depth.
- Several players experienced frustration with obscure puzzles and a slow walking speed, making navigation difficult.
- The game is criticized for being short and having a disappointing ending, with some feeling it doesn't justify its price.
- story12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The story aspect of the game has received mixed reviews, with many players finding it unclear, lacking in depth, and offering little character development. While some appreciated the atmospheric storytelling and found the experience engaging, others felt the plot was too simplistic and underwhelming, leaving them wanting more substance. Overall, the narrative seems to be a weak point, detracting from the overall experience.
“The graphics were really good, sound design was alright, jump scares were kinda meh but fun when they happened, and parts of it were like a really trippy fever dream (love that type of stuff). All in all, this is a perfect short bedtime story that won't have you up for hours trying to figure out what to do.”
“That being said, the graphics are great, the game runs really well, and the tension it builds through atmosphere and environmental storytelling is really good.”
“I had several big scares while playing, and was genuinely interested in the story that the game was trying to tell.”
“The story is pretty cut and dry, nothing to get excited about.”
“There was no story, no character development, and I find 4 euros a bit too much for a 30-minute gameplay.”
“The one aspect this is lacking in, and it's a real bummer, is story or character development.”
- graphics11 mentions
- 64 % positive mentions
- 9 % neutral mentions
- 27 % negative mentions
Overall, the graphics of the game are highly praised, with many users noting their impressive quality and realism, often likening them to an Unreal Engine 5 demo. While some reviews mention that the visuals are the standout feature amidst a lackluster gameplay experience, the graphics consistently contribute to the game's atmospheric tension and immersive storytelling.
“The only thing really great are the graphics; it feels like an Unreal Engine 5 demo.”
“That being said, the graphics are great, the game runs really well, and the tension it builds through atmosphere and environmental storytelling is really good.”
“Just finished the game; I was absolutely amazed by the realistic graphics and trippy atmosphere and gameplay.”
“Aside from a couple of neat visuals, this game does nothing special and absolutely does not warrant its $9.00 NZD price tag.”
“As stated above, there are a couple of moments where the visuals tried to do something new, but it's not enough to carry how lackluster and boring the rest of the game is.”
“But the graphics were okay...”
- atmosphere7 mentions
- 57 % positive mentions
- 0 % neutral mentions
- 43 % negative mentions
The atmosphere of the game is widely praised for its creepy and haunting qualities, enhanced by realistic graphics and effective environmental storytelling. Players appreciate the tension it builds, with many noting the trippy moments that contribute to an immersive experience. Overall, the atmosphere is a standout feature that significantly enhances the gameplay.
“I liked the trippy moments and the atmosphere is very haunting.”
“The atmosphere and the jumps are good, so I would recommend playing.”
“The tension it builds through atmosphere and environmental storytelling is really good.”
“Unfortunately, I was confused a little bit here and there and started to tweak a little bit, but that could just be me. The atmosphere was pretty creepy too.”
“Just finished the game. I absolutely was amazed by the realistic graphics and trippy atmosphere and gameplay.”
“That being said, the graphics are great, the game runs really well, and the tension it builds through atmosphere and environmental storytelling is really good.”
- gameplay4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The gameplay is generally short, lasting around 30 to 60 minutes, which some players feel does not justify the price. While there is a lack of story and character development, the graphics and atmospheric elements have received praise for their realism and immersive quality.
“Just finished the game, very similar to Psalm 5:9-13. I was absolutely amazed by the realistic graphics, trippy atmosphere, and gameplay.”
“It is absolutely worth the price, but the gameplay is only an hour, maybe less.”
“There was no story, no character development, and I find 4 euros a bit too much for 30 minutes of gameplay.”
- character development2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate a significant lack of character development in the game, with players expressing disappointment over the absence of a compelling story and meaningful character progression. This deficiency detracts from the overall experience, leading some to question the value of the gameplay.
“There was no story, no character development, and I find 4 euros a bit too much for 30 minutes of gameplay.”
“The one aspect this game is lacking in, and it's a real bummer, is story or character development.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy, which includes ads at the end of the game and in the main menu, has received negative feedback from users, indicating dissatisfaction with this approach.
“Having ads at the end of the game and in the main menu earns a thumbs down from me.”
“The constant push for in-game purchases ruins the overall experience.”
“It's frustrating to see essential features locked behind a paywall.”
- optimization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is highly regarded for its optimization, ranking in the top 10% among indie horror titles, indicating a well-optimized experience that enhances gameplay performance.
“Among indie horror games, I would say this is in the top 10% in terms of optimization.”