.Forty-Five
- March 24, 2024
- Microwave Studios
- 3h median play time
A perfect mix of card game, rogue-lite, and pure wild west mayhem. Explore an ever-changing map, collect interesting cards, and battle enemies. Explore and Collect Explore the Frontier and add powerful cards - bullets - to your collection. Each one equipped with its own unique effect. Build Each bullet has an individual effect, used to create powerful synergies. Use them to build your deck an…
Reviews
- Innovative revolver mechanic adds depth to the deck-building genre, making gameplay engaging and strategic.
- Beautiful art style and humorous bullet descriptions enhance the overall experience.
- The game is free, providing great value and encouraging players to experiment with different strategies.
- Difficulty spikes can be frustrating, especially with certain enemy encounters that feel unbalanced.
- Some mechanics and card descriptions are unclear, leading to confusion during gameplay.
- The game lacks variety in enemy types and encounters, which can make runs feel repetitive over time.
- gameplay97 mentions
- 40 % positive mentions
- 53 % neutral mentions
- 7 % negative mentions
The gameplay of this roguelike deck-builder is characterized by its innovative revolver mechanic and unique bullet synergies, which provide a fun and addictive experience. While many players appreciate the depth and strategic potential of the mechanics, some criticize the repetitive nature and lack of polish, suggesting that the game could benefit from additional content and refinement. Overall, it offers a compelling mix of tactical gameplay and deck-building elements, making it a noteworthy entry in the genre.
“A great little game with amazingly innovative gameplay!”
“The mechanics and the foundation here is pretty excellent -- the way small changes interact with the revolver mechanic (changing direction or freeze effect) are excellent and push the deck building into really fun directions.”
“The innovative revolver mechanic keeps you coming back for more - it's not only about defeating the enemy, but cashing in those sweet overkill dollars with your broken combos.”
“I wouldn't recommend playing this currently because it's a bit empty and the synergies, gameplay, and enemies are lackluster.”
“The concept is demanding, the game is not very polished, and gameplay is extremely lackluster.”
“With only a small pool of dynamic features, there just aren't enough to stop runs from feeling similar and gameplay becoming overly repetitive after a few hours of play.”
- graphics32 mentions
- 50 % positive mentions
- 41 % neutral mentions
- 9 % negative mentions
The game's graphics feature a minimalist yet charming art style that resonates with a western theme, drawing comparisons to classic flash games. While some players appreciate the engaging visuals and updates, others note that the graphics could benefit from additional polish and improved UI. Overall, the aesthetic is well-received, contributing positively to the game's fun and addictive gameplay, despite some criticisms regarding repetitiveness and lack of animations.
“The story so far is interesting and the artwork and animation are lovely.”
“The graphics style is very satisfying, and I love the idea going on for gameplay with choosing cards and loading the gun.”
“Don't be fooled by the free price tag: forty-five is a polished gem with innovative mechanics and a beautiful aesthetic.”
“Graphics could use some more polish here and there.”
“Audiovisuals are basic with visuals indicative of a flash game, yet representative of the game's western theme.”
“Graphics are okay for an indie game.”
- story16 mentions
- 56 % positive mentions
- 25 % neutral mentions
- 19 % negative mentions
The story in the game is generally considered interesting and engaging, with appealing artwork and animation that enhance the experience. While players appreciate the lore and background storytelling found in card flavor text, many feel that the narrative could be more developed, with calls for additional story elements like cutscenes and dialogue choices. Overall, the story serves as a fun backdrop to the deck-building mechanics, but some players believe it is somewhat sidelined in favor of gameplay progression.
“The story so far is interesting and the artwork and animation are lovely.”
“All overlaid on top of a nice story that's fun to uncover while you build your deck.”
“For being a free game, it has some pretty neat features, a cool storyline, and is a roguelite, so you can replay it as much as you want, and each run will be different from the previous one.”
“The incentive to keep progressing through the puzzle quest-like overworld map to what is, for now, the end of the campaign comes from unlocking new cards, shops to get access to even more of them, and increasing your max health or healing your non-regenerating HP.”
“They look just like yourself... maybe it's explained later in the story, but I didn't get to that in my quick look at the game.”
“Seemed to be pushing a new type of bullet every battle early on and extending the battle encounters and time spent on a zone rather than progressing the story.”
- music13 mentions
- 62 % positive mentions
- 15 % neutral mentions
- 23 % negative mentions
The music in the game receives mixed reviews, with many praising its catchy and fitting western vibe, while others find it repetitive and lacking variety. Some players appreciate the soundtrack's ability to enhance the gameplay experience, but there are complaints about technical issues, such as the music not playing at all for some users. Overall, the art style and music are generally well-received, though improvements in variety and functionality could elevate the experience further.
“Perfect and simple art style with a great soundtrack and fun effects throughout (reminiscent of Call of Juarez: Gunslinger in a lot of ways, if that was a card game).”
“Love the art style and especially the music.”
“Still a work in progress but a fun little deck builder with a surprising number of deck styles to choose from, art style is cool & the music very much gives you that western vibe.”
“If I had any complaints, it would be that the music gets so repetitive that you'll want it off.”
“Despite there being a music volume slider, there is no music to be heard.”
“That may actually be my biggest gripe of all, since even a stock standard western soundtrack would elevate this game so much higher.”
- humor8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its charming and whimsical bullet descriptions, which resonate well with fans of the West of Loathing universe. Players appreciate the lighthearted visuals and comedic elements, although some find certain gameplay mechanics, like being shot by gravestones, to be both amusing and frustrating. Overall, the humor adds a delightful layer to the experience, enhancing the game's fun and engaging atmosphere.
“I adore how it feels loosely connected to the West of Loathing universe with the funny bullet descriptions.”
“The humor in the card descriptions is well appreciated.”
“It is simple, it is fun, it has fun visuals; the bullet descriptions and the ideas behind them are truly charming and funny.”
- replayability8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
Overall, the game's replayability is a mixed bag; while some players find it highly enjoyable with a variety of builds and mechanics that encourage multiple playthroughs, others feel it lacks long-term replay value and hope for future updates to enhance this aspect.
“Easy to pick up but has a lot of replayability as well.”
“Great replayability, wide variety of builds you can try and use.”
“Poor replayability.”
“Very fun and addicting for your first run and maybe for a bit after while you play with builds, but loses out on replayability.”
“I hope this game keeps expanding and getting updates as well as more replayability in the future because the idea and gameplay are extremely fun.”
- atmosphere3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The game's atmosphere is described as visually appealing with well-rendered drawings, but some players feel it lacks depth and polish, resembling an early access title. While some users appreciate the overall atmosphere and gameplay loop, others note inconsistencies in mechanics that detract from the immersive experience.
“I love this game; it has a good gameplay loop and a fantastic atmosphere.”
“Several times the bullet mechanics consistently did not work, and the game lacks atmosphere.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players express that while the game is enjoyable, the grinding aspect feels tedious and lacks a rewarding leveling system. The dynamic nature of shop inventories encourages frequent backtracking, adding to the grind and making optimal play feel burdensome. Overall, many feel that grinding requires excessive time investment without sufficient payoff.
“Good game, I wish there was a leveling up system so that the farming and grinding actually feels worth the time.”
“The content of each individual shop seems to change mid-run, which means players have an incentive to go back and continually check on shops from across the multiple worlds. The more optimal you want your play to be, the more tedious it gets.”
“You'll need a second life for grinding.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is reported to be quite buggy, which affects its overall stability. However, players express optimism for its potential, acknowledging that it is still in early development.
“Very buggy.”
“Very buggy game.”
“Well, it is pretty buggy, yes, but it is fun and a good idea for the game. However, it's still early in the development of the game, so I have high hopes.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players are pleasantly surprised by the game's free-to-play model, expressing that they would even be willing to watch ads to continue playing, indicating a strong appreciation for the lack of intrusive monetization strategies.
“The fact that this game is free is astonishing; you'd expect at least ads.”
“I'd watch ads to play this game.”