Games like SUPER FLAME BIER
Looking for games like SUPER FLAME BIER? Here are top action recommendations, selected from player-similarity data — start with Arseholevania, ARACHNAFOE or HapyFile.
1 View Game51%Game Brain Score51% User Score 2 reviewsExplore the spooky castle of ARSEHOLEVANIA as the whip-flailing and, for some reason, skateboarding hero Simon Belhawk! Created as an entry for the Awful Summer Jam 2018 for the theme "Unnecessary Sequels", which means the game contains: Zero actual mechanical improvements over the original. Mostly it's just worse. A physics-enabled whip. Does this help the gameplay in any way? No. But is it cool?…
View Game2 ARACHNAFOE - Face off against an unrelenting and endless swarm of arachnids who want to liquify your guts. Epilepsy Warning: This game contains several bright, flashing images Created as an entry for the Little Awful Jam 2017 Controls - WASD - Move - Space - Dodge/Roll - Mouse - Aim and shoot Options - F1, F2, F3, F4, F5 - Adjust screen size (windowed mode) - F11 - Toggle fullscreen Co…
View GameView Game
3 50%Game Brain Score50% User Score 7 reviewsHelp a lost computer file find their way home in HapyFile! A 90's desktop OS-flavoured puzzle-platformer where you don't control the player! Created as an entry for the Game Maker's Toolkit Jam 2018 for the theme "Genre Without Mechanic." A HTML5 online build is available (you may need to use Firefox or another browser), but the Windows or Mac downloadables are recommended as they are much more o…
View GameView Game
4 View GameArm your goblin in GoblinGuns! The goblin is out of your control - luckily, this goblin likes guns, and you can drop them on the battlefield. A short (5-10 minute) goblin experience. Created as an entry for the Game Maker's Toolkit Jam 2020 for the theme "Out Of Control." Controls - Click the mouse to drop guns for the goblin,and select menu options - Clicking the Restart button will restart t…
View Game5 View GameStep into the squishy and spongey shoes of an ambulant hamburger! Create art by violently repelling fish with your soft buns while dancing to cyber-yokelcore, and take a selfie at the beach with your beautiful artwork! Created as an entry for the Emojiam and exhibited at the Netherworld Arcade as part of the November Artscade weird trash art games exhibition, and an honourable mention at The 2018…
View Game6 66%Game Brain Score66% User Score 24 reviewsJoin the b00tl3g kr3w and pirate your way through bootleg console roms! As featured on PC Gamer and Rock Paper Shotgun! Created as an entry for the Awful Summer Jam 2017 for the theme "bootleg" and winner of the "Best Style" category Controls - IRC - A-Z - Type a message - Enter - Send message - Backspace - Delete/rewrite message - Mouse - Navigate menus and apps, drag and drop etc Contro…
View GameView Game


7 49%Game Brain Score49% User Score 3 reviewsRace through the desert in Hyperturbo Great Emu War 1932 as the fastest and deadliest animal of all - the emu! As featured on Kotaku! Created as an entry for the Awful Winter Jam 2018 for the theme "Weird History" and winner of the "Most Fun" category Controls - A /Left Arrow - Turn Left- D / Right Arrow- Turn Right- S / Down Arrow - Brake- Space - Dash into enemies Tips - It's easie…
View GameView Game
8 This is a puzzle game where you stretch cats to get their king to the top of a mountain. Try to complete all 8 levels! This was solo developed by me for the 2024 GMTK jam with the theme "Built to Scale". Some minor fixes have been made to this game post-jam, the original jam version is available to download below. Note: There seems to be some minor visual issues with the cats in the windows buil…
View GameView Game


9 "i am smiley" is a game project developed in two weeks as an entry for the International Game Concept Challenge (IGCC 2017) held in September 2017 at Trident College in Nagoya, Japan. The player controls a rogue AI on the run and has to solve puzzles by possessing different kinds of robots with varying abilities, all the while avoiding being detected by the guards. The team behind the project con…
View GameView Game


10 View Game6th entry in "The 20 Games Challenge". A poor implementation. I enjoyed developing the random level generation (all 255 levels are generated at the start of the game and can then be navigated), but I got bored with the old-school platformer gameplay, which, between tutorials and experiments, I’ve already done a dozen times or more. In the end, I gave up on designing the pixel art myself and used a…
View Game










