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Games like Seat Five

Looking for games like Seat Five? Here are top role playing recommendations, selected from player-similarity data — start with Out of Dodge, Underwater People or Space Ambulance.

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  • 52%Game Brain Score
    52% User Score Based on 3 reviews

    Out of Dodge is a four-person, "American Freeform" live-action game about desperate criminals on a car ride to nowhere. Perfect for your next road trip! The game requires four players, a small space arranged like a car and should take around 1-2 hours to play. It can be played by responsible people in a moving car. There is no Game Master, but you’ll need one player to prepare the materials. This…

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  • For the first time, a group of underwater people are getting together to meet, share their lives, and commiserate about life out of water.  Secret gill-men, naiads, barnacle lords, fish-women, and the people who love them all meet in their reluctantly adopted hometown far from the sea, all glad for some understanding and companionship in a dry, difficult world full of secrets and hardship. Maybe i…

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  • Space is a huge inconvenience.  It’s big, it’s dangerous, and it is between you and anywhere interesting.  Once upon a time it was so outrageously hazardous that people traveling through it were killed now and then just for being there. Of course today spaceships are safe and sensible and no one dies in old-fashioned ways like “hull depressurization” or “reactor explosion”. Today spaceships are sm…

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  • 51%Game Brain Score
    51% User Score Based on 2 reviews

    Ten years after an experiment, a group of clones return to the lab for their last moments, all believing they are the original, and the only one that will not die. Denatured is a live-action roleplaying game by Rachel Rudy Logistics: Participants: Four to six people, with six being the ideal, one of whom facilitates.Time: Roughly two hours plus additional time for an introduction and a debrief.Th…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    As you probably know, here at the Time Institute we’ve built enormously expensive machines that generate ultradimensional wormholes and then create Einstein-Rosen bridges that allow us to exchange consciousnesses across time. We manage the destructive positive feedback loop of virtual particles circulating through a wormhole generator by sending returning particles not to their universe of origin …

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  • Dare County, North Carolina.  Down East, up hard against the Atlantic ocean among the hardwood swamps beneath the big blue sky. It’s 1929 and the rye liquor everyone makes back in these marshes is against the law. Wake up wake up Darlin’ CoreyWhat makes you sleep so soundThe revenue officers are comingThey’re gonna tear your still house downWell the last time I seen Darlin’ CoreyWas on the banks …

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  • 54%Game Brain Score
    54% User Score Based on 5 reviews

    A solitaire card game created by Nathan Mehlhorn Overview You swore that you’d never return to that life ever again, but here you are. Forced between a rock and a hard place, either you hunt down the list of bounties placed in front of you or you’ll have one more hole in that ol’ head of yours when they lay you down for a dirt nap. Your past has finally caught up with you, and you can’t help wonde…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Play the Villain The top comment/request when I published my Lovecraftian horror ttrpg "Father Dagon Mother Hydra" was "Can I play a cultist?" So many players wanted to bring about the age of the Elder Gods! You now can with this alternative to the original game. You are a member of the cult of Mother Hydra Father Dagon. Together you have ripped Arkham from a reality of sense, reason, and physical…

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  • 54%Game Brain Score
    54% User Score Based on 5 reviews

    In a fantasy village, witches exist on the margins of society and are treated very badly.  That is why they become witches in the first place. In The Black Drink, they must choose what indignities are worth enduring. Past that limit, they must go to desperate extremes to summon agreeable demons, gain their help, and learn the secret rituals necessary to repay them. These rituals are capricious and…

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  • 51%Game Brain Score
    51% User Score Based on 2 reviews

    We are wizards!  We can communicate with one another over great distances from the comfort of our own towers, using crystal balls.  Today, we will meet and solve the problem of how to unite the two proud nations of Black Mountain and Smallwood. Each of you has your own loyalties and agenda that you’ll strive to uphold. How you do it is up to you...but there is one hitch. Wizard decorum forbids …

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