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Games like Puss 'n' boats | The Game

Looking for games like Puss 'n' boats | The Game? Here are top strategy recommendations, selected from player-similarity data — start with PsychoCats, Matchstick Relay or El Libro de la Vida.

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  • Game made in 7 days by a 3 person team for the GJL Game Parade 2020 game jam. The theme was "Carpe Diem / Seize the day". So, in this game you play as a chrono mage cat who has to seize the day trying to save his mate from an imminent death. Do not trust anyone! Team: Xeila Nieto Fernández - Design, 3D modelling and illumination - https://www.artstation.com/aixana Diego José Alfonso Rodríguez -…

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    40% User Score Based on 1 reviews

    Matchstick Relay  won 2nd place in Speedy Game Jam #1! The jam was hosted by MS ANNOTATION X. Check it out here!  https://itch.io/jam/speedy-game-jam-1 UPDATE  V1.1: We have added  Mac OS X*  and Linux (64-bit) support! *NOTE: If you have trouble getting Matchstick Relay to run on your Mac OS X machine due to permissions issues, please visit the DevLog for a procedure that worked for us during tes…

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  • Juego realizado en 7 días por un equipo de 3 personas para la SGDJamIII. El tema era "Unión". Así, en este juego juegas como un personaje que no quiere sentirse solo nunca más... Equipo: Xeila Nieto Fernández - Diseño de niveles, modelado 3D y Animaciones - https://www.artstation.com/aixana Diego José Alfonso Rodríguez -Diseño de niveles y modelado 3D - https://diegojarblog.wordpress.com/ Laura Al…

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  • CONTROLS:   WASD/arrow key - Move   Space - Jump Right Click - Attack Shift - Sprint/Roll Q - Target F - Interact 1 G - Interact 2 This project was made for the Global Game Jam - Games 4 Change University Student Challenge 2025 -This was my 2nd ever game jam and 1st one going solo.  First itch.io post! Thank you for taking a look at my submission! -The core idea with…

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  • Project made as my final master degree's assignment. It's an RTS with a 2D isometric view where you must collect materials and grow an army to defend your settlement before time runs out. The map is created procedurally every time you load the level. There are several improvements and features to be added, such as: -An enemy AI to compete with for resources. -English translation. -Breakable buildi…

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  • Game made in 2 days for ScoreSpace Jam #14 - Theme Merge + Scoreboard. Solo developer. Goal: Help Weewit, our Space Axolotl to survive as long as possible! He's trapped in maze and there are evil animals blocking his fun. How to play: Hold LMB (Left Mouse Button) to run faster. Release it to have Weewit run slower.Don't get hit.GAME is hard at first but gets easier once you get the hang!! Everyth…

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  • ***This game was created by in 37 days by Team 5 for the Game Dev Field Guide 2024 Team Jam. Use WASD to move, and mouse to point and click when using a power-up.*** Power-Up Key:  Dash - click in the direction you want to dash. Stun - click another player to stun them. Pull - click a chair to pull it closer to you. Swap - click a chair to swap places with it and keep it away from another pla…

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  • Hello and welcome to Penguin Chase. in this game you take control of a penguin as they race down a large slope while dodging obstacles, the ice will slow you down while hitting the trees will end the race all together. You can also knock into the the other penguins on the track to help you secure your victory. This game was made by 4 people at college (2 of us does game art and 2 of us does game…

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  • Welcome to the swamp - a watery maze where monsters lurk in every corner. You are trapped here, and to have a chance to escape you need to defeat the Lizard Wizard who rules over the swamp. To your aid, you have the wisdom of the Frog Wizard - or maybe you are the one helping him. It depends on how you look at it.Only one thing is for sure - prepare for battle, bud!Movement is grid-based and comba…

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  • Sky Farm Available on the Google Play Store - http://bit.do/skyfarm About the game: Sky Farm is a mobile turn-based puzzle game where you must use time travel to progress through levels. This project was originally developed under UCI's Computer Game Science Capstone Project Course during Fall 2017 and Winter 2018 Quarter.  Instructor - Joshua G. Tanenbaum  ***Update 5/5/2018 - IEEE GameSig 2018 …

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