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Games like prefab-triggers-miriam

Looking for games like prefab-triggers-miriam? Here are top action recommendations, selected from player-similarity data — start with PacMan, IT201_Project04_Anthony_Rodier or Neon Space Ball.

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  • Description: This project is a simple clone of the original Pac-Man arcade game. While it aims to be similar to the original, it is not an exact copy. The main goal of this project is to showcase my skills as a C# programmer and Unity developer in a small project where the code can be easily analyzed. Execution: Unity Version: Unity 6.0.25f1 Open the "Game" or "Init" scene in the …

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  • Brief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…

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  • Neon Space Ball is a fast-paced, physics-based platformer set in a neon-lit futuristic world. Guide your ball through rotating platforms, avoid deadly obstacles, and navigate challenging levels to reach the goal. With intuitive controls, vibrant visuals, and exciting level mechanics, the game offers a mix of strategy, precision, and reflex-based gameplay. The game features a unique life system …

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  • There are bugs that prevent us from building the latest version, so this version is the latest runnable version. Check the GitHub repo for the efforts we make TAT WashU CSE 4501 - 01 Group HUse A / D to move your character left or right.Press Shift while pressing A / D to perform a Quick Dash in that direction.Press Space to Jump over obstacles.Hold Left Ctrl to Slide under low obstacles.Click t…

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  • 55%Game Brain Score
    55% User Score Based on 8 reviews

    Essentially: Groundhog Day meets a first-person shooter (FPS) game with a Lovecraftian Horror theme. Eldritch Echoes is my final year project for my degree and first major project as a solo developer! Game Controls:  ‘WASD’ to move around. ‘Mouse look’ to look around. ‘Mouse 1’ (left-click) to attack. ‘Space’ to jump and press it again while in the air to double jump. ‘Ctrl’ to crouch. Hold it whi…

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  • "MORE INFO IN MCNEIK RUN" McNetik Run - Early Development Build (v0.2.0) Apologies for the slight delay, but we're back with version 0.2.0 of McNetik Run! This project is a labor of love developed in my free time, and I'm excited to share the significant strides made in shaping the gameplay and its economy. I'm optimistic that updates will become more frequent from July onwards! This release …

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  • # **Game Objectives:** - Navigate the track. - Execute forward and backward rotations. - Accelerate when necessary. - Trigger particle effects only when in contact with the ground. ## **Game Design Aims:** - Deliver a seamless and soothing experience. ## **Core Gameplay Mechanic:** - Avoid collisions at all costs. ## **Game Progression:** - Successfully conquer all three stages. # **Pro…

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  • 51%Game Brain Score
    51% User Score Based on 2 reviews

    TilePipe2 is the second iteration of the TilePipe project. The original TilePipe can be downloaded from here https://aleksandrbazhin.itch.io/tilepipe. About Most game engines supporting 2D tilemaps also support autotiling - substituting a tile variant depending on it's neighbors. That way a level designer is able to paint a terrain with a tile like with a brush while the proper tile variants are …

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  • Designed for retro-style RPGs, this Classic RPG Name Screen System provides a fully-featured, dynamic, and visually intuitive interface for player name input. Built to replicate the feel of ‘90s action-RPGs, it’s ready to integrate in any project, giving developers a robust system without reinventing the wheel. “Dynamic cursor, responsive input, and classic RPG feel — all in one modular system.”…

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  • 49%Game Brain Score
    49% User Score Based on 3 reviews

    FLASH-BLIP A fast-paced 2D game built with the LOVE framework. Dodge obstacles, survive as long as you can, and get the highest score. The game is primarily oriented toward endless mode, where players aim for the highest possible score in an infinite survival challenge. Structured levels are a work-in-progress, with future plans to implement procedural generation for creating diverse, dynamic le…

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