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Games like Dokoban (Amstrad CPC) by Copper France

Looking for games like Dokoban (Amstrad CPC) by Copper France? Here are top puzzle recommendations, selected from player-similarity data — start with Sabotage (Amstrad CPC) by Copper France, Space Invaders (Amstrad CPC) by Copper France or Find the Exit Red (Amstrad CPC) by Out Bush.

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    SABOTAGE Sabotage is the Amstrad CPC version of the game of the same name released on ZX81 (written by Don Priestley and published by Macronics 1982). In this version you play the saboteur only. Keyboard arrows are used to move the saboteur and space to put a charge. You need to put 10 charges and destroy a maximum of ammunitions represented with blue cylinders. (Video inverse X in the original ve…

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  • 51%Game Brain Score
    51% User Score Based on 2 reviews

    SPACE INVADERS This is Space Invaders for the Amstrad CPC! Keyboard left and right arrows are used to move the laser and SPACE to fire. The goal is to defeat wave after wave of descending aliens to earn as many points as possible. TECHNICAL PART The game works on all Amstrad CPC (using only BASIC 1.0) 1) Control Characters The game use a lot of Control characters to replace MODE, PAPER, BORDER, I…

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  • Find the Exit Red Story: Red is now stuck within a Rectangular grid and has to Find the location of the Exit which has been randomly placed somewhere on the Grid.  As well as the Exit to Find, Red has to avoid Grumpy whose out to get him, though Red can only Visit a Square Once, so he must be careful not to cut himself off from a Square which is the Exit!  Like the original there's 5 Levels to ge…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    # Roguelike 10 This game was written for the Basic 10-Liner Contest 2023 in the PUR-80 category. It's written for Commodore 64/128 computers. ## Aim of the game As in all rogue-like games, your aim is to explore as many randomly generated dungeons as possible, not get slain and find as much gold as you can carry! With joystick in port 2, your hero character can move and attack only in 4 direction…

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  • This game was written for the Basic 10-Liner Contest 2023 in the PUR-80 category. It's written for Commodore 64/128 computers. It took 5th place and regarding Commodore 64 computers only, it end up at the 2nd place. Aim of the game As in all rogue-like games, your aim is to explore as many randomly generated dungeons as possible, not get slain and find as much gold as you can carry! With joystic…

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  • This is my first ever 10-liner written in BASIC for Commodore 64 and the second game released in BASIC. When I was much younger, I used to write in BASIC a lot, but after several years spent in 6502 assembly - with the 10-liners challenge given -  it was still a lot of stuff I needed to learn, the "nasty" stuff! This game has been submitted to the Basic 10liner Contest 2021 in PUR-80 category. Co…

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  • Mimizuku Saga 10============= This is my first ever 10-liner written in BASIC for Commodore 64 and the second game released in BASIC. When I was much younger, I used to write in BASIC a lot, butafter several years spent in 6502 assembly - with the 10-liners challenge given -  it was still a lot of stuff I needed to learn, the "nasty" stuff! This game has been submitted to the Basic 10liner Contest…

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  • 51%Game Brain Score
    100% User Score Based on 2 reviews

    Change all red objects to green, systematically clicking on them with the objective of solving the puzzle in the lowest number of moves possible. If you click on a green object, it becomes red, and the opposite is also true. Some levels have inverted controls, and others have moving objects.

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    SIMON This is very simple Simon game for the Amstrad CPC. Keyboard arrows are used to repeat the sequence of tones and lights. TECHNICAL PART The game works on all Amstrad CPC (using only BASIC 1.0) 1) Control Characters The game use a lot of Control characters to replace MODE, PAPER, CLS, BORDER, INK in only one PRINT in the first line : MODE is CHR$(4)+"0" FOR MODE 0 PAPER is CHR$(14)+"1" FOR …

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  • 46%Game Brain Score
    46% User Score Based on 2 reviews

    Corewar is played between two programs written in Redcode, a low-level language similar to assembly. Players write a program to eliminate all opponents in the memory (core) of the virtual computer.   The "sandbox" goal of Corewar is to write code that will cause your opponent code to terminate. Like any Zachlike-games, this game features a set of missions with incremental difficulty for you to sol…

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