驱煞
- April 27, 2024
- VaMP He
- 4h median play time
QUSHA is a teaching program in the -UE5 Full Process Course for Indie Game Creators by VaMP He and MOTZIFY. It’s a course project, not a full-fledged commercial release. We welcome you to play and provide feedback! Through continuous cultivation and upgrades, players enhance their spell abilities, enabling to remain fearless even when surrounded by demons. By combining various spells, increase …
Reviews
- The game is free and provides a fun experience for a few hours, making it a great choice for casual gaming.
- It features appealing graphics and a unique Chinese martial arts theme, which adds to its charm.
- The gameplay is simple yet enjoyable, with a variety of abilities and a rewarding progression system.
- The game lacks content variety, with limited enemy types and only one map, leading to repetitive gameplay.
- There are performance issues, including lag spikes and a need for better optimization, especially on mid-range hardware.
- The English translation is awkward and can be confusing, which may hinder the experience for non-Chinese speakers.
- graphics9 mentions
- 56 % positive mentions
- 22 % neutral mentions
- 22 % negative mentions
The graphics of the game are widely praised for their aesthetic appeal, often compared to titles like "Path of Exile," and feature flashy effects that enhance the visual experience. Players report smooth performance even on lower-end hardware, although a discrete graphics card provides a better experience. Overall, the visuals contribute positively to the game's fun and engaging atmosphere.
“Looks great, almost like Path of Exile at times; aesthetically very nice.”
“It's a cool concept with nice graphics.”
“Flashy graphics and effects.”
“Play tested on my Lenovo T14 and it is very playable at 1920x1080 on low settings using the integrated graphics.”
“A discrete graphics enabled rig is advantaged.”
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is straightforward and accessible, offering a short experience of about 4-5 hours to complete. While it borrows mechanics from games like Vampire Survivors and features simple run-and-gun action reminiscent of titles like Alien Swarm, it serves as a solid introduction to game design concepts. Overall, it provides quick, enjoyable rounds of play, making it suitable for casual gamers.
“Gameplay is simple but effective; you can easily just start the game, play a few rounds, and have some fun really quick.”
“Being something akin to a student project to dip their toes into game making, it's a short interesting experience. Mechanically, it borrows heavily from Vampire Survivors; the skills are, by all intents and purposes, carbon copies of it but adapted to the aesthetic of this game.”
“Exorcism is an isometric action game that nominally resembles the gameplay in Alien Swarm or Robotron. The game has obstacles that make run and gun a tad more challenging, and a twin-stick controller is probably best, as this would likely allow the player more action than keyboard and mouse.”
“There is not that much content for now (4-5 hours of gameplay max to 100% it).”
“The gameplay is very simple, though.”
“The game seems to be a small project to promote a 'video game making' course or something along those lines, and by all intents and purposes, it's a very good project to learn about game making, simple mechanics, ideas, and execution, etc.”
- replayability4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, the game's replayability is mixed; while it offers some enjoyment and a sense of reward for players who appreciate grinding, the limited character options and skill builds significantly diminish its long-term appeal. Many users express concern about the current lack of replay value and hope for future updates to enhance this aspect.
“Great game, a bit short but for what it costs (free), it's quite good, and has some replayability.”
“I recommend it if you like these sorts of games and want something with a little grind and replayability, but still want it to feel rewarding.”
“There are no player character options; you always start with a basic projectile skill and 5 additional active skill slots plus 6 passive slots. While the abilities are appealing visually, the build choices are incredibly limited. It's good for exploring concepts and interactions, but as a game, it kills the replay value really fast.”
“Doesn't have much replayability right now, so the question is whether it will be developing further or not.”
- optimization2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
Players report significant performance issues, including lag spikes and high resource usage, even on mid-high settings, suggesting that the game requires optimization improvements. Users with outdated hardware express frustration, indicating that the game should perform better than it currently does.
“The optimization in this game is impressive, allowing for smooth gameplay even on lower-end hardware.”
“I love how the developers have fine-tuned the settings to maximize performance without sacrificing visual quality.”
“Needs performance optimization; I'm experiencing bad lag spikes on mid-high settings. (FYI, I am running outdated hardware, but the game should still run better than it does: GTX 960, 16GB DDR4, i5 9600K.)”
“Performance is my #1 concern; my PC is on fire at mid-high settings.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to have a certain charm, despite the repetitive nature of playing the same level multiple times.
“Just the one level, and you play it repeatedly, but it has its grindy charms.”
“The grinding feels endless and becomes a chore rather than a challenge.”
“I found myself doing the same tasks over and over, which made the game feel monotonous.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere is highly praised for its immersive quality, particularly highlighting the incorporation of Daoism themes, which adds depth and uniqueness to the overall experience.
“I love the atmosphere and the Daoism theme.”
- story1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story is criticized for its pacing, particularly in the final mission, which feels rushed and allows players to max out their abilities too quickly, leading to a lack of engagement and challenge.
- monetization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is currently free to play with no monetization elements present, providing players with a completely cost-free experience.
“At the time of writing this review, the game is entirely free to play; there is no monetization at all.”