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驱煞 Game Cover

About

驱煞 is a single player and multiplayer casual action adventure game. It was developed by MOTZIFY and was released on April 27, 2024. It received overwhelmingly positive reviews from players.

QUSHA is a teaching program in the -UE5 Full Process Course for Indie Game Creators by VaMP He and MOTZIFY. It’s a course project, not a full-fledged commercial release. We welcome you to play and provide feedback! Through continuous cultivation and upgrades, players enhance their spell abilities, enabling to remain fearless even when surrounded by demons. By combining various spells, increas…

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96%
Audience ScoreBased on 117 reviews
graphics4 positive mentions
grinding3 negative mentions

  • Fun and simple gameplay that provides a good way to spend a few hours.
  • Great graphics and smooth controls, especially for a free game.
  • Offers a rewarding experience with various abilities and a unique theme inspired by Chinese fantasy.
  • The English translation is poor and can be confusing at times.
  • Lacks content and replayability, with only one map and limited enemy variety.
  • No controller support and issues with hitboxes can make gameplay frustrating.
  • graphics
    8 mentions Positive Neutral Negative

    The game features impressive and flashy graphics that enhance the overall experience, with smooth controls on the PS4 controller. Players appreciate the visuals, noting that it runs well even on lower-end hardware, although a discrete graphics setup offers better performance. Overall, the graphics are a standout aspect, contributing to the game's appeal.

    • “Fun little game inspired by Vampire Survivors with better graphics and the ability to dash.”
    • “It's a cool concept with nice graphics.”
    • “+flashy graphics and fx”
    • “Play tested on my Lenovo T14 and it is very playable at 1920x1080 on low settings using the integrated graphics.”
    • “A discrete graphics enabled rig is advantaged.”
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay is straightforward and accessible, offering around 4-5 hours of content that is easy to pick up for quick fun. While it borrows mechanics from games like Vampire Survivors and features isometric action reminiscent of titles like Alien Swarm, it serves as a solid introduction to game design concepts. The developer's ongoing updates indicate a commitment to refining the gameplay experience.

    • “Gameplay is simple but effective; you can easily just start the game, play a few rounds, and have some fun really quick.”
    • “Being something akin to a student project to dip their toes into game making, it's a short interesting experience. Mechanically, it borrows heavily from Vampire Survivors; the skills are, by all intents and purposes, carbon copies of it but adapted to the aesthetic of this game.”
    • “Exorcism is an isometric action game that nominally resembles the gameplay in Alien Swarm or Robotron. The game has obstacles that make run and gun a tad more challenging, and a twin-stick controller is probably best, as this would likely allow the player more action than keyboard and mouse.”
    • “There is not that much content for now (4-5 hours of gameplay max to 100% it).”
    • “The gameplay is very simple, though.”
    • “The game seems to be a small project to promote a 'video game making' course or something along those lines, and by all intents and purposes, it's a very good project to learn about game making, simple mechanics, ideas, and execution, etc.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers some replayability, particularly for those who enjoy grinding and exploring different skill interactions, especially given its low cost. However, the limited character options and build choices significantly diminish its long-term replay value, leading to concerns about its future development and potential for improvement.

    • “Great game, a bit short but for what it costs (free), it's quite good, and has some replayability.”
    • “I recommend it if you like these sorts of games and want something with a little grind and replayability, but still want it to feel rewarding.”
    • “There are no player character options; you always start with a basic projectile skill and 5 additional active skill slots plus 6 passive slots. While the abilities are appealing visually, the build choices are incredibly limited. It's good for exploring concepts and interactions, but as a game, it kills the replay value really fast.”
    • “Doesn't have much replayability right now, so the question is whether it will be developing further or not.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to have a certain charm, despite the repetitive nature of playing the same level multiple times.

    • “Just the one level, and you play it repeatedly, but it has its grindy charms.”
    • “The grinding feels endless and tedious, making it hard to stay engaged.”
    • “I found myself doing the same tasks over and over, which quickly became boring.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is highly praised for its immersive quality, particularly highlighting the incorporation of Daoism themes, which adds depth and uniqueness to the overall experience.

    • “I love the atmosphere and the Daoism theme.”
  • story
    1 mentions Positive Neutral Negative

    The story is criticized for its pacing, particularly in the final mission, which can feel rushed and allows players to max out their abilities too quickly, leading to a lack of engagement during crucial moments.

  • monetization
    1 mentions Positive Neutral Negative

    The game is currently free to play with no monetization elements present, providing players with a completely cost-free experience.

    • “At the time of writing this review, the game is entirely free to play; there is no monetization at all.”
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4h Median play time
4h Average play time
2-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

驱煞 is a casual action adventure game.

驱煞 is available on PC and Windows.

On average players spend around 4 hours playing 驱煞.

驱煞 was released on April 27, 2024.

驱煞 was developed by MOTZIFY.

驱煞 has received overwhelmingly positive reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

驱煞 is a single player game with multiplayer and local co-op support.

Similar games include Spirit Hunters: Infinite Horde, Greedland, Void Scrappers, 20 Minutes Till Dawn, Fray Fight and others.