妄想症:Deliver Me Game Cover
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"Schizophrenia: Deliver Me" is a psychological horror game that follows the story of a patient in a mental hospital. The game uses disturbing imagery and messed up sound design to portray the protagonist's deteriorating mental state. Players must uncover the truth behind the hospital and its staff while battling hallucinations and delusions.

  • PC
  • Windows

Reviews

65%
Audience ScoreBased on 40 reviews
humor1 positive mentions
gameplay2 negative mentions
  • The game has beautiful art and music, creating an enjoyable atmosphere.
  • It offers a deep and engaging story that resonates with players, especially those going through tough times.
  • Players appreciate the variety of endings and the emotional depth of the characters.
  • The game lacks an English version, making it difficult for non-Chinese speakers to enjoy the story.
  • Gameplay can be frustrating due to its 'hit or miss' choice system, leading to many bad endings.
  • There are reported bugs and glitches that can disrupt the gaming experience.
  • story15 mentions

    The story is centered around themes of perseverance and the unpredictability of life, drawing parallels to the anime "Your Lie in April." While the narrative is simple and engaging, it contains heavy themes such as negative thoughts and self-harm, requiring players to navigate through multiple loops to progress. However, the lack of an English version and some plot inconsistencies may detract from the overall experience for certain players.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The conversations in the novel are fully voiced, with pretty nice background music; it's a musical-themed story.”
    • “Story is nothing too complicated, but the way it's presented makes it interesting.”
    • “Some thought, the later game I was stuck in the maze with no way to progress the story.”
    • “Be warned: the story has heavy content on negative thoughts (e.g., suicidal and self-harm), and be prepared to loop quite a few rounds before you can progress to a new chapter. There is a useful route guide in the guides thread.”
    • “There are absolutely no English versions, so it's very difficult to read and understand what is going on in this story.”
  • music7 mentions

    The music in the game is generally well-received, with users praising its relaxing quality and integration into the narrative, particularly in a musical-themed story. While the background music (BGM) enhances the experience, some players noted issues with the transitions between tracks, though this did not significantly detract from their overall enjoyment. Overall, the music is rated highly, with some users giving it a perfect score.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The conversations in the novel are fully voiced, with pretty nice background music (it's a musical themed story).”
    • “The same goes for the in-game music.”
    • “However, the repeating background music isn't smooth enough between the end and the beginning of the track. It's not game-breaking, but it's worth mentioning because it's still a flaw.”
    • “As I said, this is 'hit or miss'; there are way too many endings that don't have to be bad, like chapter 2 when the main protagonist decided to refuse to date the young and tall man. I find it horrible and stupid to get that bad ending instead of focusing on music.”
  • gameplay2 mentions

    The gameplay is perceived as challenging, with users suggesting that it is unlikely to complete the game in a single run without experiencing death. However, some reviewers have not yet had the opportunity to try the gameplay themselves.

    • “Gameplay-wise, I think it's not possible to beat the game in one run without dying.”
    • “Despite the gameplay, which I have not tried.”
  • humor1 mentions

    The humor in the game is characterized by the amusing school characters, who not only provide comedic relief but also evoke a sense of warmth and companionship, contributing positively to the player's emotional state.

    • “The school characters are funny and warm your lonely heart; they are also the chess pieces that keep your state of mind safe.”
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