Dissonance: An Interactive Novelette

Dissonance: An Interactive Novelette Game Cover
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"Dissonance: An Interactive Novelette" is a unique gaming experience that combines point-and-click puzzles with a thought-provoking narrative. Follow the story of Bartholomew Brittle, a movie theater projectionist, and Clementine Cleu, a curious theater patron, as they engage in a discussion about the meaning of life. Immerse yourself in this game's rich atmosphere, complemented by an incredible soundtrack by Cornukousa Friend.

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Reviews

44%
Audience ScoreBased on 11 reviews
music1 negative mentions
  • The game offers a unique philosophical experience that can provide joy and hope, especially during tough times.
  • It is a short and enjoyable experience, taking about half an hour to an hour to complete, making it accessible for players.
  • The audio feature adds an interesting dimension to the game, enhancing the storytelling aspect.
  • The game lacks substantial content and replayability, making it feel a bit expensive for its length.
  • Many players found the writing to be poorly executed and the philosophical themes to be trite or heavy-handed.
  • The interactive segments do not significantly contribute to the overall story, leading to a disjointed experience.
  • story5 mentions

    The story is seen as a mixed bag; while it conveys a moral about perseverance and offers a unique narrative experience, many reviewers criticize its writing quality and character development, finding it unengaging and inconsistent. The interactive elements are deemed ineffective in enhancing the overall storytelling.

    • “The moral of the story is that you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “Not a game in the expected sense, but a really neat story in the end.”
    • “The interactive segments, while minimal, contribute to a unique storytelling experience.”
    • “From a story perspective, I found it poorly written and completely uninteresting to read.”
    • “I cared very little for the character, and there were certain inconsistencies that I found distracting from the overall story.”
    • “From a pure gameplay perspective, the interactive segments do nothing for the overall story.”
  • music1 mentions

    The music in the game is described as soothing and calming, providing a relaxing experience that can help players feel at ease.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
  • replayability1 mentions

    The game is considered a thoughtful experience best enjoyed in a single sitting, with limited replayability, which some players find acceptable given its price.

    • “Thoughtful game, to be played in one sitting and experienced; no real replayability to it, just fine for the price tag.”
    • “Once you've completed the game, there's little incentive to go back and play it again.”
    • “The lack of different endings or choices makes replaying the game feel unnecessary.”
  • gameplay1 mentions

    The gameplay is criticized for being disconnected from the overall narrative, with interactive segments failing to enhance the story or provide meaningful engagement.

    • “From a pure gameplay perspective, the interactive segments do nothing for the overall story.”
    • “The controls feel clunky and unresponsive, making it frustrating to navigate through the game.”
    • “The gameplay mechanics are overly simplistic, leading to a lack of challenge and engagement.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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