Ashes of Immortality II: Bad Blood
- February 13, 2017
- Warfare Studios
- 3h median play time
"Ashes of Immortality II: Bad Blood" is the final chapter in the series by Warfare Studios. This action-adventure game follows Orlok Vladimir Dragonov, turned into a vampire by his sister-in-law, as he seeks revenge. Recently freed by hunter Simona Rinoldt, Orlok recounts his past and the tragedy that led to his current state.
Reviews
- The game provides a sense of joy and hope, helping players cope with difficult situations.
- It features characters from the previous games, adding familiarity and continuity to the story.
- The gameplay is similar to the prior volumes, and there is an undertone of humor that some players appreciate.
- The game ends abruptly with a cliffhanger, leaving players feeling unsatisfied and frustrated.
- There are significant issues with navigation, including the lack of a quest log or map, making it difficult to progress.
- The game was released with bugs and feels rushed, leading to a poor overall experience for many players.
- story6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The story conveys a moral about perseverance and the unpredictability of life, but many players found it lacking in resolution, with an abrupt ending that left them unsatisfied. The absence of a quest log made it difficult to navigate the narrative, although some appreciated the decent plot and amusing characters. Overall, the storytelling aspect received mixed reviews, highlighting both its potential and shortcomings.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Gameplay is similar to the prior two volumes, the plot is decent enough and the characters are amusing.”
“The story was left wanting; the game felt like it ended at a very abrupt point with a black screen and 'to be concluded' - never to be concluded.”
“You spend ages flapping around the world trying to find some elusive venue to further the story.”
“Even worse, actually, as there is no quest log or journal in this one.”
- gameplay2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The gameplay is consistent with previous installments, offering a decent plot and entertaining characters, but it concludes abruptly with an absurd cliffhanger after only about three hours of playtime.
“Gameplay is similar to the prior two volumes; the plot is decent enough and the characters are amusing.”
“The game ends in an absurd cliffhanger just after about 3 hours of gameplay.”
“Gameplay is similar to the prior two volumes; the plot is decent enough, and the characters are amusing.”
- music1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is described as soothing and calming, providing a relaxing experience that can help players feel at ease.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game features a subtle undertone of humor, incorporating elements of 4th-wall breaking that enhance the overall experience. Players appreciate this clever approach, which adds a layer of wit to the narrative.
“Actually, there is an undertone of humor and fourth-wall breaking in the game, which adds a unique charm.”
“The witty dialogue and clever puns kept me laughing throughout my playthrough.”
“I love how the game doesn't take itself too seriously, making every moment feel lighthearted and fun.”