- September 30, 2024
- Clapperheads
- 3h median play time
Zoochosis
Platforms
About
"Zoochosis" is a night shift zookeeper simulation where players must care for and save infected animals from turning into mutants. Interaction with the animals includes preparing meals, restocking, and cleaning enclosures. The player's choices determine the ending, as they try to save specific animals and survive the night, leading to multiple possible endings.
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- Unique concept combining animal care and horror elements.
- Interesting monster designs and atmosphere.
- Developers are actively working on updates and bug fixes.
- Repetitive gameplay loop with little variation.
- Many bugs and glitches leading to soft locks.
- Misleading trailers that do not represent the actual game experience.
gameplay
615 mentions Positive Neutral NegativeThe gameplay of the game has received mixed reviews, with many players finding it repetitive and lacking depth. While some appreciate the unique mechanics of animal care and the horror elements, others criticize the gameplay loop as tedious and overly simplistic, often feeling more like a chore simulator. Additionally, numerous bugs and a disconnect between the gameplay and promotional materials have led to disappointment among players, suggesting that the game may require significant updates to meet expectations.
“The main gameplay loop of figuring out the disease and then treating the animals is very satisfying, so even without any horror elements, Zoochosis is quite an immersive and enjoyable experience.”
“I enjoy figuring out the right concoctions to cure animals, but the most overt challenge is messing around with the game's mechanics on repeat playthroughs to kind of suss out the repeating cycle of checking habitats.”
“Once you get the hang of it, the gameplay is actually pretty nice and enjoyable.”
“The gameplay loop is tedious chore bait and the routine gets old fast.”
“The core gameplay loop quickly becomes repetitive, leaving players with a sense of tedium.”
“This game is a chore simulator that punishes the player for experimenting with the game's mechanics by softlocking.”