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"Zero Division" is a tactically-focused RPG set in the ruins of Zerzura City, destroyed by AGIs during the Last War. Assemble a team of 3 operators from 9 distinct characters and engage in CCG-style combat using deck-building mechanics. Navigate the Exclusion Zone and make waves in the salvage industry, with numerous possible party compositions and strategies to explore.

Zero Division screenshot
Zero Division screenshot
Zero Division screenshot
Zero Division screenshot
Zero Division screenshot
Zero Division screenshot
Zero Division screenshot
Zero Division screenshot
Zero Division screenshot
Zero Division screenshot
Zero Division screenshot
+4

88%
Audience ScoreBased on 207 reviews
gameplay32 positive mentions
replayability3 negative mentions

  • Engaging gameplay with a unique three-character system that allows for diverse strategies and combos.
  • Beautiful art style and a captivating cyberpunk theme that enhances the overall experience.
  • Solid deckbuilding mechanics with the ability to keep cards between runs, providing a sense of progression.
  • Significant balance issues, particularly with certain characters being overpowered, leading to an easy gameplay experience.
  • UI/UX problems that can make gameplay feel clunky and slow, detracting from the overall enjoyment.
  • Limited content and replayability, with many players feeling that the game becomes repetitive after a few runs.
  • gameplay
    80 mentions Positive Neutral Negative

    The gameplay is generally praised for its engaging mechanics and fast-paced progression, with a unique card system that allows players to utilize multiple characters simultaneously. However, some reviewers noted that aesthetic choices occasionally hinder gameplay clarity, and the limited content may affect long-term replayability. Overall, while the mechanics are solid and innovative, there are calls for improvements in organization and content expansion to enhance the experience.

    • “The gameplay loop is short and sweet with fast progression.”
    • “The dev(s) nailed the theme and the gameplay mechanics are fantastic.”
    • “Really fun gameplay loop with engaging multi-card combo mechanics.”
    • “The game has everything, but instead of the ideas being pulled into a tightly knit gameplay, it boils like a goulash made out of rotten meat and you're sweating like a pig just inhaling that accursed boil.”
    • “The gameplay loop is short and sweet with fast progression, but it feels like the developers sacrificed gameplay or clarity for aesthetic, like the card layouts and templating being harder to grasp at a glance than they should.”
    • “The game essentially has a sideboard mechanic where you can bring cards from previous runs into future runs, but as it stands, this completely trivializes the game.”
  • graphics
    44 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their appealing art style and aesthetic, particularly the cyberpunk and steampunk elements, which enhance the overall experience. However, some users noted inconsistencies in graphic execution and UI design that can hinder gameplay clarity, especially when managing multiple cards. Additionally, there are concerns about the game's performance, with reports of high graphics card usage and long loading times.

    • “Quite enjoying this card battler, easy to pick up and play, plenty of variety and great artwork, fantastic price too for what you get.”
    • “The cyberpunk aesthetic is generally appealing, as it often is, with appropriate synthwave music that makes battling feel more intense than a lot of other card games.”
    • “This game has a great aesthetic, art style, and dystopian feel to it.”
    • “That's for aesthetics; however, the graphic execution is all over the place.”
    • “I think it fits the general aesthetic of the game, but it does make it a little hard to distinguish between cards without reading their names and effects.”
    • “As one other review has mentioned, the game does seem to be overusing the graphics card, even on the lowest settings.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is widely praised for its fitting synthwave style, enhancing the cyberpunk aesthetic and intensifying the gameplay experience. While the soundtrack is generally well-received, some players feel it could benefit from additional voice-over work. Overall, the combination of music, art, and gameplay contributes to a highly enjoyable experience.

    • “The cyberpunk aesthetic is generally appealing, with appropriate synthwave music that makes battling feel more intense than a lot of other card games.”
    • “The art, music, and gameplay are fantastic!”
    • “Great art, gameplay, and music!”
  • story
    8 mentions Positive Neutral Negative

    The game's story is largely criticized for its lack of depth and character development, with operators feeling more like generic portraits than fully realized characters. While players express a desire for more narrative content, they do appreciate the distinctiveness of the characters in gameplay, even if the overall card variety and balance are lacking.

    • “There seems to be barely a story, but the characters are pretty cool.”
    • “Despite that, the card play is fun; each character (you bring 3 to each mission) feels distinct enough.”
    • “The card variety isn't great (you'll see everything after just a few runs), the character balance is wildly uneven, the operators aren't characters, just portraits that spout identical lines with no personality (silently, fortunately), and there really isn't a story.”
    • “Still, I would appreciate more story on the characters themselves.”
  • replayability
    6 mentions Positive Neutral Negative

    Players note that while the game is well-designed within its limited scope, its replayability tends to diminish quickly due to a lack of content. However, the introduction of equippable items for characters allows for some distinct deck-building experiences in each run, which may help maintain interest. Many hope for additional difficulty levels and new content to enhance replayability further, as the current challenge may become predictable over time.

    • “They make up for it by giving characters equippable items to make the decks you build for each character each run distinct, which may just be enough to keep replayability high.”
    • “Really the only complaint is that there should just be more of everything, as replayability falls pretty quickly, but it's well designed within that limited scope.”
    • “Really the only complaint is that there should just be more of everything as replayability falls pretty quickly, but it's well designed within that limited scope.”
    • “I just hope the developers keep adding more difficulty levels along with the new content they plan on releasing for the sake of replayability, as I can see myself shelving the game once I have figured out all the enemies and don't feel like the situations they present are a serious puzzle to be solved.”
    • “They make up for it by giving characters (again, generic) equippable items to make the decks you build for each character each run distinct, which may just be enough to keep replayability high.”
  • grinding
    4 mentions Positive Neutral Negative

    Players appreciate that the game avoids excessive grinding for achievements, offering fun and attainable challenges instead. However, some find that the gameplay can become repetitive and tedious, particularly as players fully unlock their roster, with the final stage of each run remaining unchanged.

    • “Also, the runs tend to get repetitive and tedious by the time you fully unlock your roster (spoiler: the last/3rd stage of each run is always the same).”
  • monetization
    2 mentions Positive Neutral Negative

    Reviewers are surprised by the absence of microtransactions in the game, highlighting it as a notable feature that sets it apart from many contemporary titles.

    • “It's honestly hard to believe it doesn't have any microtransactions, anywhere.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by moments like the "funny face jumpscare sequence," which elicits laughter and surprise, though some players may find it a bit overwhelming. Overall, the comedic elements contribute to a lighthearted atmosphere, even amidst the scares.

    • “My lil fellas fell off during the funny face jumpscare sequence.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is consistently praised as being excellent, with multiple users highlighting its strong impact on the overall experience.

  • stability
    2 mentions Positive Neutral Negative

    The game experiences occasional bugs related to damage previews and card selection, but the developers are proactive in addressing these issues through regular patches.

    • “Sometimes buggy on damage previews and card selection, though the developer is quite active on patching.”

65%Critics’ scoreBased on 1 critic reviews

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