- July 11, 2024
- Robot Cat Limited
Zero Division
Platforms
About
"Zero Division" is a tactically-focused RPG set in the ruins of Zerzura City, destroyed by AGIs during the Last War. Assemble a team of 3 operators from 9 distinct characters and engage in CCG-style combat using deck-building mechanics. Navigate the Exclusion Zone and make waves in the salvage industry, with numerous possible party compositions and strategies to explore.











- Engaging gameplay with a unique three-character system that allows for diverse strategies and combos.
- Beautiful art style and a captivating cyberpunk theme that enhances the overall experience.
- Solid deckbuilding mechanics with the ability to keep cards between runs, providing a sense of progression.
- Significant balance issues, particularly with certain characters being overpowered, leading to an easy gameplay experience.
- UI/UX problems that can make gameplay feel clunky and slow, detracting from the overall enjoyment.
- Limited content and replayability, with many players feeling that the game becomes repetitive after a few runs.
- gameplay80 mentions Positive Neutral Negative
The gameplay is generally praised for its engaging mechanics and fast-paced progression, with a unique card system that allows players to utilize multiple characters simultaneously. However, some reviewers noted that aesthetic choices occasionally hinder gameplay clarity, and the limited content may affect long-term replayability. Overall, while the mechanics are solid and innovative, there are calls for improvements in organization and content expansion to enhance the experience.
“The gameplay loop is short and sweet with fast progression.”
“The dev(s) nailed the theme and the gameplay mechanics are fantastic.”
“Really fun gameplay loop with engaging multi-card combo mechanics.”
“The game has everything, but instead of the ideas being pulled into a tightly knit gameplay, it boils like a goulash made out of rotten meat and you're sweating like a pig just inhaling that accursed boil.”
“The gameplay loop is short and sweet with fast progression, but it feels like the developers sacrificed gameplay or clarity for aesthetic, like the card layouts and templating being harder to grasp at a glance than they should.”
“The game essentially has a sideboard mechanic where you can bring cards from previous runs into future runs, but as it stands, this completely trivializes the game.”