Zero Division Game Cover
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"Zero Division" is a tactical RPG set in the ruins of Zerzura City, destroyed by AGIs during the Last War. Players assemble a crew of 3 operators from 9 choices, each with unique abilities and specialties. Combat utilizes CCG-style decks, and any operator can become the star with the right cards and augmentations. Explore the Exclusion Zone for salvage while dealing with AGI-forged anomalies.

Reviews

90%
Audience ScoreBased on 98 reviews
gameplay15 positive mentions
grinding2 negative mentions
  • Engaging gameplay with a solid combat system that allows for deep strategy and unique character builds.
  • Beautiful art style and a captivating cyberpunk theme that enhances the overall experience.
  • Good value for the price, offering a fun and enjoyable deckbuilding experience with potential for future updates.
  • The game suffers from balance issues, particularly with certain characters being overpowered, making the gameplay too easy.
  • Lack of variety in card options and character balance leads to repetitive gameplay after a few runs.
  • User interface and experience issues, such as clunky card selection and unclear enemy targeting, detract from the overall enjoyment.
  • gameplay38 mentions

    The gameplay is generally praised for its engaging mechanics, fast progression, and unique card interactions, reminiscent of classic roguelite and deckbuilder games. However, some players feel that aesthetic choices have compromised clarity and accessibility, while others note that certain mechanics, like the sideboard system, can trivialize the experience. Overall, the game offers a solid and enjoyable gameplay loop, complemented by appealing visuals and thematic elements.

    • “The gameplay loop is short and sweet with fast progression.”
    • “The dev(s) nailed the theme and the gameplay mechanics are fantastic.”
    • “Really fun gameplay loop with engaging multi-card combo mechanics.”
    • “I also think they sacrificed some elements for gameplay that maybe didn't need to be that way - e.g. you can infect your own holograms with parasites so they morph into strong blobs when they die.”
    • “The game has everything, but instead of the ideas being pulled into a tightly knit gameplay, it boils like a goulash made out of rotten meat and you're sweating like a pig just inhaling that accursed boil.”
    • “The game essentially has a sideboard mechanic where you can bring cards from previous runs into future runs, but as it stands, this completely trivializes the game.”
  • graphics22 mentions

    The graphics of the game are generally praised for their appealing art style and aesthetic, particularly the steampunk and cyberpunk themes, which enhance the overall experience. However, some users note inconsistencies in graphic execution and UI clarity, making it difficult to quickly identify cards during gameplay. Additionally, there are concerns about performance issues, such as high graphics card usage and long loading times, which detract from the visual enjoyment.

    • “Quite enjoying this card battler, easy to pick up and play, plenty of variety and great artwork, fantastic price too for what you get.”
    • “The cyberpunk aesthetic is generally appealing, as it often is, with appropriate synthwave music that makes battling feel more intense than a lot of other card games.”
    • “This game has a great aesthetic, art style, and dystopian feel to it.”
    • “The above are the worst offenders, but there's lots of little things where the developers sacrificed gameplay or clarity for aesthetic, like the card layouts and templating being harder to grasp at a glance than they should.”
    • “That's for aesthetics; however, the graphic execution is all over the place.”
    • “I think it fits the general aesthetic of the game, but it does make it a little hard to distinguish between cards without reading their names and effects.”
  • music6 mentions

    The music in the game is widely praised for its fitting synthwave style, enhancing the overall intensity of battles and complementing the cyberpunk aesthetic. While the soundtrack is generally well-received, some players feel it could benefit from additional voice-over work. Overall, the combination of music, art, and gameplay contributes to a highly enjoyable experience.

    • “The cyberpunk aesthetic is generally appealing, as it often is, with appropriate synthwave music that makes battling feel more intense than a lot of other card games.”
    • “The art, music, and gameplay are fantastic!”
    • “Great art, gameplay, and music!”
  • story3 mentions

    The game's story is largely criticized for its lack of depth and character development, with players noting that the operators feel more like generic portraits than fully realized characters. While some appreciate the character designs, the overall narrative is deemed minimal, leaving players wanting more substantial storytelling.

    • “Still, I would appreciate more story on the characters themselves.”
    • “There seems to be barely a story, but the characters are pretty cool.”
    • “The card variety isn't great; you'll see everything after just a few runs. The character balance is wildly uneven, the operators aren't characters, just portraits that spout identical lines with no personality, and there really isn't a story.”
    • “I would appreciate more story on the characters themselves.”
  • replayability3 mentions

    While the game is well-designed within its limited scope, players feel that replayability diminishes quickly due to a lack of content. However, the introduction of equippable items for characters allows for some distinct deck-building in each run, which may enhance replayability. Players hope for additional difficulty levels and new content to maintain engagement over time.

    • “They make up for it by giving characters equippable items to make the decks you build for each character in each run distinct, which may just be enough to keep replayability high.”
    • “I just hope the developers keep adding more difficulty levels along with the new content they plan on releasing for the sake of replayability, as I can see myself shelving the game once I have figured out all the enemies and don't feel like the situations they present are a serious puzzle to be solved.”
    • “Really the only complaint is that there should just be more of everything as replayability falls pretty quickly, but it's well designed within that limited scope.”
    • “I just hope the developers keep adding more difficulty levels along with the new content they plan on releasing for the sake of replayability as I can see myself shelving the game once I have figured out all the enemies and don't feel like the situations they present are a serious puzzle to be solved.”
  • grinding2 mentions

    Players appreciate that achievements are designed to be fun and attainable without requiring excessive grinding, avoiding the frustration of long playtimes for minimal rewards. However, some find that the gameplay can become repetitive and tedious, particularly as players fully unlock their roster and encounter the same final stage in each run.

    • “The runs tend to get repetitive and tedious by the time you fully unlock your roster; the last stage of each run is always the same.”
  • monetization1 mentions

    Reviewers are pleasantly surprised by the absence of microtransactions in the game, highlighting it as a notable feature that enhances the overall experience.

    • “It's honestly hard to believe it doesn't have any microtransactions, anywhere.”
    • “The game offers a fair monetization model that respects players' time and investment.”
    • “I appreciate that the developers chose not to include pay-to-win elements, making the experience enjoyable for everyone.”
    • “It's honestly hard to believe it doesn't have any microtransactions anywhere.”
    • “The monetization model feels exploitative, pushing players to spend more than they should.”
    • “I was shocked to find that the game is riddled with paywalls that hinder progress.”
  • humor1 mentions

    The humor in the game is highlighted by a memorable jumpscare sequence that caught players off guard, leading to amusing reactions. Overall, the comedic elements seem to effectively enhance the gaming experience.

    • “My little fellas fell off during the funny face jumpscare sequence.”
    • “The humor in this game is absolutely top-notch, with clever puns and hilarious character interactions.”
    • “I couldn't stop laughing at the absurd situations and witty dialogue throughout the game.”
  • atmosphere1 mentions

    The atmosphere is highly praised, with users noting its strong quality and immersive qualities.

  • stability1 mentions

    Users report occasional bugs related to damage previews and card selection, but note that the developers are proactive in addressing these issues through regular patches.

    • “Sometimes buggy with damage previews and card selection, but the developers are quite active in patching.”
    • “The game crashes frequently, making it hard to enjoy the experience.”
    • “I often encounter glitches that disrupt gameplay, which is frustrating.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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