Zero Division
- July 11, 2024
- Robot Cat Limited
"Zero Division" is a tactical RPG set in the ruins of Zerzura City, destroyed by AGIs during the Last War. Players assemble a crew of 3 operators from 9 choices, each with unique abilities and specialties. Combat utilizes CCG-style decks, and any operator can become the star with the right cards and augmentations. Explore the Exclusion Zone for salvage while dealing with AGI-forged anomalies.
Reviews
- The game features beautiful art and a unique cyberpunk theme, with well-designed characters and engaging gameplay mechanics.
- The combat system is strategic and allows for deep combo possibilities, making each run feel distinct and rewarding.
- The developers are responsive to feedback and actively patching the game, which enhances the overall experience.
- The game suffers from balance issues, particularly with certain characters being overpowered, which can trivialize the gameplay.
- UI/UX problems, such as clunky card selection and unclear enemy targeting, detract from the overall enjoyment and fluidity of combat.
- Replayability is limited due to a lack of content and variety in encounters, leading to a feeling of repetitiveness over time.
- gameplay74 mentions
- 39 % positive mentions
- 57 % neutral mentions
- 4 % negative mentions
The gameplay is characterized by a fast-paced loop with quick progression and engaging mechanics, including a unique sideboard system that allows players to carry over cards between runs. While the game features interesting multi-card combos and well-designed enemies, some players feel that aesthetic choices have compromised clarity and accessibility, making certain mechanics harder to grasp. Overall, the game successfully blends roguelite and deckbuilding elements, though it has room for improvement in terms of user interface and comprehensive mechanics documentation.
“The gameplay loop is short and sweet with fast progression.”
“The dev(s) nailed the theme and the gameplay mechanics are fantastic.”
“Really fun gameplay loop with engaging multi-card combo mechanics.”
“The game has everything, but instead of the ideas being pulled into a tightly knit gameplay, it boils like a goulash made out of rotten meat and you're sweating like a pig just inhaling that accursed boil.”
“The game essentially has a sideboard mechanic where you can bring cards from previous runs into future runs, but as is this completely trivializes the game.”
“Failsafe (a carryover sideboard if you will) mechanic is neat; however, it has one fatal flaw - you either collect cards for your future dream run or you just use the same cards all over again because they just complement your working strategy.”
- graphics44 mentions
- 45 % positive mentions
- 48 % neutral mentions
- 7 % negative mentions
The game's graphics are generally praised for their appealing art style and aesthetic, particularly the cyberpunk and steampunk elements, which enhance the overall experience. However, some users noted inconsistencies in graphic execution and UI design that can hinder gameplay clarity, especially when managing multiple cards. Additionally, there are concerns about the game's performance, with reports of high graphics card usage and long loading times.
“Quite enjoying this card battler, easy to pick up and play, plenty of variety and great artwork, fantastic price too for what you get.”
“The cyberpunk aesthetic is generally appealing, as it often is, with appropriate synthwave music that makes battling feel more intense than a lot of other card games.”
“Fast combat, slick animations, nice visuals and interesting gameplay.”
“That's for aesthetics; however, the graphic execution is all over the place.”
“I think it fits the general aesthetic of the game, but it does make it a little hard to distinguish between cards without reading their names and effects.”
“As one other review has mentioned, the game does seem to be overusing the graphics card, even on the lowest settings.”
- music12 mentions
- 83 % positive mentions
- 17 % neutral mentions
- 0 % negative mentions
The music in the game is widely praised for its fitting synthwave soundtrack that enhances the cyberpunk aesthetic and intensifies the gameplay experience. Reviewers highlight the overall quality of the music, though some suggest that adding voice-over work could further improve the auditory experience. Overall, the combination of art, gameplay, and music contributes to a highly enjoyable gaming atmosphere.
“The cyberpunk aesthetic is generally appealing, as it often is, with appropriate synthwave music that makes battling feel more intense than a lot of other card games.”
“The art, music, and gameplay are fantastic!”
“Great art, gameplay, and music!”
- replayability6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, the game's replayability is seen as limited due to a lack of content, but the inclusion of equippable items for character decks adds some variety to each run. Players express a desire for more difficulty levels and additional content to enhance replayability, as the current design may lead to a quick sense of familiarity and reduced challenge.
“They make up for it by giving characters equippable items to make the decks you build for each character distinct each run, which may just be enough to keep replayability high.”
“I just hope the developers keep adding more difficulty levels along with the new content they plan on releasing for the sake of replayability, as I can see myself shelving the game once I have figured out all the enemies and don't feel like the situations they present are a serious puzzle to be solved.”
“Really the only complaint is that there should just be more of everything, as replayability falls pretty quickly, but it's well designed within that limited scope.”
“Really the only complaint is that there should just be more of everything as replayability falls pretty quickly, but it's well designed within that limited scope.”
“I just hope the developers keep adding more difficulty levels along with the new content they plan on releasing for the sake of replayability as I can see myself shelving the game once I have figured out all the enemies and don't feel like the situations they present are a serious puzzle to be solved.”
“They make up for it by giving characters (again, generic) equippable items to make the decks you build for each character each run distinct, which may just be enough to keep replayability high.”
- story5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The story aspect of the game is generally perceived as lacking depth, with many reviewers noting that there is minimal narrative development and character backstory. While the characters themselves are considered interesting, they are not well fleshed out, and the overall storytelling feels insufficient.
“The characters are pretty cool, even if the story feels minimal.”
“The card variety isn't great (you'll see everything after just a few runs), the character balance is wildly uneven, the operators aren't characters, just portraits that spout identical lines with no personality (silently, fortunately), and there really isn't a story.”
“I would appreciate more story on the characters themselves.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players appreciate that the game avoids excessive grinding, offering fun and attainable achievements instead. However, some find that the gameplay becomes repetitive and tedious, particularly as the final stage of each run remains unchanged after fully unlocking the roster.
“The runs tend to get repetitive and tedious by the time you fully unlock your roster (spoiler: the last/3rd stage of each run is always the same).”
“The grinding feels excessive and detracts from the overall enjoyment of the game.”
- monetization2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Reviewers are surprised by the absence of microtransactions in the game, highlighting it as a notable feature that sets it apart from many contemporary titles.
“It's honestly hard to believe it doesn't have any microtransactions, anywhere.”
“It's honestly hard to believe it doesn't have any microtransactions anywhere.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by a memorable jumpscare sequence featuring a "funny face," which has resonated with players, leading to a mix of amusement and surprise. However, the repetition of the phrase suggests that the humor may not be universally appreciated, as some players found it less effective.
“My little fellas fell off during the funny face jumpscare sequence.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere is consistently praised as being excellent, contributing positively to the overall experience of the game.
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game experiences occasional bugs related to damage previews and card selection, but the developers are proactive in addressing these issues through regular patches.
“Sometimes buggy on damage previews and card selection, though the developer is quite active on patching.”