ZANZIBART
- December 22, 2023
- jcorners
"ZANZIBART" is a fast-paced roguelite, where players dodge bullets and defeat hordes of enemies while collecting diverse, infinitely stacking items. With each run, players accumulate more power to avenge ZANZIBART, all in a humorous tribute to classic Japanese ARPGs and dungeon crawlers. Every character, item, and enemy in the game is a riff or reference to these classic games.
Reviews
- Fun gameplay loop with a good variety of upgrades and customization options.
- Intuitive mechanics that enhance the gameplay experience, such as pausing by moving the cursor out of the window.
- The game has charm and inspiration from various fantasy media, making it enjoyable for fans of the genre.
- The game can feel repetitive and slow, especially during the early parts of runs, leading to a lack of engagement.
- Character and weapon balance issues make some characters feel underpowered, hindering gameplay progression.
- The developer has been criticized for not addressing bugs and for the negative atmosphere in the community forums.
- gameplay4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
The gameplay is generally enjoyable with a fun loop and intuitive mechanics, such as pausing by moving the cursor out of the window. However, players have noted issues with repetitiveness and difficulty spikes, particularly with certain enemies like skeleton archers.
“Fun game with an entertaining gameplay loop, although I am getting filtered by the skeleton archers.”
“Also has some very intuitive mechanics, such as moving the cursor out of the window to pause or buy/activate an item, and is very straightforward in its approach.”
“Fun gameplay loop.”
“The repetitiveness of starting completely trivial 5+ minutes of gameplay runs over and over needs a fix.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players characterize the grinding in the game as a challenging and often punishing experience, akin to the difficulty found in Dark Souls, while also incorporating elements of bullet hell, roguelite mechanics, and farming. This blend creates a unique but potentially frustrating grind that may not appeal to everyone.
“It's like the Dark Souls of bullet hell, roguelite, farming, and walking simulator.”
“The grinding feels endless and tedious, making it hard to stay engaged.”
“I spent hours grinding for resources, only to feel like I made no progress.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The atmosphere is characterized by a slow-burning tension, enhanced by chilling music that creates an immersive and challenging experience, leaving players feeling both anxious and engaged.
“The slow burn, bone-chilling atmosphere, combined with the haunting music, creates a sense of tension that makes me sweat just thinking about it.”
“The immersive environment pulls you in, making every moment feel intense and alive.”
“The combination of eerie sound design and stunning visuals creates a captivating atmosphere that keeps you on the edge of your seat.”
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music is characterized as slow-burning and atmospheric, creating a chilling and immersive experience that heightens the game's challenges.
“The slow burn, bone-chilling, atmospheric music and challenge make me sweat just thinking about it.”