- June 26, 2023
- Sirlin Games
- 6h median play time
Yomi 2
Platforms
About
"Yomi 2" is a card-based fighting game that simulates the gameplay of Street Fighter and Fantasy Strike. It features a unique system where cards represent moves, allowing for combos, blocks, and throws. Players must manage their hand and use the exchange and gem mechanics to outsmart their opponents, while also considering high and low attacks. The game was created by a lead designer of both Street Fighter and Fantasy Strike.
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- Yomi 2 offers a fun and engaging turn-based fighting experience that elegantly addresses common card game issues like randomness and inconsistent abilities.
- The game features a variety of playstyles through its gem system, allowing for deep strategic gameplay and customization of characters.
- The single-player campaign is enjoyable and provides a charming simulation of a local gaming environment, making it accessible for new players.
- The early access model has led to frustration over the incomplete character roster and the introduction of paid DLC, which some players feel misrepresents the game's value.
- Technical issues, particularly with high-definition super move cinematics, can disrupt gameplay and detract from the overall experience.
- The online player base is currently small, leading to long wait times for matches, which may discourage new players from engaging with the multiplayer aspect.
gameplay
36 mentions Positive Neutral NegativeThe gameplay is praised for its elegant and streamlined mechanics, allowing for engaging combos and strategic mind games without overwhelming complexity. Players appreciate the representation of fighting game elements within a card game format, highlighting the depth and nuance that goes beyond simple mechanics. The single-player mode is also noted for its focus on showcasing different playstyles, enhancing the overall experience.
“Once you start to understand the flow of gameplay, the potential for mind games (misdirection and big reads) is awesome.”
“Amazing representation of fighting game mechanics in a card game format.”
“The game has been streamlined a fair amount since Yomi 1, and there are some neat new mechanics that represent fighting game ideas like fireball wars, frame advantage, punishment, spacing, and so on.”
“It might be tempting to see this game's mechanics as simple rock-paper-scissors, but there is so much more nuance than that to discover.”
“Gameplay-wise, the swap mechanics and smaller decks provide more opportunity for bluffing and reading your opponents and allow you to get cards back to build that next combo or defensive option.”