Yomi 2 Game Cover
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"Yomi 2" is a card-based fighting game that simulates the gameplay of Street Fighter and Fantasy Strike. It features a unique system where cards represent moves, allowing for combos, blocks, and throws. Players must manage their hand and use the exchange and gem mechanics to outsmart their opponents, while also considering high and low attacks. The game was created by a lead designer of both Street Fighter and Fantasy Strike.

Reviews

89%
Audience ScoreBased on 55 reviews
gameplay4 positive mentions
story3 negative mentions
  • Yomi 2 is a significant improvement over the original, featuring streamlined gameplay, enhanced visuals, and a clever gem system that adds depth and customization.
  • The game successfully captures the essence of fighting games while being accessible to players who may struggle with traditional fast-paced mechanics, making it enjoyable for both card game and fighting game fans.
  • The single-player campaign is engaging and offers a fun way to learn the game, with charming interactions that simulate a local gaming environment.
  • The game is currently in early access with a limited character roster and some features still under development, which may leave players feeling like they are missing content.
  • There are concerns about the game's performance on lower-end systems, particularly with the high-definition cinematics causing lag and immersion issues during matches.
  • The online player base is small, leading to long wait times for matches, which can detract from the overall multiplayer experience.
  • gameplay17 mentions

    The gameplay is characterized by innovative swap mechanics and smaller decks that enhance bluffing and strategic reading of opponents, allowing for dynamic combos and defensive plays. While the game retains a solid core of card mechanics, it also introduces streamlined features that reflect fighting game principles, such as special moves and frame advantages, resulting in engaging and nuanced interactions. Overall, the gameplay is praised for its elegance, quick pace, and the potential for deep mind games, making it both accessible and rewarding for players.

    • “Gameplay-wise, the swap mechanics and smaller decks provide more opportunity for bluffing and reading your opponents, allowing you to get cards back to build that next combo or defensive option.”
    • “While still a bit rough around the edges as a video game, the core card gameplay is very good and very interesting.”
    • “The game has been streamlined a fair amount since Yomi 1, and there are some neat new mechanics that represent fighting game ideas like fireball wars, frame advantage, punishment, spacing, and so on.”
    • “Despite achieving the prestigious rank 1 in Fantasy Strike, I still hunger for more stone-golem-grappler gameplay.”
    • “Attacks usually beat faster attacks, but there are added wrinkles like special moves, high/low attacks, and character-specific mechanics.”
    • “It might be tempting to see this game's mechanics as simple rock-paper-scissors, but there is so much more nuance than that to discover.”
  • graphics5 mentions

    The game's graphics are praised for their impressive visuals and stylish design, particularly for a card game, enhancing readability and engagement. Players appreciate the significant graphical improvements over the previous installment, along with the appealing card art and new visual and sound features introduced through community feedback.

    • “The game has incredible visuals for a card game and quick and engaging gameplay.”
    • “Graphically, the game is very readable while still being stylish, and it continues to improve with certain quality of life features being added from community feedback.”
    • “I'm also impressed by the new visuals and sounds, especially for an indie digital card game!”
    • “Graphics are fine, though I really liked the card art of the first.”
    • “The game is a huge graphical improvement over the first one.”
  • replayability3 mentions

    Yomi 2 offers significant replayability due to its large roster of distinct characters, each with unique abilities and strategies to master. Players can continuously explore different character strengths and tactics, making the gameplay experience feel fresh and engaging. Overall, the game promises infinite replay value, enhancing its appeal.

    • “Yomi 2 has a pretty huge cast of distinct characters (with even more to come!) with unique specials, super moves, and tons of replay value as you figure out each of their distinct strengths and learn to exploit them.”
    • “Replayability is infinite.”
  • story2 mentions

    The game features a single-player quest mode that serves as a helpful introduction, alongside a forgettable story mode that offers AI opponents for practice and progression. While the story mode may not be memorable, the supportive community on Discord enhances the overall experience with tournaments and camaraderie.

    • “There's a fun single-player quest mode that helps players learn the ropes, and a community of friendly players on the official Discord that even hosts tournaments.”
    • “The game also provides a story mode, which may be easily forgettable as a mode, but it offers a way to face good AI opponents and make progress in mastering the game.”
    • “The story mode is easily forgettable, serving more as a way to face decent AI opponents than to engage players with a compelling narrative.”
    • “The plot feels disjointed and lacks depth, making it hard to invest in the characters or their journeys.”
    • “Despite the potential for an interesting storyline, the execution falls flat, leaving players feeling unfulfilled and disconnected.”
  • stability2 mentions

    Overall, the game demonstrates solid stability on systems that meet the recommended specifications, particularly on the Steam Deck. However, players experience significant performance issues during high-definition cinematics for super moves, leading to frame drops and audio glitches.

    • “I've been playing this game on the Steam Deck, and as you probably expected of a 2D title, it runs great there.”
  • optimization2 mentions

    Users express frustration with the game's optimization, particularly regarding super move cinematics that can cause stuttering and are deemed irritating. Despite requests for an option to disable these cinematics, the developers have dismissed the feedback, leading some players to reconsider their recommendations. Overall, there are no significant complaints about load times or general optimization.

    • “No complaints about load times or optimization, which is not even true for the otherwise legendary 'Slay the Spire.'”
    • “Now I'm changing to 'not recommend' after reading that feedback regarding super move cinematics - which can be received as irritating and cause technical problems like stuttering. I, along with some other users, have begged for an option to disable them, but the creator closed the discussion with, 'of course we will not add an option to disable them lol come on' and 'there's no way we'd allow them to be disabled.'”
    • “No complaints about load times or optimization, which is not even true for the otherwise legendary Slay the Spire.”
  • humor1 mentions

    The humor in the campaign is highlighted by a cleverly crafted fake Twitter feed that adds a comedic touch to the overall experience.

    • “The campaign features a hilarious fake Twitter feed that adds a unique twist to the storytelling.”
    • “The humor in the game is spot-on, with witty dialogue and clever references that keep you laughing.”
    • “I love how the game incorporates absurd situations and quirky characters that never fail to amuse.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

6hMedian play time
6hAverage play time
6-6hSpent by most gamers
*Based on 1 analyzed playthroughs

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