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Fantasy Strike

Fantasy Strike’s philosophy of a truly “accessible” fighting game is a successful one, with plenty to love for new fighting games players and veterans alike.
Fantasy Strike Game Cover
66%Game Brain Score
gameplay, graphics
monetization, stability
65% User Score Based on 1,512 reviews
Critic Score 80%Based on 3 reviews

Platforms

Nintendo SwitchLinuxPCPlaystation 5Mac OSPlaystation 4WindowsPlayStation
Fantasy Strike Game Cover

About

Fantasy Strike is a single player and multiplayer casual fighting game with a fantasy theme. It was developed by Sirlin Games and was released on July 25, 2019. It received mostly positive reviews from both critics and players.

"Fantasy Strike" is a colorful and accessible fighting game that simplifies complex mechanics, allowing players of all skill levels toexecute advanced strategies with ease. Choose from a diverse roster of characters, each with unique abilities, and engage in fast-paced battles in various arenas. The game features both online and offline modes, including a story mode, training, and local matches, providing a rich and engaging experience for solo and multiplayer enthusiasts.

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65%
Audience ScoreBased on 1,512 reviews
gameplay64 positive mentions
monetization13 negative mentions

  • Easy to learn and accessible for newcomers to the fighting game genre.
  • Depth in gameplay allows for strategic decision-making despite simplified controls.
  • Great netcode and crossplay functionality enhance the online experience.
  • Playing with friends requires purchasing the Core Pack, which feels like a paywall.
  • Limited character roster and simplistic mechanics may lead to repetitive gameplay.
  • Matchmaking can be frustrating, often pairing players with significantly higher skill levels.
  • gameplay
    294 mentions Positive Neutral Negative

    The gameplay of Fantasy Strike is characterized by its accessibility and simplicity, making it an excellent entry point for newcomers to the fighting game genre. While it effectively distills complex mechanics into easy-to-understand controls, some players feel that this oversimplification limits depth and variety, leading to repetitive gameplay. Despite mixed opinions on its mechanics and monetization practices, many appreciate the game's focus on strategic decision-making and the unique yomi counter mechanic, which encourages players to engage in mind games rather than relying solely on execution skills.

    • “No artificial skill barriers, so you can dive right into the core gameplay.”
    • “The gameplay is solid and with more support this could be a contender for a solid fighter.”
    • “Not only are the controls and game mechanics awful, but it isn't even free.”
    • “The gameplay is incredibly uninspired and feels unnecessarily restricted for no apparent reason.”
    • “The issues here are obvious and painful: the absence of motion inputs removes the situational limitations that help to balance matches in fighters such as these, and the low amount of unique moves makes gameplay feel painfully repetitive, not to mention immensely creatively limiting.”
  • graphics
    117 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the clean art style and fluid animations, while others criticize the visuals as bland, awkward, or even ugly. Many users note that the graphics are not up to modern standards, but they are generally readable and functional for gameplay, making it accessible for new players. Overall, while the visuals may not impress everyone, they are often described as polished and suitable for the game's mechanics.

    • “It's very polished, nice visuals, fun mechanics, great tutorials and practice tools plus rollback net code.”
    • “This game actually has some interesting mechanics combined with beautiful visuals.”
    • “The graphics have improved a ton since the Patreon started, and I'm not sure how much more they are going to improve them, but even if they stopped right where it is, you have a great looking game that is very pleasing to the eyes.”
    • “Visually, it often ventures into the uncanny valley, making character appearances unsettling, and some visuals are downright confusing.”
    • “The graphics rework made the ugly game look hideous...”
    • “The visuals are extremely ugly and initially turned me away from the game and the game's easy mechanics are a good thing, but they create an extremely low skill ceiling.”
  • music
    44 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising the soundtrack as enjoyable and fitting, while others find it generic and forgettable. Highlights include specific tracks that stand out, such as those featuring unique instruments, but overall, the lack of variety leads to repetitiveness. While the sound effects and voice work are generally well-received, many agree that the music does not reach the iconic status of other fighting games.

    • “The soundtrack is great too.”
    • “The music got to me in a few days; holy cow, the music is epic, especially that map with the bagpipe and the war flute or whatever that is!”
    • “The soundtrack is a wonderful complement to the in-game visuals, especially Rook's theme and the character select music.”
    • “In terms of audio, the music is serviceable but rather generic, and the lack of variety quickly makes it repetitive.”
    • “The soundtrack is meh, and barely worth looking at as anything but background noise unlike many fighting games.”
    • “Soundtrack and graphics, while not up to Tekken 7 or the like, are fine for what this game is and the single player has decent variety for those who prefer that experience.”
  • monetization
    40 mentions Positive Neutral Negative

    The monetization model of the game has drawn significant criticism, with many players labeling it as a cash grab that employs aggressive free-to-play tactics, including mandatory purchases to play with friends and a reliance on microtransactions for cosmetic items. While some appreciate the gameplay, the monetization practices are seen as exploitative and detrimental to the overall experience, overshadowing the game's potential. Overall, the monetization strategy has left a negative impression, making it difficult for players to recommend the game despite its gameplay merits.

    • “Every character is unlocked for free, and with the new monetization model, they might even be introducing more if they aren't done with new characters.”
    • “For monetization, there is a premium service that allows you to save replays in the cloud, gives some cosmetic benefits, and also allows you to endlessly spectate ranked games, a la 'ranked TV'.”
    • “A really good monetization model with one notable hiccup being you have to pay to play with friends, which is frankly absurd.”
    • “I enjoy this game, and I have plenty more time in it on Switch, but its monetization is horrendous.”
    • “The audacity to claim 'free-to-play, the good kind like Dota 2' without the ability to play with your friends is beyond anything I've ever seen relating to monetization and marketing before.”
    • “Love the game, but the choices they've made with their free-to-play model are atrocious; I would have gladly paid for those new characters as DLC to support the game rather than see them make these other poor decisions for cash grabbing.”
  • character development
    26 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with many players criticizing the character designs as bland, generic, or uninspired, detracting from the overall experience. However, some users appreciate the uniqueness and creativity of certain characters, praising the art style and animations as well-executed. Overall, while there are standout elements in character design, many feel it falls short of expectations, impacting the game's presentation.

    • “I genuinely love the character designs (for the most part), the aesthetics fit the game well and having full voice acting is a worthy addition.”
    • “The character designs are unique and varied, building on long-standing fighter archetypes and offering plenty of options for different playstyles.”
    • “Beautiful polish, great character designs and animations, great soundtrack, and a game design that is really daring but extremely effective.”
    • “The character designs, too, felt uninspired.”
    • “Horrible art style and character designs really drag down the presentation.”
    • “This game is good in theory but leaves a lot to be desired in terms of character design.”
  • story
    24 mentions Positive Neutral Negative

    The game's story aspect is described as light-hearted and progressive, with some players appreciating the lore and character introductions, though many feel the story mode lacks depth and is primarily a vehicle for arcade-style gameplay. While the core pack offers access to brief narratives for several characters, the overall single-player content is seen as limited, with a desire for more substantial story elements and achievements. Despite these critiques, the polished presentation and engaging lore keep players interested in the game's narrative potential.

    • “I'm looking forward to purchasing the collector's pack to support the game, get some skins for my favorite characters, and enjoy the arcade/story mode—the lore in this game is interesting.”
    • “While I do wish there was a little more story, the game is more or less complete and feels polished.”
    • “The story is light-hearted and progressive.”
    • “There isn't a whole lot of single player/story content beyond just playing matches, but the tight focus works well.”
    • “In the free-to-play version of this game, you get the entire game minus the story mode, DOA2/3 music, and all of the characters except for 4 of them.”
    • “The core pack enables an arcade mode with some brief story for 10/12 characters (Onimaru and Quince can be played but they don't have any vignettes), a survival mode, and a boss rush mode.”
  • stability
    14 mentions Positive Neutral Negative

    The game's stability is a significant concern, with users reporting frequent freezes, lag spikes, and crashes, particularly in online play. While some players find the core gameplay enjoyable despite these issues, the overall experience is marred by buggy menus and inconsistent performance, especially for those using non-ethernet connections. Despite its potential, many reviewers consider the stability problems to be a major drawback.

    • “Working well without any problems; it runs great, looks great, and works really nicely under Linux.”
    • “But netcode this good cannot survive the flood of non-Ethernet cord using Switch users on dial-up who will still ruin the online experience with constant freezes and massive lag spikes mid-match.”
    • “It's ugly, it freezes, it crashes, it lags, and the game design is hot garbage.”
    • “My only complaint is the buggy online play, which often causes freezes and disconnects between matches.”
  • grinding
    13 mentions Positive Neutral Negative

    Overall, players appreciate that the game eliminates the need for grinding by unlocking all characters from the start, allowing for immediate engagement without the tedious hours typically associated with mastering fighting games. This design choice is seen as a significant advantage, particularly for newcomers, as it focuses on gameplay and strategy rather than time-consuming training. While some experienced players may miss the traditional grind, the game successfully balances accessibility with depth, making it a favorable option for both casual and competitive players.

    • “Best of all, the game is completely free-to-play with the entire roster unlocked from the start—no grinding required.”
    • “Fantasy Strike is also free to play (no grinding or unlocking characters), has GGPO netcode (which any FGC veteran knows is a huge thing), and is fully cross-platform so anyone can play against anyone, which is awesome for the most part.”
    • “You'll need a second life for grinding.”
    • “This is a gross assumption that I would be content simply grinding out online if I decided to stay a free player.”
    • “It's supposed to be part of how to get good, but it's tiresome when I have to do it every time a new game comes out and is more tedious than difficult.”
  • optimization
    13 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with some players experiencing significant frame drops and performance issues, particularly on the Switch, while others note improvements after recent updates. Although the game runs well on higher-end PCs and even older laptops, many still feel it lacks overall optimization, impacting gameplay experience. Overall, while there have been strides in optimization, it remains a concern for a portion of the player base.

    • “The skill ceiling is still very high, but exceptionally difficult things (mechanically speaking) don't become hard barriers for anything except for minute, top-level optimizations.”
    • “They've done a lot of polishing, added a nice variety of single-player modes to help keep things interesting, optimized the graphics engine so my desktop plays it beautifully while my Surface can actually run it with its Intel graphics.”
    • “They have also made great headway in optimization since the last free demo weekend, so it should run on a much larger number of systems.”
    • “Either that or the game is incredibly poorly optimized.”
    • “Lots of frame drops that can't be alleviated in any way (docked vs handheld performance is the same, forcing the Switch to 720p or 480p doesn't help docked mode either).”
    • “On a technical level, this game does not feel optimized.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is highlighted through its absurd character abilities and mechanics, with players finding amusement in the exaggerated features and quirks, such as broken instant-air-dash attacks and the irony of competitive elements being locked behind a subscription. The comedic elements resonate particularly with references to classic fighting game tropes, making for a lighthearted experience despite the game's competitive aspirations.

    • “This is completely hilarious from a game by someone who supposedly wants to remove barriers of execution from fighting games.”
    • “You cannot bill this as a competitive game, but then gate a hilariously basic feature like replays behind a monthly subscription.”
    • “If you hated hadouken spam in Street Fighter II and think Flowchart Ken is a funny meme, wait until you get a load of this character.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players appreciate the diverse characters and sound mechanics that encourage multiple playthroughs, others find it lacking in fun and motivation to return. The balance between simplicity and complexity offers potential for replayability, but not all users feel compelled to revisit the game.

    • “The mechanics are sound, and all of the characters are different enough from each other to make the game replayable.”
    • “Not very fun, honestly low replayability.”
    • “Replayability: I see no reason to go back.”
    • “This game is just simple enough to relax the learning curve, but complex enough to have replayability similar to the bastions of the genre.”
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51h Median play time
68h Average play time
7-194h Spent by most gamers
*Based on 4 analyzed playthroughs
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Fantasy Strike is a casual fighting game with fantasy theme.

Fantasy Strike is available on Nintendo Switch, PC, PlayStation 5, Mac OS and others.

On average players spend around 68 hours playing Fantasy Strike.

Fantasy Strike was released on July 25, 2019.

Fantasy Strike was developed by Sirlin Games.

Fantasy Strike has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its monetization.

Fantasy Strike is a single player game with multiplayer and local co-op support.

Similar games include Granblue Fantasy: Versus, Street Fighter 6, DNF Duel, Street Fighter V, Power Rangers: Battle for the Grid and others.