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Fantasy Strike

Fantasy Strike threads the needle between Street Fighter and Smash Bros.
70%Game Brain Score
gameplay, graphics
monetization, stability
65% User Score Based on 2,988 reviews
Critic Score 75%Based on 12 reviews

Platforms

Mac OSMac OSNintendo SwitchNintendo SwitchPCPCPlaystation 4Playstation 4Playstation 5Playstation 5WindowsWindowsLinuxLinuxPlayStationPlayStation

About

"Fantasy Strike" is a colorful and accessible fighting game that simplifies complex mechanics, allowing players of all skill levels toexecute advanced strategies with ease. Choose from a diverse roster of characters, each with unique abilities, and engage in fast-paced battles in various arenas. The game features both online and offline modes, including a story mode, training, and local matches, providing a rich and engaging experience for solo and multiplayer enthusiasts.

Fantasy Strike screenshot
Fantasy Strike screenshot
Fantasy Strike screenshot
Fantasy Strike screenshot
Fantasy Strike screenshot
Fantasy Strike screenshot
Fantasy Strike screenshot
Fantasy Strike screenshot
Fantasy Strike screenshot
Fantasy Strike screenshot
Fantasy Strike screenshot
+12

65%
Audience ScoreBased on 3,000 reviews
gameplay127 positive mentions
monetization24 negative mentions

  • Fantasy Strike is an excellent introduction to fighting games, making it easy for newcomers to learn the fundamentals without complex inputs.
  • The game features great rollback netcode, allowing for smooth online play and cross-platform matchmaking.
  • All characters are available for free in online modes, providing a generous experience for players without requiring grinding or unlocking.
  • The game locks local play and friend matches behind a paywall, requiring a purchase to access these basic features.
  • Character balance is inconsistent, with some characters being overpowered and leading to frustrating matchups.
  • The visuals and character designs are often criticized as bland and unappealing, detracting from the overall experience.
  • gameplay
    581 mentions Positive Neutral Negative

    The gameplay of "Fantasy Strike" is characterized by its accessibility, featuring simplified mechanics that allow newcomers to engage with fighting game fundamentals without the steep learning curve typical of the genre. While many players appreciate the low barrier to entry and the strategic depth offered through unique mechanics like the "yomi counter," others criticize the game for being overly simplistic, leading to a lack of variety and depth in gameplay. Overall, it serves as a solid introduction to fighting games, though opinions vary on its long-term appeal and mechanical richness.

    • “I like the way it makes fighting games mechanically accessible while maintaining high-level play.”
    • “The gameplay is very deep, and every pairing of characters must approach each other with a tailored game plan or face embarrassing defeat.”
    • “Fantasy Strike is an excellent fighting game with rewarding gameplay.”
    • “The gameplay is incredibly uninspired and feels unnecessarily restricted for no apparent reason.”
    • “The issues here are obvious and painful: the absence of motion inputs removes the situational limitations that help to balance matches in fighters such as these, and the low amount of unique moves makes gameplay feel painfully repetitive, not to mention immensely creatively limiting.”
    • “Unfortunately, I don't think the removal of other mechanics leads to the longevity of the game as it significantly decreases the skill ceiling.”
  • graphics
    235 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the clean art style and fluid animations, while others criticize the character designs as bland or unattractive. Many comments highlight that the visuals are not up to modern standards, often described as simple or even ugly, yet some players find them functional and easy to follow, especially for newcomers. Overall, the game's graphics are seen as a budget-friendly aspect that may not impress everyone but serve their purpose within the gameplay.

    • “Wow, this is the best, and only, free to play fighting game I ever played, it's a lot of quality put into the animations, character designs, intro movie cutscene, backgrounds, and cell shaded graphics.”
    • “The graphics have improved a ton since the Patreon started, and I'm not sure how much more they are going to improve them, but even if they stopped right where it is, you have a great looking game that is very pleasing to the eyes.”
    • “The visuals and animations here are beautiful.”
    • “Visually, it often ventures into the uncanny valley, making character appearances unsettling, and some visuals are downright confusing.”
    • “The graphics rework made the ugly game look hideous...”
    • “The visuals are extremely ugly and initially turned me away from the game and the game's easy mechanics are a good thing, but they create an extremely low skill ceiling.”
  • music
    88 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it solid and enjoyable, while others describe it as generic and repetitive. Highlights include a few standout tracks, particularly those featuring unique instruments like bagpipes, but many feel the overall soundtrack lacks memorability compared to iconic fighting game music. Additionally, there are complaints about the inability to customize music settings, which detracts from the experience for some players.

    • “The soundtrack is very nice and fitting.”
    • “There's a wide variety of characters to fill all the fighting game archetypes, and a banging soundtrack to boot.”
    • “Beautiful polish, great character designs and animations, great soundtrack, and a game design that is really daring but extremely effective.”
    • “In terms of audio, the music is serviceable but rather generic, and the lack of variety quickly makes it repetitive.”
    • “The soundtrack is meh, and barely worth looking at as anything but background noise unlike many fighting games.”
    • “Sound and soundtrack: why is the OST forgettable?”
  • monetization
    78 mentions Positive Neutral Negative

    The monetization model of this fighting game has drawn significant criticism, with many players labeling it as a cash grab that employs aggressive free-to-play tactics, including mandatory purchases to play with friends and a reliance on microtransactions for cosmetic items. While some appreciate the gameplay, the overall sentiment is that the monetization practices overshadow the game's potential, making it difficult to recommend to newcomers. Players express frustration over the lack of transparency and fairness in the pricing structure, which feels more akin to mobile games than traditional fighting games.

    • “A really good monetization model with one notable hiccup being you have to pay to play with friends, which is frankly absurd.”
    • “Every character is unlocked for free, and with the new monetization model, they might even be introducing more if they aren't done with new characters.”
    • “It even exceeds most recent fighting games with its cross-play, high-quality rollback netcode, and very respectful implementation of in-app purchases.”
    • “I enjoy this game, and I have plenty more time in it on Switch, but its monetization is horrendous.”
    • “The gameplay itself is excellent, but it is almost impossible to look past the poor monetization practices and it makes showing this game to friends a challenge because even after you get them into a game and show them how cool it is, they won't be able to play with their friends and they'll bounce off of it.”
    • “Plus, on top of that, you have the most asinine monetization I've ever seen in a fighting game, with costumes and colors being gated entirely by real money.”
  • character development
    52 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some praising the uniqueness and creativity of the character designs, while others criticize them as bland, generic, or uninspired. Many players appreciate the variety and distinctiveness of the characters, which contribute to different playstyles, but there are significant complaints about the overall art style and presentation, which some feel detracts from the game's quality. Overall, the character designs seem to be a polarizing aspect, with strong opinions on both sides.

    • “I genuinely love the character designs (for the most part), the aesthetics fit the game well and having full voice acting is a worthy addition.”
    • “The character designs are unique and varied, building on long-standing fighter archetypes and offering plenty of options for different playstyles.”
    • “Beautiful polish, great character designs and animations, great soundtrack, and a game design that is really daring but extremely effective.”
    • “The character designs, too, felt uninspired.”
    • “Horrible art style and character designs really drag down the presentation.”
    • “This game is good in theory but leaves a lot to be desired in terms of character design.”
  • story
    47 mentions Positive Neutral Negative

    The game's story mode is considered minimal, offering only brief narratives and some light-hearted lore for a few characters, which some players feel lacks depth and engagement. While the polished graphics and introductory videos enhance the experience, many reviewers express a desire for more substantial single-player content. Overall, the focus remains on multiplayer gameplay, with the story mode serving as a supplementary feature rather than a core component.

    • “The story is light-hearted and progressive.”
    • “Still, it is nice to get that prequel story for Nagoriyuki now that Onimaru is in the game.”
    • “During my time playing, it has gained story mode, a tutorial, introductory videos for every character, as well as graphical polish.”
    • “There isn't a whole lot of single player / story content beyond just playing matches, but the tight focus works well.”
    • “The core pack enables an arcade mode with some brief story for 10 out of 12 characters (Onimaru and Quince can be played but they don't have any vignettes), a survival mode, and a boss rush mode.”
    • “In the free-to-play version of this game, you get the entire game minus the story mode, DOA2/3 music, and all of the characters except for 4 of them.”
  • stability
    28 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with users reporting significant issues such as freezing, crashing, and lag, particularly during online play. While some players find the core gameplay enjoyable despite these bugs, the overall experience is marred by technical problems that detract from its potential. Additionally, the game's performance varies, with some users noting it runs well on certain platforms like Linux, but the online experience remains problematic.

    • “It runs great, looks great, and works really nicely under Linux without any problems.”
    • “It's ugly, it freezes, it crashes, it lags, and the game design is hot garbage.”
    • “My only complaint is the buggy online play, which often causes freezes and disconnects between matches.”
    • “~If you try to go into the arcade and start loading a match when a challenger appears (read: when you find an opponent in online queue), the game freezes with a black screen and player profiles on top.”
  • optimization
    26 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many users reporting significant performance issues, including frame drops and poor performance across different platforms, particularly on the Switch. However, some players note improvements in optimization over time, especially on PC, where the game runs smoothly even on older hardware. Overall, while there are signs of progress, the game still struggles with optimization on certain systems.

    • “The skill ceiling is still very high, but exceptionally difficult things (mechanically speaking) don't become hard barriers for anything except for minute, top-level optimizations.”
    • “They've done a lot of polishing, added a nice variety of single-player modes to help keep things interesting, optimized the graphics engine so my desktop plays it beautifully while my Surface can actually run it with its Intel graphics.”
    • “They have also made great headway in optimization since the last free demo weekend, so it should run on a much larger number of systems.”
    • “Either that or the game is incredibly poorly optimized.”
    • “Lots of frame drops that can't be alleviated in any way (docked vs handheld performance is the same, forcing the Switch to 720p or 480p doesn't help docked mode either).”
    • “On a technical level, this game does not feel optimized.”
  • grinding
    24 mentions Positive Neutral Negative

    Reviews highlight that the game eliminates the need for extensive grinding, allowing players to unlock all characters for free and focus on gameplay rather than tedious training. This design choice is praised for making the game accessible to newcomers while still offering depth for experienced players, enabling them to quickly learn and enjoy the mechanics without the burden of grinding. Overall, it is seen as a refreshing approach in the fighting game genre, prioritizing fun and skill over time-consuming preparation.

    • “Fantasy Strike is also free to play (no grinding or unlocking characters), has GGPO netcode (which any FGC veteran knows is a huge thing), and is fully cross-platform so anyone can play against anyone, which is awesome for the most part, except the Nintendo Switch players on Wi-Fi (but it's overall very worth it compared to not having the feature).”
    • “You'll need a second life for grinding.”
    • “This is a gross assumption that I would be content simply grinding out online if I decided to stay a free player.”
    • “It's supposed to be part of how to get good, but it's tiresome when I have to do it every time a new game comes out and is more tedious than difficult.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is noted for its absurdity and self-awareness, with players finding amusement in broken mechanics and exaggerated character abilities. The juxtaposition of competitive elements with comically flawed features, such as gated replays and over-the-top attacks, adds to the game's comedic charm. Overall, the humor resonates well with players who appreciate the lighthearted take on traditional fighting game tropes.

    • “This is completely hilarious from a game by someone who supposedly wants to remove barriers of execution from fighting games.”
    • “You cannot bill this as a competitive game, but then gate a hilariously basic feature like replays behind a monthly subscription.”
    • “If you hated hadouken spam in Street Fighter II and think Flowchart Ken is a funny meme, wait until you get a load of this character.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players appreciate the diverse characters and sound mechanics that encourage multiple playthroughs, others find it lacking in fun and motivation to return. The learning curve is accessible, yet some users still see little reason to revisit the game after initial play.

    • “The mechanics are sound, and all of the characters are different enough from each other to make the game replayable.”
    • “Not very fun, honestly low replayability.”
    • “Replayability: I see no reason to go back.”
    • “This game is just simple enough to relax the learning curve, but complex enough to have replayability similar to the bastions of the genre.”

Buy Fantasy Strike

51h Median play time
68h Average play time
7-194h Spent by most gamers
*Based on 8 analyzed playthroughs

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This game contains adult content