Yes My Lord
- September 16, 2022
- Doubles Core
In "Yes My Lord," players become a down-on-his-luck scholar who, after a night of drinking, wakes up in a cemetery with demons. Taught necromancer magic by a mysterious girl named Foxy, he meets an undead girl named Kagaribi who pledges loyalty to him. As they navigate the world of the undead, their relationship evolves, and the protagonist uncovers Kagaribi's lost past and Foxy's true intentions.
Reviews
- The game features a solid story with emotional character growth and decent plot twists that keep players engaged.
- Combat mechanics are enjoyable, requiring players to strategize based on enemy weaknesses, making encounters feel like puzzles.
- The game offers good replayability with varying difficulties and a New Game + mode that eases grinding for subsequent playthroughs.
- The translation quality is inconsistent, with numerous typos and grammatical errors that can disrupt the flow of the story.
- The game suffers from excessive grinding, which can detract from the overall enjoyment and pacing of the gameplay.
- Some gameplay mechanics, such as the lack of a 'Quick battle' feature and underwhelming damage buffs, can lead to a feeling of repetitiveness and reduced challenge.
- story14 mentions
- 57 % positive mentions
- 21 % neutral mentions
- 21 % negative mentions
The game's story is a standout feature, praised for its depth, intriguing plot twists, and well-developed antagonist, earning it high marks from players. While some found the narrative surprisingly engaging despite initial expectations, issues with translation and grammar detracted from the overall experience. The chemistry between characters and the unique premise, including the use of an undead character, further enhance the storytelling, though some felt the inclusion of hentai scenes interrupted the narrative flow.
“The antagonist is well-done, and the end game plot has a mild enough twist to not be completely surprising but still foreshadowed well enough that a savvy trope-enthusiast can see it coming.”
“An amazing game with a story that actually took me by surprise at its depth and intrigue.”
“A good story with a really nice progression from start to finish.”
“But, in fact, it could use better translations because there are lots of typos and grammar errors which partially troubled me to catch up with the storylines.”
“The antagonist is well-done as well and the end game plot has a mild enough twist to not be completely surprising but still foreshadowed well enough that a savvy trope-enthusiast can see it coming.”
“I must admit, I rarely buy these games for the story.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that grinding is a significant aspect of the game, particularly in the early stages where it is essential for survival and skill development. However, the game offers features that make grinding more manageable in subsequent playthroughs, allowing for quicker progression. Overall, while grinding is prevalent, it is designed to feel less tedious over time.
“This took a lot of grinding, and I was playing on normal difficulty.”
“You can't tell, but in a flash, a few hours have passed, and you're grinding out the next few levels you need.”
“The beginning started out as a 'you need to grind to survive' since you need skills and abilities to fight the monsters, which you can only get by grinding out said monsters.”
- gameplay5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The gameplay features engaging combat mechanics that turn encounters with multiple enemies into manageable puzzles, though some players find it easy even on higher difficulty settings. While the introduction of new mechanics is appreciated, there are calls for improved translations to enhance the overall experience.
“Combats with multiple enemies have their own stagger and isolation mechanics that make each encounter a fairly easy to solve puzzle.”
“Interesting game with some new mechanics.”
“Combats with multiple enemies have their own stagger and isolation mechanics that make each encounter a fairly easy puzzle.”
“The gameplay is easy even on hard mode.”
“I would like if the game got an updated translation just like Mechanica got one before, since the game could use a retranslation to be on the same level of translation as the other Doubles*core games.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players highlight the emotional depth of the game, particularly focusing on the significant growth of the main character and Kagaribi throughout the story. This development is considered a standout feature, enhancing the overall emotional experience.
“I'm not going to get into spoilers, but I will say that the highlight of the game is probably the main character's and Kagaribi's emotional growth throughout the game.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is generally well-received, with players noting that it effectively elicits smiles and adds to the overall enjoyment.
“There's even some good humor, enough to make me smile.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players note that the inclusion of a new game plus mode enhances the replayability of the game, encouraging them to revisit the experience with added challenges and features.
“The addition of New Game+ significantly enhances the replayability.”
“Each playthrough offers unique choices that keep the experience fresh and engaging.”
“The variety of character builds and strategies encourages multiple runs to explore all possibilities.”
“But combined with the new game plus, it adds some replayability.”
“The lack of diverse choices and outcomes makes it hard to want to play again.”
“Once you've completed the main story, there's little incentive to replay.”