- April 16, 2021
- JUKKAKU GAMES
FALL IN LABYRINTH
Platforms
About
"Fall in Labyrinth" is a rhythm-based dungeon crawler where players navigate through treacherous mazes by moving and jumping in time with the music. Fight monsters, collect items, and uncover the mysteries of the labyrinth in this unique fusion of rhythm and adventure gameplay. Multiple difficulty settings and a variety of stages offer challenges for both newcomers and seasoned rhythm game veterans.








- Engaging and interesting storyline with a variety of characters and plot twists.
- Fun and customizable gameplay with a solid combat system and unique mechanics.
- High replayability with enjoyable dungeon crawling and character interactions.
- Grindy gameplay, especially in the early stages, which may deter some players.
- H-scenes can be disappointing and lack depth, with some players feeling forced into certain interactions.
- Translation issues and minor bugs that affect the overall experience.
story
78 mentions Positive Neutral NegativeThe story is a mixed bag, featuring an interesting premise with engaging characters and plot twists, but it suffers from linearity and forced choices that detract from player agency. While some players found the narrative charming and addictive, others criticized it for relying on contrived elements and uncomfortable themes. Overall, it offers a blend of light-hearted moments and deeper arcs, making it enjoyable for fans of the genre despite its flaws.
“The story is remarkably deep, easily on par with any (good) AAA title.”
“More surprisingly, there are some genuine twists to be found here as well; I'm normally pretty good at predicting the beats of games/movies/etc - but this had some story beats that made me go 'what the hell...?' on more than one occasion.”
“Really like how the cast (besides the main character) has a backstory, events, and a resolution to their arc!”
“The story is some nebulous nonsense about some evil god who wants to consume everything.”
“I tried not to think too much about the story, but the contrivances along the way were so bad that I couldn’t ignore it.”
“The game presents you with choices, but it makes all of the important story decisions for you.”