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After I met that catgirl, my questlist got too long!

After I met that catgirl, my questlist got too long! Game Cover
91%Game Brain Score
story, gameplay
grinding, replayability
91% User Score Based on 111 reviews

Platforms

PCWindows
After I met that catgirl, my questlist got too long! Game Cover

About

After I met that catgirl, my questlist got too long! is a single player casual role playing game with fantasy and romance themes. It was developed by Rascal Devworks and was released on February 18, 2021. It received very positive reviews from players.

In "After I Met That Catgirl, My Questlist Got Too Long!", Vera encounters a catgirl who claims to be from a place called 'London', which conflicts with the known world of Morpheya. As a patrol mission turns into a journey to uncover the truth, players will experience a unique romance-driven narrative with multiple endings. The game is a full-fledged RPG with classic turn-based combat, offering a lush pixel world to explore and a questlist that grows as the story unfolds.

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91%
Audience ScoreBased on 111 reviews
story52 positive mentions
grinding17 negative mentions

  • Engaging story with multiple routes and well-developed characters, each offering unique experiences.
  • Varied and enjoyable combat system that encourages strategic thinking and character synergy.
  • High-quality voice acting and charming art style that enhances the overall experience.
  • Some quests can feel repetitive and may require excessive backtracking, which can disrupt the pacing.
  • Not all content is fully voiced, leading to some missed opportunities for character development.
  • The game may require grinding, especially for players aiming to complete all routes and achieve full completion.
  • story
    205 mentions Positive Neutral Negative

    The game's story is highly praised for its engaging narrative, rich character development, and multiple plotlines that vary based on the player's romantic choices. Players appreciate the depth of the characters, particularly in their personal struggles and relationships, which are explored through various routes and endings. While some critiques mention repetitive quests and pacing issues, the overall consensus is that the story is compelling enough to outweigh these drawbacks, making it a significant highlight of the game.

    • “The story is good, with multiple plotlines being based on the character you decide to go with.”
    • “The plot is filled with twists, and the characters are fascinating.”
    • “The story is engaging, it has a lot of comedy relief, and some mystery as well; it keeps you hooked and interested in what's going to happen next.”
    • “The writing degrades over the course of the story pretty drastically.”
    • “I only wish the paths were a little more different from one another; very similar story beats and plot no matter who you decide to romance.”
    • “The story itself was rather silly for the most part, but that was what I expected (aside from the last depressive 20%).”
  • gameplay
    29 mentions Positive Neutral Negative

    The gameplay is a well-balanced mix of RPG mechanics and visual novel elements, offering smooth combat and engaging mechanics that enhance the overall experience. Players appreciate the nostalgic feel, competent combat, and the ability to carry over progress in new game plus modes, although some note that the integration of RPG and visual novel aspects can feel disjointed at times. Overall, the game delivers a surprisingly enjoyable experience that exceeds expectations, particularly for those seeking more than just adult content.

    • “Gameplay is smooth, with a good balance of challenge without being frustrating.”
    • “Stayed for the well-done nostalgic gameplay, surprisingly charming characters, obvious love the devs put in, and a story so much more evolved than I expected from a game like this.”
    • “I have to say I love it, mostly because it exploits the strengths and weaknesses of said engine, overcoming the limitations it has while delivering a really enjoyable gameplay experience and story.”
    • “Perhaps the combination of visual novel and sexual content misguides most players, who might think that it is just a hentai game with little gameplay.”
    • “On the mechanics side, there are random graphics freezes, several objects with incorrect hit detection, and objects on incorrect layers. On the gameplay side, the mix of RPG and visual novel seems like both halves are trying to destroy each other.”
    • “I found myself spending most of my time fighting monsters and doing quests and puzzles, which is surprising because I expected a visual novel with minor gameplay additions.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics of the game are a mixed bag, featuring standard RPG Maker sprites and simplistic exploration visuals that some players find dated. However, the cutscene art and character designs are praised for their quality and appeal, with vibrant and colorful elements that enhance the overall experience. While there are inconsistencies in graphical quality, particularly between different art styles, the visuals are generally considered cute and fitting for the game's themes.

    • “The graphical quality of the game is good - the visual novel parts, spiced up with occasional CGs, alone could make for a great game. The combat sprites are decently animated, and even the pixel art of the overworld assets received quite a bit of custom love.”
    • “Visuals: if you are a fellow fan of vibrant, vivid, and colorful designs, you'll like this game.”
    • “The graphics are cute and fitting for the game. The CGs are nicely drawn, if sometimes a bit simpler than I would have liked, but that is offset by the tastefulness of the chosen scenes.”
    • “The graphics of the RPG Maker parts are, well, RPG Maker-ish.”
    • “The exploration graphics are plain and somewhat low quality - a far cry from the other great art in the game.”
    • “The CG artworks are divided into two halves: one that is high quality and another that is far more simplistic, as if drawn by two different artists of differing skill levels or rushed for some reason.”
  • music
    23 mentions Positive Neutral Negative

    The music in the game is generally described as pleasant and fitting for an RPG, with each zone featuring its own motif. However, many reviewers find it to be somewhat generic and repetitive, lacking standout tracks for key moments like boss fights and date scenes. While some tracks are appreciated for their relaxing qualities and fitting context, the overall consensus is that the soundtrack, while serviceable, is one of the game's weaker aspects.

    • “The background music is on the better spectrum for an RPG Maker game, each zone having its specific motif.”
    • “I especially love the background music when you enter Fleurelle.”
    • “Music/sound/voice: 8/10 epic normal and boss battle music, relaxing tunes for each town, and excellent voice acting with a stellar cast.”
    • “The music is extremely generic.”
    • “If you search 'fantasy RPG background music' on YouTube, you’ll probably find something similar.”
    • “The music is classic visual novel/old school RPG style; there are some really lovely tunes, but overall, you can consider the OST as the game's weakest link, being somewhat generic.”
  • grinding
    17 mentions Positive Neutral Negative

    Reviews indicate that grinding in the game can be a mixed experience; while some players find it tedious and repetitive, others appreciate the combat speed adjustments that make it more bearable. The necessity of grinding for experience and achievements is noted, with some players suggesting that it detracts from the overall enjoyment, although the story and replay value can compensate for it. New game+ features help alleviate some of the grind by allowing players to skip earlier, slower content, but the overall sentiment is that grinding remains a significant aspect of gameplay.

    • “The turn-based combat is decent, but it will definitely get overly grindy if you want to get all the achievements.”
    • “Yes, it's an interesting western RPG inspired by the JRPG genre, but grinding and doing boring quests is necessary, so if you hate it, this game isn't for you.”
    • “The game should just be balanced around the mandatory fights and get rid of all the grinding.”
  • emotional
    10 mentions Positive Neutral Negative

    The game masterfully blends emotional depth with a wholesome narrative, offering a poignant exploration of self-identity and acceptance through its charming characters and heartfelt storytelling. Players are drawn into a beautiful yet heartbreaking journey that balances lighthearted moments with darker themes, all while avoiding graphic content. Overall, it delivers a rich emotional experience that resonates deeply, making it a standout in its genre.

    • “Came for some sapphic lovin', stayed for a heartbreaking, yet beautiful story that left me pondering about self-identity, self-acceptance, and life in general in one of the endings.”
    • “The story is at times heartbreaking, wholesome, disturbing, and satisfying; but is always beautiful.”
    • “It's full of emotional scenes that hit just right, and the characters are all charming, entertaining, and with just the right amount of depth and complexity one would want out of this.”
  • humor
    9 mentions Positive Neutral Negative

    The game features a blend of humor that shines through its side quests and recurring characters, contributing to a lively and realistic world. Players appreciate the expressive art and character designs, which enhance the comedic moments, particularly in interactions and quests. Overall, the humor is well-integrated into the narrative, making for an enjoyable experience that balances lightheartedness with the game's themes.

    • “Some of the side quests are really funny and the recurring characters make the world feel much more realistic.”
    • “Side characters are great, also quite funny (Raina, Mann, Sparkles).”
    • “The story is average but it has a decent chunk of humor and it's pretty well thought out.”
  • replayability
    8 mentions Positive Neutral Negative

    The game offers strong replayability through its New Game+ mode, which allows players to quickly access different character routes starting from day 12, bypassing slower introductory content. With multiple romance options and branching storylines, players can explore various endings, enhancing the overall replay value.

    • “Enjoyable, has several branches, and encourages replayability.”
    • “There are multiple routes to play through, each of which play out very differently, which gives it great replayability.”
    • “The replay value is definitely there, and for convenience, the New Game+ mode allows you to immediately get onto one of the girls' routes and start at day 12, which also skips a lot of the slower introduction quests and some of the more tedious puzzles.”
    • “There is some replayability as there is New Game+, along with the choices you can make if you want to go for a different girl.”
    • “It has a decent amount of replay value, given the multiple romance routes and multiple endings, and it features a New Game+ mode.”
  • optimization
    3 mentions Positive Neutral Negative

    Users have noted that the game's optimization is lacking, particularly in terms of memory management and scene recollection, which can lead to performance issues.

    • “The performance is lacking; it seems there are no memory or scene recollection optimizations in place.”
    • “I noticed significant performance issues, particularly due to the lack of memory management.”
    • “The game suffers from poor optimization, leading to frequent frame drops and long loading times.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is marred by random graphics freezes, incorrect hit detection, and layering issues, which detract from the overall experience. Additionally, the conflicting mechanics of the RPG and visual novel elements create further instability in gameplay.

    • “On the mechanics side, there are random graphics freezes, several objects with incorrect hit detection, and objects on incorrect layers. On the gameplay side, the mix of RPG and visual novel seems like both halves are trying to destroy each other.”
    • “The game crashes frequently, making it nearly impossible to progress without losing significant progress.”
    • “I've encountered numerous bugs that disrupt the experience, including characters getting stuck and quests not triggering properly.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere in the game is mixed; while some players appreciate the unique feel of each town, field, and building, others criticize the overall world design as generic and reminiscent of basic RPG Maker assets, detracting from the immersive experience.

    • “Every town, field, and building has its own unique feel and atmosphere.”
    • “This hinders the atmosphere, making towns feel generic and the overworld look like it’s straight out of a basic 'getting started with RPG Maker' kit.”
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15h Median play time
15h Average play time
15-15h Spent by most gamers
*Based on 1 analyzed playthroughs
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After I met that catgirl, my questlist got too long! is a casual role playing game with fantasy and romance themes.

After I met that catgirl, my questlist got too long! is available on PC and Windows.

On average players spend around 15 hours playing After I met that catgirl, my questlist got too long!.

After I met that catgirl, my questlist got too long! was released on February 18, 2021.

After I met that catgirl, my questlist got too long! was developed by Rascal Devworks.

After I met that catgirl, my questlist got too long! has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

After I met that catgirl, my questlist got too long! is a single player game.

Similar games include Skyborn, Celestian Tales: Old North, Battle Chasers: Nightwar, Regalia: Of Men and Monarchs, Masquerada: Songs and Shadows and others.