- February 18, 2021
- Rascal Devworks
- 15h median play time
After I met that catgirl, my questlist got too long!
Platforms
About
In "After I Met That Catgirl, My Questlist Got Too Long!", Vera encounters a catgirl who claims to be from a place called 'London', which conflicts with the known world of Morpheya. As a patrol mission turns into a journey to uncover the truth, players will experience a unique romance-driven narrative with multiple endings. The game is a full-fledged RPG with classic turn-based combat, offering a lush pixel world to explore and a questlist that grows as the story unfolds.
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- The story is engaging and filled with interesting twists, making it a highlight of the game.
- The characters are well-developed and likable, with unique personalities that enhance the gameplay experience.
- The combat system is fun and offers a variety of strategies, keeping battles fresh and engaging.
- The catgirl character is often seen as annoying and detracts from the overall enjoyment of the game.
- The art style and graphics are typical of RPG Maker games, which may not appeal to everyone.
- Quest documentation is lacking, leading to confusion about objectives and directions.
story
193 mentions Positive Neutral NegativeThe story is widely praised for its engaging narrative, filled with intriguing characters and multiple routes that offer unique experiences based on player choices. While some reviewers noted issues with quest design and pacing, the overall consensus is that the story's depth and emotional resonance, particularly in its exploration of themes like love and self-identity, make it a standout feature of the game. Many players recommend experiencing all routes to fully appreciate the richness of the narrative.
“The plot is filled with twists, and the characters are fascinating.”
“The story is at times heartbreaking, wholesome, disturbing, and satisfying; but is always beautiful.”
“Each ending for each route is unique, giving you different information and hidden story bits, which encourages multiple playthroughs.”
“Half of the pros are points towards the story, which means everything else is severely lacking.”
“The writing degrades over the course of the story pretty drastically.”
“The quests feel more like filler than I think they should, and the pacing feels dragged, like each half is trying to hog the spotlight.”