Year 1 - Block B - Pitfall 3D

Year 1 - Block B - Pitfall 3D Game Cover

Pitfall 3D Recreation in C++ During these 8 weeks, I recreated the classic Pitfall game but now in 3D, achieving several milestones that I am particularly proud of. Key Developments 3D Rendering: Transitioned from 2D to immersive 3D environments using OpenGLES. Physics and Interactions: Integrated Bullet Physics to handle complex 3D interactions and collisions. ⚡ Skeletal Animation…

  • Windows

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