Year 1 - Block C - Ray Tracing

Year 1 - Block C - Ray Tracing Game Cover

Advanced Ray Tracing Engine Game Over a span of 8 weeks, I developed a CPU based ray tracing engine and utilized it to create 2 small games.  Engine Capabilities and Game Features Complex Lighting Systems: Implemented a variety of light types such as point, area, and spotlights, enabling dynamic lighting effects and soft shadows through stochastic sampling. Material and Texture Suppor…

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