- December 2, 2019
- jmpdrv
- 25h median play time
XO
Platforms
About
"XO is a single-player Real Time Strategy game that takes about 25 hours to beat. As a fleet commander, you must salvage ships and resources, and navigate political scenarios to save humanity. Each ship you add to your fleet has unique abilities, but also consumes resources, so choose wisely."










- The game offers a unique blend of FTL and Battlestar Galactica, providing an engaging atmosphere and addictive gameplay.
- Players appreciate the depth of strategy involved in managing a fleet and the various interactions with factions, making each playthrough feel distinct.
- The developer is responsive to feedback and actively works on updates, showing a commitment to improving the game and addressing player concerns.
- Many players feel the game is still unfinished, with loose controls, poor visual design, and a lack of polish in various aspects.
- The reliance on RNG for resource management and encounters can lead to frustrating gameplay, where success often feels out of the player's control.
- Bugs and balancing issues, particularly in the final battle and fleet management, detract from the overall experience and can lead to repetitive gameplay.
story
30 mentions Positive Neutral NegativeThe game's story is praised for its originality and depth, drawing comparisons to the newer Battlestar Galactica series and FTL, with players enjoying the mix of humor and heartbreak. While the overarching plot involves collecting ships and fleeing from pursuers, the narrative is enriched by faction interactions, dialogue, and a rudimentary diplomacy system, though some players feel rushed due to gameplay mechanics. Despite minor bugs and a simple core plot, the game offers replayability through varied encounters that influence the story and player decisions.
“Super original, the developer really cares about making the game good. It's fun to play, the story is captivating, and I wish it went on longer every time I finish a run.”
“The game can be played through several times because the smaller random encounters will change your fleet and its story, politics, and tactics in different ways each time you play.”
“The story feels deeper than FTL, especially the decisions feel more real than FTL.”
“But most times, I'm rushing to quickly try and complete quests, plot jumps, sort ships, gather resources, transfer crew to new ships, defending against enemy ships to be able to fully appreciate all this content.”
“The game's plot is pretty simple: collect ships and get to the end while outrunning your pursuers.”
“There's a bug in a quest where the rovers ask you to save their children and there's no other options to proceed.”