Skip to main content

The Long Journey Home

Space the final frontier... this is the attempt to return from that frontier.
The Long Journey Home Game Cover
57%Game Brain Score
story, gameplay
grinding, optimization
50% User Score Based on 796 reviews
Critic Score 70%Based on 12 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
The Long Journey Home Game Cover

About

The Long Journey Home is a single player survival role playing game with a science fiction theme. It was developed by Daedalic Studio West and was released on May 30, 2017. It received mostly positive reviews from critics and neutral reviews from players.

The Long Journey Home combines the endless freedom of space with a new open questing system that always leaves you in command. Deliver the stranded Glukkt to his homeworld as he asks, or to your new slaver friends? Attempt to make allies with everyone, or pin your hopes on the tougher races, and hope they never turn on you? Jump by jump, make hard decisions and live with the consequences, in a uni…

Skip User Reviews

50%
Audience ScoreBased on 796 reviews
story44 positive mentions
grinding49 negative mentions

  • Unique and immersive space exploration experience with rich storytelling and procedural galaxy generation.
  • Beautiful graphical style and excellent atmospheric soundtrack.
  • Challenging gameplay that rewards careful planning and skill development; strong rogue-like elements enhance replayability.
  • Active developer support and helpful community ready to assist players.
  • Multiple difficulty modes including a more accessible story mode to accommodate different player skill levels.
  • Diverse alien races and crew members adding depth and variety to interactions and strategy.
  • Steep learning curve with minimal in-game guidance or tutorial; many mechanics require external resources or significant trial-and-error.
  • Lander controls and ship navigation mechanics are difficult and sometimes frustrating, especially with mouse and keyboard; recommended to use a controller.
  • Gameplay can feel repetitious and grind-heavy, focusing excessively on resource gathering and management.
  • Long loading times and frequent scene transitions disrupt gameplay flow and immersion.
  • High resource scarcity and persistent equipment/crew damage may create a sense of unfair difficulty and trial fatigue.
  • Price is considered high for the content and mechanics delivered; many recommend purchasing only on deep sale or bundle.
  • story
    344 mentions Positive Neutral Negative

    The story centers on a stranded human crew striving to return home through a procedurally generated galaxy filled with diverse alien races, quests, and emergent narratives shaped by exploration and resource management. While many players praise the rich worldbuilding, variety of alien interactions, and rewarding storytelling hidden behind multiple playthroughs, others find the plot minimalistic and often overshadowed by repetitive, challenging gameplay and mission mechanics that can hinder immersion. The addition of a more forgiving "story mode" has made the narrative more accessible, but the overall experience may still frustrate those seeking a smoother, more character-driven sci-fi story.

    • “The premise is immediately compelling: humanity attempts an experimental hyperspace jump, only for the mission to catastrophically misfire and strand a small crew on the far side of the galaxy.”
    • “The story of having to make your way home in a clunky, primitive starship across a galaxy that doesn't especially care for you appeals to me a lot and the alien, encounter and quest design really nail the tone.”
    • “Every character you choose to be on your crew has different backstory that teases out over the course of the voyage and their interactions change based on who else is there.”
    • “Most major storylines and backstories of ancient species are gated pretty hard, hidden behind a wall of relentless gameplay and are subject to chance and guesswork.”
    • “The game, not merely the story but the game's interfaces and storytelling will often set expectations and fail to meet them, often in severely impactful ways that reduce the player's ability to plan and play the game without feeling like the rules are secretly constantly changing beneath their feet.”
    • “The story and exploration it promises is walled off behind tedious resource collection, where you're lucky to get more resources than you spend in every expedition.”
  • gameplay
    306 mentions Positive Neutral Negative

    Gameplay in this game is centered around a mix of strategic galactic navigation and skill-based piloting in lander missions, involving gravitational mechanics reminiscent of lunar lander challenges. While its concept and atmosphere are praised, many players find the mechanics overly punishing, unintuitive, repetitive, and poorly explained, leading to frustration and diminished fun. The gameplay loop is often criticized as slow, tedious, and filled with RNG elements, with steep learning curves and sometimes unpolished controls that can alienate new players despite moments of rewarding challenge for those who persist.

    • “Gameplay operates on two main layers: strategic navigation at the galactic scale and hands-on piloting during planetary landings.”
    • “On planetary surfaces, gravity and thrust mechanics come into play in a manner reminiscent of classic lunar lander challenges.”
    • “These landings are both mechanically demanding and thematically appropriate, reinforcing the fragility of the crew’s situation.”
    • “Unfortunately, pretty much every single mechanic or event lands on the wrong side of “fun challenge” vs. “frustrating.” Imagine a promising game, but all the playtesters got super good at it, and because of their feedback, the devs made the game impenetrable to new players.”
    • “The primary mechanic is the same one I played on a computer thirty years ago. That's all the gameplay you are going to get.”
    • “The biggest element of frustration, aside from the roguelike elements of RNG games, can come from the orbiting and lander mechanics. Players familiar with Kerbal Space Program may find the orbiting mechanics familiar, while those new to it will likely find it a source of extreme frustration from the learning curve.”
  • graphics
    130 mentions Positive Neutral Negative

    The graphics of The Long Journey Home are generally praised for their beautiful, stylized, and versatile art style that effectively supports the game's atmosphere and sci-fi theme. While not cutting-edge or ultra-realistic, the visuals are described as stunning, fitting well with the game's tone, and contributing to immersion, though some note occasional technical glitches and lack of depth in character design. Overall, the graphics stand out as a strong aspect, with a unique and pleasing aesthetic that complements the gameplay despite some performance and polish issues.

    • “The graphics are beautiful, the planets, the suns, being on a planet, it really was wonderful to look at.”
    • “Overall the graphics are truly excellent, and the different modes work well together.”
    • “The visuals are solid, flying through space is just beautiful.”
    • “While the theme looks fantastic, and teases a really cool 'faster than light but done properly' aesthetic, the technical implementation of this console port is a train wreck.”
    • “Not often, but clipping sometimes rears its head; or 'false jumps,' when the drive engages, sound plays and all graphics show, but... no warp, better try again (not as common on easy, too often on rogue).”
    • “The graphics are kinda pretty, but the core gameplay loop of flying from planet to planet to scoop up resources to repair, fuel your warp drive, etc., only to repeat this ad nauseum until you reach your destination is just utterly annoying after you've done it once.”
  • music
    108 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, soothing, and immersive qualities, with many reviewers highlighting the soundtrack as a standout feature and a major contributor to the game's mood and sense of exploration. Composed by Kai Rosenkranz, the score is often described as beautifully crafted, varied, and fitting perfectly with the game's space theme, making it enjoyable even outside of gameplay. While a few users found it less impactful, overall the soundtrack is considered one of the game's strongest elements.

    • “The outstanding aspect of the game — I use "the" without "one of" for a reason — is its soundtrack.”
    • “From the main menu background music full of prospect and hope, to the intense track played when engaged in melee, to that array of unique themes of each alien race representing their culture accordingly, its music scores are well composed.”
    • “The soundtrack is wonderful.”
    • “Even Kai Rosenkranz's music couldn't salvage this game for me.”
    • “It could have been relatively easy to use some ambient sound or music to imbue this feeling, but the sound was odd and out of place.”
    • “$40 is way too much money for this game and then they want to charge more for the soundtrack?”
  • grinding
    49 mentions Positive Neutral Negative

    Grinding in the game is widely regarded as tedious, repetitive, and time-consuming, predominantly due to resource gathering and managing ship repairs, which significantly slows pacing and detracts from enjoyment. Many players find the lander missions and ship controls cumbersome and frustrating, making the gameplay feel more like a chore than an engaging adventure. While some appreciate the challenge and strategy, the overwhelming consensus is that grinding dominates the experience with little rewarding payoff.

    • “The story and exploration it promises is walled off behind tedious resource collection, where you're lucky to get more resources than you spend in every expedition.”
    • “To add insult to injury, every single action eats some resource or another, crew injuries, burning fuel, damage to both hull and components in the ships and the lander during routine operations so the entire game is a huge juggling act looking for the best risk-reward play in any area, further slowing the pace down as you tediously plot the next step.”
    • “But gathering resources and flying is not as fun as it should and you will do this for most time spent in this game and after a while it is just too tedious, repetitive and boring.”
  • atmosphere
    41 mentions Positive Neutral Negative

    The game excels in creating a compelling atmosphere through its music, storytelling, and immersive world-building, effectively drawing players into its space exploration setting. While some mechanics, especially piloting within planetary atmospheres, can be challenging and occasionally detract from immersion, the overall tone and mood remain strong and engaging. The atmosphere is often praised as a key highlight, providing a unique and captivating experience despite some gameplay or control frustrations.

    • “The game is pretty well polished and has a great atmosphere with its fantastic music.”
    • “Music, atmosphere, and a sense of exploration are all there.”
    • “This game is challenging, but it has a great atmosphere with nice graphics and a wonderful soundtrack.”
    • “Alien encounters felt insignificant, ruining the atmosphere I was expecting.”
    • “You do not need the atmosphere to kill you; you can easily kill yourself just trying to pilot the lander through the atmosphere.”
    • “You only get control after your suicidal fool of a lander pilot has flung himself into the atmosphere as fast as he can, and only get control after it's too late to prevent a collision.”
  • replayability
    38 mentions Positive Neutral Negative

    Replayability is widely praised due to the game’s procedural generation, varied crew and ship choices, and dynamic encounters that ensure each playthrough feels unique and challenging. While a few users expressed some doubts about longevity or found replay value limited compared to similar titles, most agree that the rich content, randomness, and strategic depth provide high replay value and long-term engagement. Overall, the game is regarded as offering excellent replayability, especially for players who enjoy roguelike elements and customization.

    • “The key-seeded auto-generated maps allow for replayability, as does the multiple choices of crew, ships, landers and game modes.”
    • “The replayability is excellent; yet I am doing my 3rd journey home, and I'm not bored, far from it. Every time you start a playthrough, you generate it with a seed, and in these seeds are many variables, such as planet type, nebula type, alien type, achievements, etc.”
    • “Each time you play, the aliens and locations you encounter will change, and how the missions unfold also depends on which crewmembers you have chosen, so there's a lot of replayability here.”
    • “Thus it has a rather limited replay value compared to similar games, but as the first couple of runs were fun for me, I think it's a fair deal.”
    • “I'm just starting and I have some doubts about its potential for longevity and long-time replayability, despite the procedural generation, but up to now it sounds very promising.”
    • “And last but not least, and exceptionally disappointing for a game which, by design, is meant to be replayable.”
  • humor
    35 mentions Positive Neutral Negative

    The game's humor is a mix of dark, situational, and character-driven comedy that many find hilarious and well-integrated, especially in crew banter and alien interactions. However, some attempts at humor, particularly with certain alien behaviors, feel forced or fall flat, and the randomness can dilute carefully timed jokes. Overall, the humor adds charm and levity, appealing strongly to sci-fi fans despite occasional unevenness.

    • “The story is great, the aliens are superb, they are all funny in their own way and there is a lot more variety in lifeforms and habits and cultures than I have seen in Star Trek.”
    • “Work for this game, play it multiple times, remember who is likely to like you or who not, make experiences, try out different things, explore awesome galaxies with insanely beautiful graphics, a soundtrack that is pure perfection, and humor that is just hilarious!”
    • “The texts, however, are genuinely cool and funny, alien and crew alike.”
    • “After a long and frustrating, extremely unfunny series of tries until I managed to land on Mars, I had some frustrating, unfunny landing attempts again on Mars with the probe.”
    • “Not funny aliens (although they try to be, but all they do is pollute the communication with crap mambo jambo).”
  • optimization
    8 mentions Positive Neutral Negative

    The game's optimization is mixed, with some users praising customizable performance options and good graphics, while others report frequent glitches, input malfunctions, and progression-stalling bugs that hinder smooth gameplay. Although there are some optimization features, technical issues and lack of detailed simulation elements detract from the overall experience.

    • “There's a handful of detail and performance-related options, allowing you to customize for your PC as required.”
    • “The graphics are wonderful, the game is nicely optimized, and the options are simple, but precise.”
    • “Optimization being a big one.”
    • “Anyway, not forgetting... the middle of glitches, there's also map bug-outs (progression problem, map info window stuttering); a hailing/comms bug, I think communication with another or the same ship as a particular moves to intercept triggers, hope it doesn't follow within range, comms auto-trigger; often enough, another progression glitch, input malfunction upon program opening means no control, I'd say 1:6 at best, 1:3 on bad days.”
    • “But these systems broke so many physics rules that you can almost entirely forget about optimization tricks that might make fuel management interesting.”
    • “Boring, not fun and badly optimized... I'm very disappointed.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional experience of the game is mixed, with some players finding it nerve-wracking and engaging once invested, while others feel the story is boring or that the game fails to fully convey its potential emotional depth. Overall, it can be both an emotional rollercoaster and a frustrating disconnect depending on the player's connection to the narrative.

    • “The long journey home is an emotional rollercoaster.”
    • “An emotional and enjoyable experience once you get invested into your run.”
    • “It was the most emotional and nerve-wracking game I played in some time.”
    • “Boring storyline.”
  • stability
    5 mentions Positive Neutral Negative

    Stability is inconsistent across reports: some users experience frequent glitches, frame rate drops, progression-blocking bugs, and input malfunctions, while others praise the smooth performance with stable 60fps and no noticeable issues, especially on high-end setups using Unreal Engine 4. Overall, the game appears to have significant stability problems for some, but runs well for others.

    • “Assuming glitches don't get you either: not just seed progress, but overall starts slowdown / frame rate drop: outset game ran more smoothly.”
    • “Anyway, not forgetting... the middle of glitches, there's also map bug-outs (progression problem, map info window stuttering); a hailing/comms bug, I think communication with another or the same ship as a particular moves to intercept triggers, hope it doesn't follow within range, comms auto-trigger; often enough, another progression glitch, input malfunction upon program opening means no control, I'd say 1:6 at best, 1:3 on bad days.”
    • “If you like to figure out how a nonsensical game works that has no real mechanics and it is all about random random happening because of "reasons" or a buggy mess "fixer-upper", well here ya go.”
  • character development
    4 mentions Positive Neutral Negative

    Users criticize the game for poor character development, describing the characters as boring and lacking meaningful interactions that make them feel human. This lack of depth diminishes engagement compared to other games with stronger character growth.

    • “Boring characters and character development, boring combat (I can kill everything with base guns, if I'm clever about it).”
    • “Lack of a story and character development.”
    • “Since so few back and forth takes place between you and these members, and between the members themselves, the execution of this form of 'character development' doesn't make them feel very human.”
  • monetization
    1 mentions Positive Neutral Negative

    Users criticize the game's monetization for misleading advertising, specifically pointing out false claims made in the main trailer.

Skip Critic Reviews
Skip Game Offers

Buy The Long Journey Home

8h Median play time
19h Average play time
2-30h Spent by most gamers
*Based on 13 analyzed playthroughs
Skip Videos

Videos

Skip Games Like The Long Journey Home
Skip FAQs

Frequently Asked Questions

The Long Journey Home is a survival role playing game with science fiction theme.

The Long Journey Home is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 19 hours playing The Long Journey Home.

The Long Journey Home was released on May 30, 2017.

The Long Journey Home was developed by Daedalic Studio West.

The Long Journey Home has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked The Long Journey Home for its story but disliked it for its grinding.

The Long Journey Home is a single player game.

Similar games include Out There: Ω Edition, Out There: Ω Edition, EVERSPACE, Into the Stars, Cosmonautica and others.