- July 21, 2006
- Egosoft
- 20h median play time
X2: The Threat
Platforms
About
In X2: The Threat, play as Julian Gardna and experience a new generation of space simulator games. Explore 130+ sectors with improved graphics, discover new ships, and upgrade your systems with a scripting engine designed for X². Engage in combat with new weapons, mine asteroids, and expand your empire through trade and factories.





- X2: The Threat offers a vast, open-world experience where players can choose their own path, whether it be trading, combat, or exploration.
- The game features a complex economy system that allows players to build their own trading empires and engage in various activities, providing a rewarding gameplay experience.
- Despite its age, the game still has a unique atmosphere and depth that many players find immersive and enjoyable, making it a nostalgic favorite for fans of the series.
- The game has a steep learning curve, with complicated controls and a confusing interface that can be overwhelming for new players.
- Graphics and cutscenes are dated, which may detract from the experience for players accustomed to modern visuals.
- The combat system can be tedious and unengaging, with many players finding it less rewarding compared to the trading and economic aspects of the game.
story
218 mentions Positive Neutral NegativeThe game's story is present but largely optional, allowing players to engage with it at their discretion while focusing on the expansive sandbox gameplay. While some find the narrative straightforward and improved from its predecessor, others criticize it for being unengaging and poorly executed, with frustrating mission designs and lackluster character development. Overall, the story serves more as a backdrop to the game's core mechanics of trading and exploration rather than a primary draw.
“The game does have a story line but it does not get in the way of the sandbox elements to the game; you can return to the story line at any point.”
“The storyline is interesting to say the least, but don't expect a happy end...”
“The x universe has a rich and deep backstory with game mechanics which make you feel like you are in a living universe.”
“Characters suck, storyline sucks, but the fun of flying the ships... trading... building your own stations are fun as hell.”
“Plot mission scripting is frustrating though, there's one mission where you have to kill most of the enemies near a gate under a time limit so that a convoy can pass through, well the game was also counting the enemies randomly spawned at the opposite end of the system, no way I could reach there in time, so I was failing the mission again and again.”
“The storyline for this game isn't that long, or particularly enthralling, but X's real draw is its sandbox style outlook to economic empire-building in space.”