World of Grimm
- March 19, 2024
- Static City Games
Immerse yourself in the enchanting universe of the Brothers Grimm and embark on a captivating card-based adventure! World of Grimm invites you to explore the timeless tales of the Brothers Grimm like never before. Unleash your strategic prowess as you assemble a deck of iconic characters, legendary creatures, and magical artifacts. Engage in thrilling battles where every card flip reveals new…
Reviews
- World of Grimm offers a fast-paced and engaging gameplay experience, with matches lasting around 5 to 10 minutes, making it perfect for quick gaming sessions.
- The game features beautiful artwork and a unique aesthetic inspired by classic fairy tales, enhancing the immersive experience.
- It has a solid foundation with strategic depth, allowing for various deck-building possibilities and synergies, appealing to both casual and competitive players.
- As the game is in early access, it suffers from some bugs and crashes, particularly related to card interactions that can disrupt gameplay.
- Some players find the card descriptions vague, leading to confusion and wasted moves during matches.
- While the game is free to play, there are concerns about potential monetization strategies in the future, particularly regarding card access and microtransactions.
- gameplay12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The gameplay is fast-paced and easy to learn, with matches lasting around five minutes, making it accessible for new players. It features a blend of mechanics reminiscent of games like Marvel Snap and Magic: The Gathering, incorporating unique elements such as card health and a day-night cycle that add depth and strategy. However, some players find the mechanics to be somewhat rough and card descriptions vague, leading to occasional confusion during play.
“It is fast-paced (5-minute games), and the mechanics are really easy to learn.”
“The intuitive gameplay mechanics and clear rules make it a breeze to learn, ensuring that everyone can jump into the action and have a blast.”
“I can feel similar deck archetypes popping out to me with the 'destroy' and 'on play' mechanics, though there are some extra layers here that give it more depth - like the daytime cycle and the added focus on card health; it feels like a hybrid of Snap and MTG.”
“Mechanically feels rough, and card descriptions feel vague; I often found myself wasting cards trying to figure out if X would work here.”
“I can feel similar deck archetypes popping out to me with the 'destroy' and 'on play' mechanics, though there are some extra layers that give it more depth - like the daytime cycle and the added focus on card health; it feels like a hybrid of Snap and MTG.”
“I'm looking forward to where this game goes in terms of utilizing the mechanics already in place (health, the dawn/dusk cycle) and what it can bring about in the future.”
- graphics6 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The graphics of the game have received mixed reviews, with some players praising the unique artwork and aesthetic, which enhances the overall experience, while others criticize certain aspects as terrible. Despite these discrepancies, the engaging visuals contribute to the addictive nature of the gameplay, particularly in the context of card mechanics. However, technical issues, such as crashes related to specific card combinations, have been noted, indicating that the game is still in early access and may require further refinement.
“I enjoy the artwork and the different sections.”
“I've been really impressed so far with World of Grimm - it's got a unique aesthetic and the bones of a very addictive card battler that leaves you with that 'one more game' feeling.”
“The artwork is amazing and the anticipation of the card you will turn next keeps you engaged to keep playing.”
“The aesthetic of the game is terrible, but the realms mechanic is quite fun.”
- story4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The game's story aspect is polarizing; some players feel it lacks depth and prefer a more narrative-driven experience, while others enjoy its fast-paced, engaging storytelling style. Overall, the consensus suggests a desire for a more developed story rather than a focus on multiplayer or matching elements.
“No story.”
“I recommend the dev to make it a 'story' instead of 'matching' against players.”
“It's like diving into a turbo-charged storybook!”
- monetization2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game is generally viewed positively, with players hoping that cosmetics will remain as microtransactions without locking essential cards behind paywalls. However, some users express concerns about the prevalence of in-app purchases and suggest that there are superior card games available.
“The monetization model is fair and doesn't feel exploitative, allowing players to enjoy the game without feeling pressured to spend.”
“I appreciate that the game offers a variety of cosmetic options for purchase, while still allowing free players to access all the core content.”
“This game looks like a better version of Snap. I hope they will keep their cosmetics as microtransactions only and not gatekeep cards behind money.”
“I didn't realize how bad the in-app purchases are, but it just feels like there are a lot of better card games out there.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express that the grinding in the game is excessively time-consuming, often requiring a significant investment of time akin to having a second life to fully engage with it.
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding, and it still feels like I'm nowhere.”