Wooden Floor 2 - Resurrection
- January 10, 2016
- pheenix93
"Wooden Floor 2 - Resurrection" is a first-person horror/mystery adventure game, serving as the sequel to the prequel's story. Players uncover dark secrets as Andrew Winter, an alcoholic plagued by nightmares, in an abandoned mansion. The game offers multiple endings, shifting playthroughs based on choices, behaviors, and random elements, with interactive environments and secret riddles.
Reviews
- The game has beautiful graphics and an eerie ambiance that enhances the overall experience.
- It offers a simple and effective control scheme, making it accessible for players.
- Some players found the game to be a source of joy and hope during difficult times, highlighting its emotional impact.
- The game is criticized for being short and lacking in substantial content, leaving players wanting more.
- Many found the gameplay to be unscary and underwhelming, with few genuine thrills or scares.
- The controls and user interface are described as frustrating and not user-friendly, making interactions cumbersome.
- story10 mentions
- 30 % positive mentions
- 50 % neutral mentions
- 20 % negative mentions
The story is criticized for its lack of depth and coherence, with poorly written notes that detract from the experience in a story-driven horror game. Players feel that the backstory is inadequately conveyed, often relying more on the Steam description than the game itself, and many find the overall narrative to be disappointingly brief.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“The storyline is engaging and keeps you invested throughout the game.”
“The backstory adds depth to the characters, making the overall experience more immersive.”
“The story building notes you find are just poorly written, grammatically incorrect nonsense.”
“Backstory-wise, you get more from the Steam description than you do in the actual game, and the game just felt extremely short.”
- graphics8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The graphics are generally considered standard, with some reviewers noting they can be overly dark. However, there are moments of visual interest, particularly with dynamic elements like changing architecture that enhance the experience. Overall, the graphics receive mixed feedback, balancing between nice visuals and a lack of innovation.
“The graphics are, for the most part, rather nice, and the puzzles and/or miscellaneous mind-feckery that some of the bits get up to are upon occasion a tad interesting (e.g. architecture which changes while you've got your back turned; that kind of thing).”
“Graphics wise it's all very standard, albeit a bit too overly dark.”
“Graphics-wise, it's all very standard, albeit a bit too overly dark.”
“Sound and graphics are a mixed bag as well.”
“Graphics-wise, it's all very standard, albeit a bit too overly dark.”
- music4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The music in the game is described as both relaxing and dramatically intense, with moments of loud, impactful scores that can feel out of place during quieter gameplay. Overall, it creates a unique atmosphere that can evoke strong emotions, though it may sometimes disrupt the flow of the experience.
“Furthermore, there are moments where spectacularly dramatic and almost unbearably loud music kicks in...even though nothing in particular is happening at that moment in the game.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- atmosphere4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The atmosphere of the game is described as generally admirable, particularly in terms of sound design; however, the lack of footstep sounds on various surfaces detracts from immersion and creates an odd design choice that fails to build tension. Overall, while the sound contributes positively, the absence of certain auditory cues undermines the intended atmospheric experience.
“And it was so constant without any hint of a threat that it came off as just an odd design choice rather than an atmosphere builder.”
- gameplay2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The gameplay is generally considered mediocre, with some players noting that significant portions can feel uneventful, as evidenced by a brief walkthrough revealing minimal action in just two minutes.
“It's alright, though... a quick peek at someone else's walkthrough tells me I missed all of two minutes of gameplay, during which - surprise, surprise - absolutely nothing happens.”