- August 31, 2016
- Old Shack Studio
Joana's Life
Platforms
About
"Joana's Life" is a suspenseful game set in a suburban town where a series of mysterious and gruesome deaths have occurred. Players are drawn into the mystery after finding an old, stained mirror in their home, which serves as a key mechanic in uncovering the truth. The game features a detailed game world, AI-populated environments, and a haunting atmosphere with an eerie soundtrack. As players progress, they must piece together clues and different perspectives to understand the horrors hidden behind the mirror.






- The game has a unique mechanic involving a mirror that adds an interesting twist to gameplay.
- Some players found the atmosphere and sound design to be effective in creating a spooky environment.
- There are moments in the game that can be genuinely creepy and engaging, providing a sense of tension.
- The game is plagued by numerous bugs and technical issues, making it difficult to progress.
- Many players reported a lack of direction and clarity in objectives, leading to confusion and frustration.
- The sound design is often criticized for being poor, with annoying audio elements that detract from the experience.
story
20 mentions Positive Neutral NegativeThe reviews reflect a mixed reception regarding the story aspect of the game. While some players appreciate the emotional depth and moral lessons, others criticize the narrative for being clichéd, confusing, and poorly executed, often overshadowed by gameplay issues and a lack of coherence. Overall, the story seems to be a significant point of contention, with many feeling it detracts from the overall experience.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“The game and the story are great!”
“As you get deeper into her life story, a monster starts to appear.”
“Last: the plot of this game is not good at all.”
“The story is short and leaves you confused.”
“None of it makes any sense, and all semblance of story gets thrown out the window in favor of cheap jumpscares and nonsensical game design.”